Nidorino (Pokémon)/Generation I learnset

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By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
 RGB   Y   Move   Type   Pwr.   Acc.   PP 
1 1 Leer Normal 100% 30
1 1 Tackle Normal 35 95% 35
1 1 Horn Attack Normal 65 100% 25
8 8 Horn Attack Normal 65 100% 25
50 12 Double Kick Fighting 30 100% 30
14 19 Poison Sting Poison 15 100% 35
23 27 Focus Energy Normal 101—% 30
32 36 Fury Attack Normal 15 85% 20
41 46 Horn Drill Normal 30% 5
  • Bold indicates a move that gets STAB when used by Nidorino
  • Italic indicates a move that gets STAB only when used by an evolution of Nidorino
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
 TM   Move   Type   Power   Accuracy   PP 
  TM06 Toxic Poison 85% 10
  TM07 Horn Drill Normal 30% 5
  TM08 Body Slam Normal 85 100% 15
  TM09 Take Down Normal 90 85% 20
  TM10 Double-Edge Normal 100 100% 15
  TM11 BubbleBeam Water 65 100% 20
  TM12 Water Gun Water 40 100% 25
  TM13 Ice Beam Ice 95 100% 10
  TM14 Blizzard Ice 120 90% 5
  TM20 Rage Normal 20 100% 20
  TM24 Thunderbolt Electric 95 100% 15
  TM25 Thunder Electric 120 70% 10
  TM31 Mimic Normal 100% 10
  TM32 Double Team Normal —% 15
  TM33 Reflect Psychic —% 20
  TM34 Bide Normal —% 10
  TM40 Skull Bash Normal 100 100% 15
  TM44 Rest Psychic —% 10
  TM50 Substitute Normal —% 10
  • Bold indicates a move that gets STAB when used by Nidorino
  • Italic indicates a move that gets STAB only when used by an evolution of Nidorino
  • Click on the generation numbers at the top to see TM moves from other generations

By a prior evolution

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
 Stage   Move   Type   Power   Accuracy   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Nidorino
  • Italic indicates a move that gets STAB only when used by an evolution of Nidorino
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation I
Other generations:
II - IV - V - VI - VII - VIII
 Gen.   Move   Type   Pwr.   Acc.   PP 
II Amnesia Psychic 0000 00—}}—% 20
II Confusion Psychic 05050 100}}100% 25
II Counter Fighting 0000 100}}100% 20
II Defense Curl Normal 0000 00—}}—% 40
II Disable Normal 0000 055}}55% 20
II Headbutt Normal 07070 100}}100% 15
II Lovely Kiss Normal 0000 075}}75% 10
II Strength Normal 08080 100}}100% 15
II Supersonic Normal 0000 055}}55% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Nidorino
  • Italic indicates a move that gets STAB only when used by an evolution of Nidorino
  • Click on the generation numbers at the top to see transfer-only moves for other generations