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Difference between revisions of "Psychic Club"

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The '''Psychic Club''' (Japanese: '''エスパークラブ''' ''Esper Club'') is a group of trainers who use {{ct|Psychic}} Pokémon in the [[Pokémon Trading Card Game (game)|Pokémon Card GB]]. It is led by [[Murray]]. The player can't duel Murray until they have four Master Medals.
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[[File:TCG1 Psychic Club Emblem.png|right|Psychic Club Emblem]]
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The '''Psychic Club''' (Japanese: '''エスパークラブ''' ''Esper Club'') is a group of Trainers who use {{ct|Psychic}} Pokémon in the {{ga|Pokémon Trading Card Game}}. It is led by [[Murray]].
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==In {{ga|Pokémon Trading Card Game}}==
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The player can't duel Murray until the player has four Master Medals. Players who are able to beat Murray will receive the {{DL|Master Medal|Psychic Medal}} and two booster packs.
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Once Murray is defeated, Pappy in the west room gives the player a [[Mewtwo (Wizards Promo 3)|Mewtwo]] card.
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==In [[Pokémon Card GB2: Here Comes Team GR!]]==
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The Psychic Club is the only club whose Main Hall cannot be entered at the beginning of the game. It's being blocked by Stephanie, who urges the player to go to the [[Lightning Club]] first. Once the player scares [[GR-4]] away from the Lightning Club to here, the player may enter the north room, where [[GR-4]] is found. Grand Master Murray and the three Club Members (Stephanie, Robert, and Daniel) are under mind control. Robert and Daniel are unavailable for duels at this point. Stephanie is available for repeated duels, but she doesn't give any prize and defeating her is not required to continue the story.
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The player may battle Murray only once at this point. If the player talks to Murray but answers "No" when asked to duel, Murray will repeatedly insist for a duel; if the player answers "No" four times, Murray will stop asking until the player talks to him again. When the player defeats Murray, he is freed from the mind control.
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Murray does not give any {{TCG|booster pack|booster packs}} at this point, but he awards the player the Alakazam {{TCG|Coin}}, at which point GR-4 demands a battle. Once GR-4 is defeated, she gives the player a piece of the GR Coin and leaves the Club. Once the player leaves the Club and comes back, both Murray and Stephanie remain to battle on request, awarding booster packs when defeated as usual. The other Club Members, though present, are still missing their cards at this point and cannot battle.
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A Student in the Lounge trades a promotional {{TCG ID|Parent/Child Tournament|Kangaskhan|promo}} with the player for a {{TCG ID|Base Set|Alakazam|1}}.
   
 
==Members and Decks==
 
==Members and Decks==
{| class="bluetable"
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{| class="roundy" align="center" style="background: #{{Tcg psychic color}}; border: 3px solid #{{Tcg psychic color dark}};"
|-align="center"
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|-|-align="center"
! !! <center>Icon</center> !! Name !! Deck
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!
|-align="center"
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! Icon
| rowspan="4" | [[Image:TCG1 PsychicMedal.PNG]]
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! Name
| [[Image:TCG1 Murray.png]] || [[Murray|Club Master Murray]] || {{TCG|Strange Psyshock Deck}}
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! [[Pokémon Trading Card Game (game)|TCG1]] Deck
|-align="center"
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! [[Pokémon Card GB2: Here Comes Team GR|TCG2]] Deck
| [[Image:TCG1 Robert.png]] || [[Club Member Robert]] || {{TCG|Ghost Deck}}
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|- style="background:#FFFFFF;" align="center"
|-align="center"
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| rowspan="5" style="{{roundyleft|10px}};" | [[File:TCG1 PsychicMedal.png]]
| [[Image:TCG1 Stephanie.png]] || [[Club Member Stephanie]] || {{TCG|Strange Power Deck}}
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| rowspan="2" | [[File:TCG2 Murray.png]]
|-align="center"
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| rowspan="2" | [[Murray|Club Master Murray]]
| [[Image:TCG1 Daniel.png]] || [[Daniel|Club Member Daniel]] || {{TCG|Naptime Deck}}
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| rowspan="2" | {{TCG|Strange Psyshock Deck}}
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| style="{{roundytr|10px}};" | {{TCG|Handed Over GR Deck}}
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|- style="background:#FFFFFF;" align="center"
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| {{TCG|Psychic Elite Deck}}
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|- style="background:#FFFFFF;" align="center"
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| [[File:TCG2 Robert.png]]
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| [[Club Member Robert]]
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| {{TCG|Ghost Deck}}
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| {{TCG|Phantom Deck}}
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|- style="background:#FFFFFF;" align="center"
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| [[File:TCG2 Stephanie.png]]
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| [[Club Member Stephanie]]
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| {{TCG|Strange Power Deck}}
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| {{TCG|Psychokinesis Deck}}
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|- style="background:#FFFFFF;" align="center"
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| [[File:TCG2 Daniel.png]]
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| [[Club Member Daniel]]
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| {{TCG|Naptime Deck}}
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| style="{{roundybr|10px}};" | {{TCG|Puppet Master Deck}}
 
