Magnitude (move)

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Magnitude
マグニチュード Magnitude
Magnitude V.png
Type  Ground
Category  Physical
PP  30 (max. 48)
Power  Varies
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
All Others: Affects all Pokémon adjacent to the user
Availability
Introduced  Generation II
Condition  Tough
Appeal  1
Jam  0  
The appeal works best the more the crowd is excited.
Condition  Tough
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Tough
Appeal  1
Jamming  0  
Works better the more the crowd is excited.

Magnitude (Japanese: マグニチュード Magnitude) is a damage-dealing Ground-type move introduced in Generation II.

Effect

Generations II to IV

Magnitude's power varies based on a randomly selected "magnitude" value ranging from 4 to 10, with 4 having the least power and 10 having the greatest.

Magnitude can hit a Pokémon during the semi-invulnerable turn of Dig, and if it does, it will have its power doubled for that Pokémon.

Power varies as follows:

Magnitude Power Probability
4 10 5%
5 30 10%
6 50 20%
7 70 30%
8 90 20%
9 110 10%
10 150 5%

Its average power is 71.

Generation V

If Magnitude hits a Pokémon during the semi-invulnerable turn of Dig, now technically the damage will be doubled for that Pokémon, resulting in virtually the same effect.

Generation VI

If Grassy Terrain is in effect, Magnitude deals only half the usual damage.

Description

Games Description
Stad2 A Ground-type attack. The power of the attack will vary each time it is used.
GSC A ground attack with random power.
RSEColoXD A ground-shaking attack of random intensity.
FRLG A ground-shaking attack against all standing Pokémon. Its power varies.
DPPtHGSS The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
BWB2W2 The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
XYORAS The user attacks everything around it with a ground-shaking quake. Its power varies.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
027   Sandshrew Ground Ground         17 17
14
028   Sandslash Ground Ground         17 17
14
050   Diglett Ground Ground 9 9 12 15 15
051   Dugtrio Ground Ground 1, 9 9 12 15 15
074   Geodude Rock Ground 16 16 15 15 15
12
075   Graveler Rock Ground 1, 16 16 15 15 15
12
076   Golem Rock Ground 1, 16 16 15 15 15
12
232   Donphan Ground Ground     19 19 19
30
322   Numel Fire Ground   19 11 11 8 8
12
323   Camerupt Fire Ground   1, 19 1, 11 1, 11 1, 8 1, 8
12
339   Barboach Water Ground   16 26 26 26
20
340   Whiscash Water Ground   16 26 26 26
20
622   Golett Ground Ghost       25 25
623   Golurk Ground Ghost       25 25
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
108   Lickitung* Normal Normal          
111   Rhyhorn Ground Rock                                    
299   Nosepass Rock Rock                  
369   Relicanth Water Rock              
498   Tepig Fire Fire                            
524   Roggenrola Rock Rock              
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance, and Levitate all affect damage.

Description

Games Description
MDRB Damages all Pokémon in the same room. The amount of damage varies. It inflicts double damage on any digging Pokémon.


In the anime

 
Golem


The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Pokémon Method
User First Used In Notes
  Golem's body becomes outlined in a brown aura. Then, it jumps into the air and stomps on the ground, creating an earthquake.
Gary's Golem Can't Beat the Heat! Debut


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Despite being introduced in Generation II, no Pokémon introduced in Generation II could learn Magnitude until Generation IV.
  • At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves.
  • At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves and is tied up with Constrict as being the least damaging move, if STAB is not included.
  • Due to the 2004 Chuetsu earthquake, this move, along with Fissure and Earthquake, has not been used in the anime since AG101 (which itself has never been aired).

In other languages

Language Title
Mandarin Chinese 震級 Zhènjí
  Dutch Grootheid
  Finnish Järistys
  French Ampleur
  German Intensität
  Greek Σεισμική Ένταση
  Italian Magnitudo
  Korean 매그니튜드 Magnitude
  Brazilian Portuguese Magnitude
  Russian Магнитуда Magnituda
  Serbian Magnituda
  Spanish Magnitud


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.