Tests
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Aeroblast as it appears in Generation V | |||
|- align="center" |
Flying | Special |
Power 100 |
Accuracy 95% |
PP 5 |
Max PP 8 |
A vortex of air is shot at the target to inflict damage. Critical hits land more easily. |
Status effects | Flinching 12.5% |
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Target
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Contests
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Super Contests
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Availability
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Flamethrower as it appears in Generation IV This move lacks a Generation V image. Please upload one ASAP. | |||
|- align="center" |
Fire | Special |
Power 95 |
Accuracy 100% |
PP 15 |
Max PP 24 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
Status effects | Burn 30% |
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Target
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Contests
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Super Contests
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Availability
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This move lacks a Generation V image. Please upload one ASAP. | |||
|- align="center" |
Normal | Physical |
Power 250 |
Accuracy 100% |
PP 5 |
Max PP 8 |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
Target
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Contests
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Super Contests
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Availability
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-->
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|- align="center" |
Grass | Physical |
Power 75 |
Accuracy 100% |
PP 10 |
Max PP 16 |
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. |
Target
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Availability
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Shadow Bolt as it appears in the GameCube RPGs | |||
|- align="center" |
Shadow | Special |
Power 75 |
Accuracy 100% |
A shadowy thunder attack that may paralyze. |
Target
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Contests
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Super Contests
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Availability
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Defog as it appears in Generation V | |||
|- align="center" |
Flying | Status |
Power — |
Accuracy —% |
PP 15 |
Max PP 24 |
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. |
Target
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Super Contests
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Availability
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This move lacks a Generation V image. Please upload one ASAP. | |||
|- align="center" |
Psychic | Status |
Power — |
Accuracy —% |
PP 10 |
Max PP 16 |
The user employs its psychic power to exchange Abilities with the target. |
Target
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Contests
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Super Contests
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Availability
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DynamicPunch as it appears in Generation V | |||
|- align="center" |
Fighting | Physical |
Power 100 |
Accuracy 50% |
PP 5 |
Max PP 8 |
The user punches the target with full, concentrated power. It confuses the target if it hits. |
Status effects | Confusion 100% |
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Target
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Contests
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Super Contests
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Availability
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Return as it appears in Generation V | |||
|- align="center" |
Normal | Physical |
Power Varies |
Accuracy 100% |
PP 20 |
Max PP 32 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
Target
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Contests
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Super Contests
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Availability
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|- align="center" |
Dark | Status |
Power — |
Accuracy 100% |
PP 20 |
Max PP 32 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Target
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Contests
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Super Contests
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Availability
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This move lacks a Generation V image. Please upload one ASAP. | |||
|- align="center" |
Electric | Special |
Power 120 |
Accuracy 50% |
PP 5 |
Max PP 8 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Status effects | Paralyze 100% |
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Target
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Contests
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Super Contests
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Availability
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