Synchronoise (move)

Not to be confused with Synchronize.
Synchronoise
シンクロノイズ Synchro Noise
[[File:|center]]
Type  Psychic
Category  Special
PP  15 (max. 24)
Power  70
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all but the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Synchronoise (Japanese: シンクロノイズ Synchro Noise) is a damage-dealing Template:Type2 move introduced in Generation V.

Effect

Synchronoise damages all Pokémon with the same type as the user.

If the user of Synchronoise is dual-typed, it will damage all Pokémon with either of the user's types.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
096   Drowzee Psychic Psychic 37 ''''
097   Hypno Psychic Psychic 37 ''''
163   Hoothoot Normal Flying 41 '
164   Noctowl Normal Flying 47 '
293   Whismur Normal Normal 41 '
294   Loudred Normal Normal 51 '
295   Exploud Normal Normal 55 '
352   Kecleon Normal Normal 58 '
358   Chimecho Psychic Psychic 54 ''''
441   Chatot Normal Flying 49 '
517   Munna Psychic Psychic 25 ''''
561   Sigilyph Psychic Flying 31 ''''
605   Elgyem Psychic Psychic 53 ''''
606   Beheeyem Psychic Psychic 63 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
054   Psyduck Water Water      
133   Eevee Normal Normal      
177   Natu Psychic Flying     
280   Ralts Psychic Psychic  
527   Woobat Psychic Flying          
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Trivia

  • Its name may be a pun on the word Synchronize.
  • An Umbreon using this move will always deal no damage, since it would try to damage Dark-type Pokémon. It would only hit if a Dark-type foe were holding a Ring Target, had Miracle Eye used on it, or if a partner had Soaked the foe and Umbreon.

In other languages

Language Title
  French Synchropeine
  German Synchrolärm
  Italian Sincrumore
  Spanish Sincrorruido


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.