Magnitude (move)

Revision as of 23:47, 22 January 2013 by Relicant (talk | contribs) (→‎Trivia)
Magnitude
マグニチュード Magnitude
Magnitude.png
Type  Ground
Category  Physical
PP  30 (max. 48)
Power  Varies
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
All Others: Affects all Pokémon adjacent to the user
Availability
Introduced  Generation II
Condition  Tough
Appeal  1
Jam  0  
The appeal works best the more the crowd is excited.
Condition  Tough
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Tough
Appeal  0  
Jamming  0  

Magnitude (Japanese: マグニチュード Magnitude) is a damage-dealing Ground-type move introduced in Generation II.

Effect

Magnitude does not have a set base power. Instead the base power of this move varies on a magnitude scale between four and ten.

In the games, this attack will randomly choose a magnitude between four and ten, with four having the least power and ten having the greatest. Magnitude will double in power if the opponent is in the underground stage of Dig.

Base power varies as follows:

Magnitude Power Probability
4 10 5%
5 30 10%
6 50 20%
7 70 30%
8 90 20%
9 110 10%
10 150 5%

Its effective power for statistical purposes could be considered as the average power, 71.

Pokémon Mystery Dungeon

Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance and Levitate all affect damage.

Description

Games Description
A Ground-type attack. The power of the attack will vary each time it is used.
A ground attack with random power.
RSE A ground-shaking attack of random intensity.
FRLG A ground-shaking attack against all standing Pokémon. Its power varies.
The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
027   Sandshrew Ground Ground         17 ''''
028   Sandslash Ground Ground         17 ''''
050   Diglett Ground Ground 9 9 12 15 ''''
051   Dugtrio Ground Ground --, 9 --, 9 --, 12 --, 15 ''''
074   Geodude Rock Ground 16 16 15 15 ''''
075   Graveler Rock Ground --, 16 --, 16 --, 15 --, 15 ''''
076   Golem Rock Ground --, 16 --, 16 --, 15 --, 15 ''''
232   Donphan Ground Ground     19 19 ''''
322   Numel Fire Ground   19 11 11 8 ''''
323   Camerupt Fire Ground   --, 19 --, 11 --, 11 --, 8 ''''
339   Barboach Water Ground   16 26 26 ''''
340   Whiscash Water Ground   --, 16 --, 26 --, 26 ''''
622   Golett Ground Ghost       25 ''''
623   Golurk Ground Ghost       25 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
108   Lickitung Normal Normal        
111   Rhyhorn Ground Rock                            
299   Nosepass Rock Rock              
369   Relicanth Water Rock           
498   Tepig Fire Fire                    
524   Roggenrola Rock Rock          
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Golem


The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Pokémon Method
User First Used In Notes
  Golem's body becomes outlined in a brown aura. Then, it jumps into the air and stomps on the ground, creating an earthquake.
Gary's Golem Can't Beat the Heat! Debut


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Despite being introduced in Generation II, no Generation II Pokémon could learn Magnitude until Generation IV, and even then only Donphan could learn it.
  • Every Pokémon that learns this move by levelling up gets STAB on it.
  • No Generation IV Pokémon can learn this move by levelling up.
  • At 150 base power, Magnitude 10 inflicts the most damage out of any Ground-type move.
  • At base power 10, Magnitude 4 is the weakest Ground-type move.
  • Due to the 2004 Chuetsu earthquake, this move, along with Fissure and Earthquake, has not been used in the anime since AG101 (which itself has never been aired).

In other languages

Language Title
Mandarin Chinese 震級 Zhènjí
  Finnish Järistys
  French Ampleur
  German Intensität
  Greek Ένταση
  Italian Magnitudo
  Korean 매그니튜드 Magnitude
  Brazilian Portuguese Magnitude
  Serbian Magnituda
  Spanish Magnitud


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.