Moves not in the Pokémon games
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This is a list of moves that have appeared in the anime, manga, and TCG that have not appeared in the games.
In the anime
- Ash's Pidgeotto
- Gust Counterattack: a variation of Gust, used to force the foe to evade. This technique was used only once by Ash's Pidgeotto in Ash Catches a Pokémon. Pidgeotto slams its wings together, creating a small air flow around his wings forcing Jessie's Ekans to jump away.
- James's Koffing
- Sludge Makeover, used in Pokémon Fashion Flash
- Ash's Pikachu
- Rocket Punch, a Thunder powered boxing punch, used in The Punchy Pokémon.
- Static Jolt, a weaker version of Electric Shock, used to battle Paras in The Problem with Paras.
- Thunderspark, a weaker version of Thunderbolt, used to battle a Parasect in Hocus Pokémon.
- Volt Tail: a combination of Iron Tail and Volt Tackle. An improvised move where Pikachu starts off with Volt Tackle and pulls off Iron Tail a second before it hits. Used against Sho's Raichu in Pika and Goliath! and against Tobias's Latios in The Semi-Final Frontier!.
- Counter Shield
- Blaine's Magmar
- Air Lens: Magmar heats the air around its arms, repelling any type of electrical attack. Used against Ash's Pikachu in Riddle Me This.
- Ash's Charizard
- Aerial Submission: Charizard spins while flying causing damage to a Pokémon clinging onto it. Used against Blaine's Magmar in Volcanic Panic.
- Flaming Seismic Toss: a combination of Charizard's Seismic Toss and Fire Spin along with Dragonair's Dragon Rage. Used in Better Eight Than Never.
- Egan's Flareon
- Flaming Tackle: a variation of Flame Wheel used in Some Like It Hot.
- Ash's Pikachu and Swellow
- Thunder Armor: Pikachu uses Thunder on itself and Swellow. This improvised technique increases both Pikachu and Swellow's Speed and Attack, allowing them to subdue their opponents with relative ease. This was used in Solid as a Solrock.
- Ash's Buizel
- Ice Jet: a combination of an Ice-type move and Aqua Jet. It was attempted first in A Stand-Up Sit-Down! as a Contest combination, invented by Dawn. Later, it was perfected by Ash and used in the Wallace Cup as well as the battle between Ash and Crasher Wake. It was used in Classroom Training! with the help of Candice's Abomasnow's Blizzard. Again, it was used in Familiarity Breeds Strategy! during Ash's battle with Paul.
- Counter Shield
- Ash's Infernape
- Ash's Froakie
- Frubble: a physical characteristic of Froakie, used in Kalos, Where Dreams and Adventures Begin!.
- James's Inkay
- Ink Spray: a characteristic of Inkay, used in A Battle of Aerial Mobility!.
- Jessie's Pumpkaboo
- Flashlight: a characteristic of Pumpkaboo, used in The Bamboozling Forest!.
Super Smash Bros. series
- Alolan Whip (Japanese: ロープスイング Rope Swing): Incineroar's side B special move in the series. Incineroar dashes towards its opponent, grabs them and then throws them towards wrestling ring ropes. Upon being rebounded by ropes, Incineroar has to press the B button to preform a move against the oncoming opponent. Pressing B too early will make Incineroar do a weak back-body drop. Pressing B too late will result in the move failing, dealing recoil to Incineroar. Pressing B at just the right time will make Incineroar do a strong lariat. This is the only special move in Smash Bros. with no basis from the Pokémon franchise.
- Puff Up (Japanese: おおきくなる Grow): Jigglypuff's Final Smash in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U, and Super Smash Bros. Ultimate. Jigglypuff grows to an enormous size, taking up most of the stage. Jigglypuff then lets out a loud cry which blasts foes away. It may be Uproar or Hyper Voice. After it cries, it shrinks back down to normal size.
- Aura Storm (Japanese: はどうのあらし Wave Storm): Lucario's Final Smash in Super Smash Bros. Brawl and Super Smash Bros. Ultimate. Lucario will rise to the top of the screen, then let out a powerful beam of aura that can be angled. This move lasts for a short period of time. Lucario will return to where he once was when the move is over. Like all of Lucario's moves, this attack becomes more powerful as Lucario's damage increases.
- Thunder Jolt (Japanese: でんげき Electric Attack): Pikachu's standard B special move in the series, taken from a Pikachu TCG card. Pikachu will let off a small blue ball of electricity which will steadily fall until it hits a surface, in which it'll move in a waving pattern on that surface (up walls, over and under too) for a brief period of time. It'll deal damage when someone else touches it. Pichu has this move in Super Smash Bros. Melee also, but it is stronger and, as with all of Pichu's electric moves in that game, does a little bit of damage to Pichu when it uses it. However, in the French translation, this move is referred as Thunderbolt (Tonnerre in French).
In the manga
Pokémon Adventures
- OX□♥○: Blastoise hits the opponent by releasing its water cannons, used to defeat Bruno's Hitmonlee.
- MegaVolt (Japanese: 100まんボルト 1,000,000 Volts): a stronger version of Thunderbolt (10 times the strength), used to defeat Lance.
- Super Rising Thunder (Japanese: 超ライジングサンダー Super Rising Thunder): A stronger version of Thunder, used to defeat the Masked Man. In PSs2, it was revealed to actually be the move Volt Tackle, but Gold came up with the name Super Rising Thunder because he did not know its real name.
In the TCG
- Main article: Moves not in the Pokémon games/In the TCG
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |