Lunar Dance (move): Difference between revisions
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jtrans=Crescent Moon Dance | | jtrans=Crescent Moon Dance | | ||
jtranslit=Mikazuki no Mai| | jtranslit=Mikazuki no Mai| | ||
gameimage=Lunar Dance | gameimage=Lunar Dance IX.png | | ||
gameimage2=Lunar Dance | gameimage2=Lunar Dance IX 2.png | | ||
gameimagewidth=300 | | gameimagewidth=300 | | ||
type=Psychic | | type=Psychic | | ||
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sound=no | | sound=no | | ||
footnotes= }} | footnotes= }} | ||
'''Lunar Dance''' (Japanese: '''みかづきのまい''' ''Crescent Moon Dance'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation IV]]. It is the [[signature move]] of {{p|Cresselia}}. | '''Lunar Dance''' (Japanese: '''みかづきのまい''' ''Crescent Moon Dance'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation IV]]. It is one of the [[signature move]]s of {{p|Cresselia}}. | ||
==Effect== | ==Effect== | ||
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If powered up with a [[Psychium Z]] into Z-Lunar Dance, the move will gain no additional effects. | If powered up with a [[Psychium Z]] into Z-Lunar Dance, the move will gain no additional effects. | ||
===Generation VIII=== | ===Generation VIII onwards=== | ||
In Versions 1.0 to 1.2.1 of {{g|Sword and Shield}}, Lunar Dance | In Versions 1.0 to 1.2.1 of {{g|Sword and Shield}}, Lunar Dance could not be selected in a battle. Starting with Version 1.3.0, it is usable. | ||
If the Pokémon sent out to replace the user already has full health, no status condition, and full PP, Lunar Dance's effect will not activate until a Pokémon is placed in that position (either by switching in or using {{m|Ally Switch}}). A pending Lunar Dance will not activate if a Pokémon already in that position loses HP, gains a status condition, or loses PP; it will only activate when a new Pokémon is placed in that position. Each position can only have a single instance of Lunar Dance pending (using it multiple times does not stack). | If the Pokémon sent out to replace the user already has full health, no status condition, and full PP, Lunar Dance's effect will not activate until a Pokémon is placed in that position (either by switching in or using {{m|Ally Switch}}). A pending Lunar Dance will not activate if a Pokémon already in that position loses HP, gains a status condition, or loses PP; it will only activate when a new Pokémon is placed in that position. Each position can only have a single instance of Lunar Dance pending (using it multiple times does not stack). Lunar Dance can stack with {{m|Healing Wish}}.<ref>https://www.youtube.com/watch?v=b0gdBvKxvEI</ref> | ||
==Description== | ==Description== | ||
{{movedesc|Psychic}} | {{movedesc|Psychic}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7| | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.}} | ||
{{movedescentry|{{gameabbrev9|SV}}|The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Psychic|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}} | ||
{{Moveentry/ | {{Moveentry/7|0488|Cresselia|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|84|84|1, 84|1, 84|72|72|72}} | ||
{{Movefoot|Psychic| | {{Movefoot|Psychic|7}} | ||
==In other games== | ==In other games== | ||
===[[Pokémon Mystery Dungeon series]]=== | ===[[Pokémon Mystery Dungeon series]]=== | ||
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers | Lunar Dance targets all other team members in the same room, restoring their HP (to max HP), PP, and curing them of bad status conditions. The user's HP is reduced to 1 after using the move. | ||
In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Sqaud]] series, the PP will be fully restored, however from {{pkmn|Super Mystery Dungeon}}, the PP is only restored by 5. | |||
{{MDMoveheader|type=psychic}} | |||
{{MDMoveRow|game=TDS|pp=12|acc=—%|range=Entire room|target=Teammate(s)|cuts=Yes}} | |||
{{MDMoveRow|game=BSL|pp=12|acc=—%|range=Entire room|target=Teammate(s)|cuts=Yes}} | |||
{{MDMoveRow|game=SMD|pp=3|ppmax=30|acc=—%|range=Entire room|target=Teammate(s)|cuts=Yes}} | |||
{{MDMovefoot|type=psychic|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | |||
===[[Pokémon Masters EX]]=== | |||
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center; width:80%" | |||
|- style="background: #{{psychic color light}}" | |||
! style="{{roundytl|5px}}" | Name | |||
! {{color2|000|Damage category|Category}} | |||
! State | |||
! Base {{color2|000|power}} | |||
! Max {{color2|000|power}} | |||
! Target | |||
! Effect tag | |||
! Description | |||
! style="{{roundytr|5px}}" | Playable {{color2|000|sync pair}} | |||
|- style="background:#{{psychic color dark}}" | |||
! colspan=12 |{{color2|fff|Sync move}} | |||
