Chip Away (move)

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Chip Away
なしくずし Little by Little
Chip Away V.png
[[File:|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  70
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Chip Away (Japanese: なしくずし Little by Little) is a damage-dealing Normal-type move introduced in Generation V.

Effect

Chip Away inflicts damage, ignoring any changes to the target's Defense and evasion. It does not ignore changes caused by Abilities such as Sand Veil or items such as Eviolite.

Unlike moves that cannot miss (such as Swift), Chip Away does not ignore changes to the user's accuracy. It also does not bypass Reflect.

Description

Games Description
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
031   Nidoqueen Poison Ground 23 23
034   Nidoking Poison Ground 23 23
108   Lickitung Normal Normal 37 37
111   Rhyhorn Ground Rock 34 34
112   Rhydon Ground Rock 34 34
115   Kangaskhan Normal Normal 31 31
143   Snorlax Normal Normal 25 17
158   Totodile Water Water 29 29
159   Croconaw Water Water 33 33
160   Feraligatr Water Water 37 37
214   Heracross Bug Fighting   16 16
246   Larvitar Rock Ground 14 14
247   Pupitar Rock Ground 14 14
248   Tyranitar Rock Dark 14 14
287   Slakoth Normal Normal 37 37
288   Vigoroth Normal Normal 43 43
289   Slaking Normal Normal 37 37
408   Cranidos Rock Rock 28 28
409   Rampardos Rock Rock 28 28
446   Munchlax Normal Normal 25 17
463   Lickilicky Normal Normal 37 37
464   Rhyperior Ground Rock 30 30
532   Timburr Fighting Fighting 24 24
533   Gurdurr Fighting Fighting 24 24
534   Conkeldurr Fighting Fighting 24 24
550   Basculin Water Water 16 16
559   Scraggy Dark Fighting 27 27
560   Scrafty Dark Fighting 27 27
621   Druddigon Dragon Dragon 31 31
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
027   Sandshrew Ground Ground                    
029   Nidoran♀ Poison Poison                                            
032   Nidoran♂ Poison Poison                                            
098   Krabby* Water Water    
104   Cubone Ground Ground                                  
216   Teddiursa Normal Normal                    
296   Makuhita Fighting Fighting        
341   Corphish Water Water        
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other generations

In other languages

Language Title
  French Attrition
  German Zermürben
  Italian Insidia
  Korean 야금야금 yageum-yageum
  Brazilian Portuguese Fragmentação
  Spanish Guardia Baja


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.