Aftermath (Ability)
Aftermath | ゆうばく | ||||||||||||||||||||||||||||||||||||
Detonation | |||||||||||||||||||||||||||||||||||||
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Aftermath (Japanese: ゆうばく Detonation) is an ability introduced in Generation IV. Eight Pokémon can have this ability.
Effect
In battle
When a Pokémon with this ability faints by damage from a move that makes contact, the opponent will lose ¼ of its maximum HP.
Outside of battle
Aftermath has no effect outside of battle.
Pokémon Mystery Dungeon
In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, when the Pokémon faints, it sometimes causes an explosion similar to Selfdestruct, reducing HP by half on team members, and by 40 on hostile Pokémon.
Pokémon with Aftermath
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0100 | Voltorb |
Electric | Soundproof | Static | Aftermath | ||
0101 | Electrode |
Electric | Soundproof | Static | Aftermath | ||
0425 | Drifloon |
Ghost | Flying | Aftermath | Unburden | Flare Boost | |
0426 | Drifblim |
Ghost | Flying | Aftermath | Unburden | Flare Boost | |
0434 | Stunky |
Poison | Dark | Stench | Aftermath | Keen Eye | |
0435 | Skuntank |
Poison | Dark | Stench | Aftermath | Keen Eye | |
0568 | Trubbish |
Poison | Stench | Sticky Hold | Aftermath | ||
0569 | Garbodor |
Poison | Stench | Weak Armor | Aftermath | ||
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |