Electric Terrain (move)

Electric Terrain
エレキフィールド Elec Field
Electric Terrain VIII.png
Electric Terrain VIII 2.png
Type  Electric
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
All: Affects all Pokémon on the field
Availability
Introduced  Generation VI
Condition  Clever
Appeal  0  
Jam  0  
Condition  Clever
Appeal  0  
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Excites the audience a lot if used first.

Electric Terrain (Japanese: エレキフィールド Elec Field) is a non-damaging Electric-type move introduced in Generation VI. It is TM90 in Pokémon Sword and Shield.

Effect

Generations VI to VII

Electric Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.

This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move.

  • It boosts the power of Electric-type moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Electric Terrain). This boost includes moves that became Electric type due to type-changing moves like Electrify.
  • It prevents affected Pokémon from being afflicted by sleep or Yawn.
    • If an affected Pokémon is already drowsy due to Yawn, it is prevented from falling asleep and the drowsy effect will end.
    • Rest will fail if used by an affected Pokémon.
  • Nature Power becomes Thunderbolt.
  • Secret Power uses the animation of Thunder Shock and may cause paralysis.
  • Camouflage causes the user to become Electric-type.

Natural objects disappear and cannot be destroyed while Electric Terrain is in effect.

When a Pokémon with the Ability Electric Surge enters battle, Electric Terrain is automatically created. Pokémon with the Ability Surge Surfer have their Speed stat doubled when under the effects of Electric Terrain.

If a Terrain Extender is held when Electric Terrain is used, the terrain will last 8 turns instead of 5. If a Pokémon is holding an Electric Seed while the field is Electric Terrain, it consumes the Electric Seed and its Defense is increased by one stage (even if it is not otherwise affected by the terrain).

Electric Terrain is removed if Defog or Splintered Stormshards are used.

If powered up by an Electrium Z into Z-Electric Terrain, the user's Speed stat is raised by one stage.

Generation VIII

Electric Terrain now:

Electric Terrain is automatically created when Max Lightning is used. Steel Roller and G-Max Steelsurge remove Electric Terrain upon being used.

Generation IX

Electric Terrain now boosts the Special Attack of Pokémon with the Ability Hadron Engine by approximately 30%.

Description

Games Description
XYORAS The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
SMUSUM
SwShBDSPLA
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0082    
 
Mineral Mineral 11XY
1ORAS
1SMUSUM 1
0310     Field Field 1, 70XY
1, 60ORAS
1, 60 60
0405     Field Field 1, 67 1, 67 1
0462    
 
Mineral Mineral 11XY
1ORAS
1 1
0466     Human-Like Human-Like 1, 65 1, 65
0601     Mineral Mineral 64
0618    
 
Water 1 Amorphous 30
0777    
 
Field Fairy 37 50
0785    
 
No Eggs Discovered No Eggs Discovered 1 75
0796     No Eggs Discovered No Eggs Discovered 53 60
0836     Field Field 62
0871     Water 1 Amorphous 40
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
--
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
TM90
IX
--
0025     Field Fairy
0026     Field Fairy
026A  
Raichu
Alolan Form
 
 
Field Fairy
0082    
 
Mineral Mineral
0151     No Eggs Discovered No Eggs Discovered
0172     No Eggs Discovered No Eggs Discovered
0243     No Eggs Discovered No Eggs Discovered
0310     Field Field
0405     Field Field
0462    
 
Mineral Mineral
0466     Human-Like Human-Like
0479    
 
Amorphous Amorphous
0601     Mineral Mineral
0618    
 
Water 1 Amorphous
0694    
 
Monster Dragon
0695    
 
Monster Dragon
0702    
 
Field Fairy
0777    
 
Field Fairy
0785    
 
No Eggs Discovered No Eggs Discovered
0796     No Eggs Discovered No Eggs Discovered
0807     No Eggs Discovered No Eggs Discovered
0809     No Eggs Discovered No Eggs Discovered
0836     Field Field
0871     Water 1 Amorphous
0877    
 
Field Fairy
0894     No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0172     Field Fairy BDSP
0179     Monster Field BDSP
0694    
 
Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Form change

Generation VI

# Pokémon Types Egg Groups Obtained with
025Ph     No Eggs Discovered No Eggs Discovered Upon changing into the Ph. D costumeORAS
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Masters EX

Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description Playable Users
Status 2 2 —% Entire Field Turns the field of play's terrain into Electric Terrain.* Volkner & Luxray

Past description

  • Prior to Version 2.21.0*: Turns the field into Electric Terrain.

Description

Games Description
SMD The power of Electric-type moves goes up. It also prevents Pokémon from sleeping.*
It changes the floor to the Electric Terrain condition. In this condition, Electric-type moves get more powerful. It also prevents Pokémon from sleeping, but it has no effect on Pokémon in the air.*


In the anime

 
Luxray
 
Manectric
 
Hurting the opponent
 
Tapu Koko
The user electrifies the ground under everyone's feet, increasing the power of Electric-type moves.
Pokémon Method
User First Used In Notes
  Luxray releases multiple bolts of yellow electricity from its body, causing its body and the surrounding area to glow yellow, powering up Electric-type moves. Sometimes, the affected area sparks with yellow electricity; or, Luxray fires off mulitple bolts of yellow electricity, creating a dome of electricity around itself.
Clemont's Luxray The Future Is Now, Thanks to Determination! Debut
Volkner's Luxray Ultra Exciting from the Shocking Start! None
  Manectric's body becomes covered in yellow electricity, and it fires a beam of electricity from its body at the opponent. The electricity then forms into a dome of electricity around the opponent. When the dome appears, it will hurt the opponent, and if the opponent touches the dome, they will get hurt again.
Cherie's Manectric Volcanion and the Mechanical Marvel None
  Tapu Koko creates a dome of yellow energy that surrounds it and its opponent.
Tapu Koko (anime) Revealing the Stuff of Legend! None


In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 電氣場地 Dihnhei Chèuhngdeih *
電氣領域 Dihnhei Líhngwihk *
Mandarin 電氣場地 / 电气场地 Diànqì Chǎngdì *
電氣領域 Diànqì Lǐngyù *
  Dutch Elektrisch veld
  French Champ Électrifié
  German Elektrofeld
  Italian Campo Elettrico
  Korean 일렉트릭필드 Illekteurikpildeu
  Polish Elektryczny Teren
Portuguese   Brazil Terreno Elétrico
  Portugal Campo Elétrico
  Russian Электрическое Поле Elektricheskoe Pole
  Spanish Campo Eléctrico


Moves that change terrain
  Grassy TerrainMisty TerrainElectric TerrainPsychic Terrain


Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.