|}
 
|}
   
{{Card GB Clubs}}
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==Layout==
{{TCGstub}}
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{| class="roundy" style="margin:auto; background: #000; border: 3px solid #{{Tcg psychic color dark}}"
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|-
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! style="background:#{{Tcg psychic color light}}; {{roundytl|5px}}" | Game
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! style="background:#{{Tcg psychic color light}}" | Lounge
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! style="background:#{{Tcg psychic color light}}" | Lobby
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! style="background:#{{Tcg psychic color light}}; {{roundytr|5px}}" | Main Hall
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|-
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! style="background:#{{blue color dark}}" | {{color2|fff|Pokémon Trading Card Game (game)|TCG}}
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| [[File:TCG GB Club All Lounge.png]]
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| [[File:TCG GB Club Psychic Lobby.png]]
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| [[File:TCG GB Psychic Club.png]]
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|-
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! style="background:#{{black color dark}}" | {{color2|fff|Pokémon Card GB2: Here Comes Team GR!|GB2}}
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| [[File:TCG GB2 Club Psychic Lounge.png]]
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| [[File:TCG GB2 Club Psychic Lobby.png]]
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| [[File:TCG2 Psychic Club Main.png]]
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|-
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| colspan="4" style="background:#{{Tcg psychic color light}}; {{roundybottom|5px}}" | &nbsp;
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|}
   
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==In other languages==
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{{langtable|color={{grass color}}|bordercolor={{grass color dark}}
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|ja=エスパークラブ Esper Club
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|fr=Cercle Psy
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|de=Psychoclub
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|it=Club Psico
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|es=Club Psíquico
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}}
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{{TCG Islands}}<br>
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{{Stub|Location}}<br>
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{{DoubleProjectTag|TCG|Locations|the [[Pokémon Trading Card Game]] and locations, respectively.}}
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[[Category:Card GB Clubs]]
 
[[Category:Pokémon Card GB]]
 
[[Category:Pokémon Card GB]]
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[[de:Psychoclub]]
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[[es:Club Psíquico (TCG 2)]]

Latest revision as of 12:50, 11 January 2020

Psychic Club Emblem

The Psychic Club (Japanese: エスパークラブ Esper Club) is a group of Trainers who use Psychic-type Pokémon in the Pokémon Trading Card Game. It is led by Murray.

Contents

In Pokémon Trading Card Game

The player can't duel Murray until the player has four Master Medals. Players who are able to beat Murray will receive the Psychic Medal and two booster packs.

Once Murray is defeated, Pappy in the west room gives the player a Mewtwo card.

In Pokémon Card GB2: Here Comes Team GR!

The Psychic Club is the only club whose Main Hall cannot be entered at the beginning of the game. It's being blocked by Stephanie, who urges the player to go to the Lightning Club first. Once the player scares GR-4 away from the Lightning Club to here, the player may enter the north room, where GR-4 is found. Grand Master Murray and the three Club Members (Stephanie, Robert, and Daniel) are under mind control. Robert and Daniel are unavailable for duels at this point. Stephanie is available for repeated duels, but she doesn't give any prize and defeating her is not required to continue the story.

The player may battle Murray only once at this point. If the player talks to Murray but answers "No" when asked to duel, Murray will repeatedly insist for a duel; if the player answers "No" four times, Murray will stop asking until the player talks to him again. When the player defeats Murray, he is freed from the mind control.

Murray does not give any booster packs at this point, but he awards the player the Alakazam Coin, at which point GR-4 demands a battle. Once GR-4 is defeated, she gives the player a piece of the GR Coin and leaves the Club. Once the player leaves the Club and comes back, both Murray and Stephanie remain to battle on request, awarding booster packs when defeated as usual. The other Club Members, though present, are still missing their cards at this point and cannot battle.

A Student in the Lounge trades a promotional Kangaskhan with the player for a Alakazam.

Members and Decks

Layout

Game Lounge Lobby Main Hall
TCG TCG GB Club All Lounge.png TCG GB Club Psychic Lobby.png TCG GB Psychic Club.png
GB2 TCG GB2 Club Psychic Lounge.png TCG GB2 Club Psychic Lobby.png TCG2 Psychic Club Main.png
 

In other languages

Language Title
Japan Flag.png Japanese エスパークラブ Esper Club
France Flag.png French Cercle Psy
Germany Flag.png German Psychoclub
Italy Flag.png Italian Club Psico
Spain Flag.png Spanish Club Psíquico


TCG Islands
Grass Medal Science Medal Fire Medal Water Medal Lightning Medal Psychic Medal Rock Medal Fighting Medal
TCG Island
Clubs
Fighting ClubFire ClubGrass ClubLightning Club
Psychic ClubRock ClubScience ClubWater Club
Other locations
AirportChallenge HallMason LaboratoryIshihara's HousePokémon Dome
GR Island
GR Bases
GR Grass FortGR Lightning FortGR Fire FortGR Water Fort
GR Fighting FortGR Psychic StrongholdColorless AltarGR Castle
Other locations
AirportChallenge HallGame CenterMr. Ishihara's VillaSealed Fort

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Project TCG logo.png This article is part of both Project TCG and Project Locations, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Trading Card Game and locations, respectively. Project Locations logo.png