|- style="background:#fff" | |||
| style="{{roundybl|5px}}" rowspan=3 | Nightmares Begone Lunar Dance | |||
| rowspan=3 align="center" style="background:#{{status color}}"|{{color2|{{status textcolor}}|Status move|Status}} | |||
| Default | |||
| rowspan=3 | — | |||
| rowspan=3 | — | |||
| rowspan=3 | All allies | |||
| rowspan=3 | Heals | |||
| Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP. The higher the user's move level, the higher this percentage is. (Each additional move level increases the amount of HP restored by 5%. The maximum HP restoration is approximately 40% of their maximum HP.) Removes all status conditions from all allied sync pairs. Removes the confused, flinching, and trapped conditions from all allied sync pairs. Charges the user's move gauge by 6. | |||
| style="{{roundybr|5px}}" rowspan=3 | {{sync|Dawn|Cresselia|sygna=y}} | |||
|- style="background:#fff" | |||
| '''6★ EX''' | |||
| '''The sync buff is doubled the first time a sync move is used.''' | |||
|- style="background:#fff" | |||
| '''6★ EX with EX role''' | |||
| '''The first time the user's sync move is used each battle, the sync move countdown is reduced by three.''' | |||
|} | |||
===Description=== | ===Description=== | ||
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|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
==In animation== | |||
===Pokémon animated series=== | |||
{{moveanime|type=psychic|exp=yes|gen=The user faints. In return, the target is fully healed.|image1=Cresselia Lunar Dance.png|image1p=Cresselia}} | |||
{{movep|type=psychic|ms=488|pkmn=Cresselia|method=Cresselia's tailfin glows white, while her body becomes surrounded in a light blue aura. An image of a crescent moon then briefly appears over Cresselia as sparkling blue lights rain down on the target, fully healing it. After using the move, Cresselia faints.}} | |||
{{movebtm|type=psychic|user=Cresselia (recurring)|startcode=JN075|startname=A Midsummer Night's Light!|notes=Debut}} | |||
==In the manga== | ==In the manga== | ||
=== | ===Pokémon Adventures=== | ||
{{movemanga|type=psychic|exp=yes|gen=The user fully heals its target.|image1=Palmer Cresselia Lunar Dance Adventures.png|image1p=Cresselia}} | {{movemanga|type=psychic|exp=yes|gen=The user fully heals its target.|image1=Palmer Cresselia Lunar Dance Adventures.png|image1p=Cresselia}} | ||
{{movep|type=psychic|ms=488|pkmn=Cresselia|method=Cresselia flies over the target, creating a line of energy in the shape of a crescent moon. The target is then fully healed.}} | {{movep|type=psychic|ms=488|pkmn=Cresselia|method=Cresselia flies over the target, creating a line of energy in the shape of a crescent moon. The target is then fully healed.}} | ||
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==In other generations== | ==In other generations== | ||
===Core series games=== | ===Core series games=== | ||
{{Movegen| | {{Movegen | ||
type=Psychic| | |type=Psychic | ||
genIV=Lunar Dance IV| | |genIV=Lunar Dance IV | ||
genV=Lunar Dance V| | |genV=Lunar Dance V | ||
genVI=Lunar Dance VI| | }} | ||
genVI2=Lunar Dance VI 2| | {{Movegen | ||
genVII=Lunar Dance VII| | |type=Psychic | ||
genVII2=Lunar Dance VII 2| | |genVI=Lunar Dance VI | ||
|genVI2=Lunar Dance VI 2 | |||
|genVII=Lunar Dance VII | |||
|genVII2=Lunar Dance VII 2 | |||
|genVIII=Lunar Dance VIII | |||
|genVIII2=Lunar Dance VIII 2 | |||
}} | }} | ||
===Side series games=== | ===Side series games=== | ||
{{Movegen| | {{Movegen| | ||
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PBR=Lunar Dance PBR | PBR=Lunar Dance PBR | ||
}} | }} | ||
===Spin-off series games=== | ===Spin-off series games=== | ||
{{Movegen| | {{Movegen| | ||
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==In other languages== | ==In other languages== | ||
{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}} | {{Langtable|color={{psychic color}}|bordercolor={{psychic color light}} | ||
|zh_yue=新月舞 ''{{tt|Sānyuht Móuh|Crescent Dance}}'' | |zh_yue=新月舞 ''{{tt|Sānyuht Móuh|Crescent Moon Dance}}'' | ||
|zh_cmn=新月舞 ''{{tt| | |zh_cmn=新月舞 ''{{tt|Xīnyuè Wǔ|Crescent Moon Dance}}'' | ||
|cs=Měsíční tanec | |||
|nl=Lunardans | |nl=Lunardans | ||
|fr=Danse Lune{{ | |fr=Danse Lune<sup>{{gen|VIII}}+</sup><br>Danse-Lune<sup>{{gen|IV}}–{{gen|VII}}</sup> | ||
|de=Lunartanz | |de=Lunartanz | ||
|el=Σεληνιακός Χορός ''Seliniakós Chorós'' | |el=Σεληνιακός Χορός ''Seliniakós Chorós'' | ||
|it=Lunardanza | |it=Lunardanza | ||
|ko=초승달춤 ''Choseungdal Chum'' | |ko=초승달춤 ''{{tt|Choseungdal Chum|Crescent Moon Dance}}'' | ||
|pl=Księżycowy Taniec | |||
|pt=Dança Lunar | |pt=Dança Lunar | ||
|es=Danza Lunar | |es=Danza Lunar | ||
|vi=Vũ Điệu Trăng Khuyết}} | |vi=Vũ Điệu Trăng Khuyết}} | ||
