Fusion Bolt (move)

Revision as of 14:59, 15 April 2011 by PsychicRider (talk | contribs)
Fusion Bolt
クロスサンダー Cross Thunder
Type  Electric
Category  Physical
PP  5 (max. 8)
Power  100
Accuracy  100%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Fusion Bolt (Japanese: クロスサンダー Cross Thunder) is a damage-dealing Template:Type2 move introduced in Generation V. This move, along with Bolt Strike, is a signature move of Zekrom.

Effect

Fusion Bolt inflicts damage. The base power of Fusion Bolt will double if another Pokémon uses Fusion Flare in the same turn before the Pokémon using Fusion Bolt, and this boost will only last until the end of turn. Likewise, it will double the power of Fusion Flare if Fusion Bolt is used in the same turn before the Pokémon using Fusion Flare, and this boost will only last until the end of turn.

Learnset

Generation V

By leveling up

#   Pokémon Type Level
0644   Zekrom
Dragon Electric 50
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


#   Pokémon Type Obtained with
0494   Victini
Psychic Fire 14th Movie Events
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Trivia

In other languages


Template:Cross Flame

  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.