Hyperspace Hole (move): Difference between revisions

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==Description==
==Description==
{{movedesc|psychic}}
{{movedesc|psychic}}
{{movedescentry|{{gameabbrev3|XY}}|Using a hyperspace hole, the user appears next to the target and strikes. This also hits a target using Protect or Detect.}}
{{movedescentry|{{gameabbrev6|XY}}|Using a hyperspace hole, the user appears next to the target and strikes. This also hits a target using Protect or Detect.}}
{{movedescentry|{{gameabbrev3|ORAS}}|Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.}}
{{movedescentry|{{gameabbrev6|ORAS}}|Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.}}
|}
|}
|}{{left clear}}
|}{{left clear}}

Revision as of 19:51, 19 March 2016

Hyperspace Hole
いじげんホール Dimensional Hole
Type  Psychic
Category  Special
PP  5 (max. 8)
Power  80
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VI
Condition  Clever
Appeal  0  
Jam  0  
Condition  Clever
Appeal  0  
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Excites the audience a lot if used first.

Hyperspace Hole (Japanese: いじげんホール Dimensional Hole) is a damage-dealing Psychic-type move introduced in Generation VI. It is the signature move of Hoopa Confined, but can be used by Hoopa Unbound.

Effect

Hyperspace Hole inflicts damage and is unaffected by modifications to the accuracy stat and evasion stat. It will also hit the target even if it has used Protect, Detect, Spiky Shield, King's Shield, or Mat Block, and lifts the effects of those moves for the remainder of the turn; if it hits a target that is protected by Mat Block, it removes Mat Block from the target's side of the field. It also removes the effects of Quick Guard, Wide Guard, and Crafty Shield from the target's side of the field.

Description

Games Description
XY Using a hyperspace hole, the user appears next to the target and strikes. This also hits a target using Protect or Detect.
ORAS Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
720 Hoopa Hoopa
Hoopa Confined
Psychic Ghost 1, 85
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Trivia

In other languages

Language Title
France Flag.png French TrouDimensionnel
Germany Flag.png German Dimensionsloch
Italy Flag.png Italian Forodimensionale
South Korea Flag.png Korean 다른차원홀 Dareunchawon Hole
Spain Flag.png Spanish Paso Dimensional


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.