==References== | |||
{{reflist}} | |||
{{-}} | {{-}} | ||
{{Memento|Psychic}} | {{Memento|Psychic}} | ||
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[[Category:Moves that restore HP]] | [[Category:Moves that restore HP]] | ||
[[Category:Moves usable in Pokémon Sword and Shield]] | [[Category:Moves usable in Pokémon Sword and Shield]] | ||
[[Category:Moves usable in Pokémon Scarlet and Violet]] | |||
[[de:Lunartanz]] | [[de:Lunartanz]] |
Latest revision as of 13:02, 22 October 2024
Lunar Dance みかづきのまい Crescent Moon Dance | ||||||||||||
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Range
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Availability
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Lunar Dance (Japanese: みかづきのまい Crescent Moon Dance) is a non-damaging Psychic-type move introduced in Generation IV. It is one of the signature moves of Cresselia.
Effect
Generation IV
Lunar Dance causes the user to faint, but restores the HP and PP of the Pokémon that is sent out to take its place as well as removing all status conditions (except fainting). If the user moves before the opponent, the restored Pokémon is then sent out before the end of its turn.
Generation V to VII
The receiving Pokémon is now sent out at the end of the turn after all other Pokémon have moved.
Lunar Dance can now be stolen by Snatch.
If powered up with a Psychium Z into Z-Lunar Dance, the move will gain no additional effects.
Generation VIII onwards
In Versions 1.0 to 1.2.1 of Pokémon Sword and Shield, Lunar Dance could not be selected in a battle. Starting with Version 1.3.0, it is usable.
If the Pokémon sent out to replace the user already has full health, no status condition, and full PP, Lunar Dance's effect will not activate until a Pokémon is placed in that position (either by switching in or using Ally Switch). A pending Lunar Dance will not activate if a Pokémon already in that position loses HP, gains a status condition, or loses PP; it will only activate when a new Pokémon is placed in that position. Each position can only have a single instance of Lunar Dance pending (using it multiple times does not stack). Lunar Dance can stack with Healing Wish.[1]
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | VII | VIII | IX | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0488 | No Eggs Discovered | 84 | 84 | 1, 84 | 1, 84 | 72 | 72 | 72 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Lunar Dance targets all other team members in the same room, restoring their HP (to max HP), PP, and curing them of bad status conditions. The user's HP is reduced to 1 after using the move.
In the Explorers and Adventure Sqaud series, the PP will be fully restored, however from Super Mystery Dungeon, the PP is only restored by 5.
|
Pokémon Masters EX
Name | Category | State | Base power | Max power | Target | Effect tag | Description | Playable sync pair | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Sync move | |||||||||||
Nightmares Begone Lunar Dance | Status | Default | — | — | All allies | Heals | Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP. The higher the user's move level, the higher this percentage is. (Each additional move level increases the amount of HP restored by 5%. The maximum HP restoration is approximately 40% of their maximum HP.) Removes all status conditions from all allied sync pairs. Removes the confused, flinching, and trapped conditions from all allied sync pairs. Charges the user's move gauge by 6. | Sygna Suit Dawn & Cresselia | |||
6★ EX | The sync buff is doubled the first time a sync move is used. | ||||||||||
6★ EX with EX role | The first time the user's sync move is used each battle, the sync move countdown is reduced by three. |
Description
|
In animation
Pokémon animated series
The user faints. In return, the target is fully healed. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Cresselia's tailfin glows white, while her body becomes surrounded in a light blue aura. An image of a crescent moon then briefly appears over Cresselia as sparkling blue lights rain down on the target, fully healing it. After using the move, Cresselia faints. | |||
Cresselia (recurring) | A Midsummer Night's Light! | Debut |
In the manga
Pokémon Adventures
The user fully heals its target. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Cresselia flies over the target, creating a line of energy in the shape of a crescent moon. The target is then fully healed. | |||
Palmer's Cresselia | The Final Dimensional Duel V | Debut |
In other generations
Core series games
Side series games
Spin-off series games
In other languages
|
References
Variations of the move Memento | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |