Pinsir (Pokémon)/Generation VII learnset

← Pinsir Pinsir

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

All damage-dealing Normal-type moves will get STAB if used by Mega Pinsir because of its Ability, Aerilate.

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Vice Grip Normal Physical 05555 100100% 30
011 Focus Energy Normal Status 0000 00——% 30
044 Bind Normal Physical 01515 08585% 20
088 Seismic Toss Fighting Physical 0000 100100% 20
1111 Harden Normal Status 0000 00——% 30
1515 Revenge Fighting Physical 06060 100100% 10
1818 Vital Throw Fighting Physical 07070 00——% 10
2222 Double Hit Normal Physical 03535 09090% 10
2626 Brick Break Fighting Physical 07575 100100% 15
2929 X-Scissor Bug Physical 08080 100100% 15
3333 Submission Fighting Physical 08080 08080% 20
3636 Storm Throw Fighting Physical 06060 100100% 10
4040 Swords Dance Normal Status 0000 00——% 20
4343 Thrash Normal Physical 120120 100100% 10
4747 Superpower Fighting Physical 120120 100100% 5
5050 Guillotine Normal Physical 0000 03030% 5
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Pinsir
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM08  TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM23  TM23 Smack Down Rock Physical 05050 100}}100% 15
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM54  TM54 False Swipe Normal Physical 04040 100}}100% 40
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM59  TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM75  TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM81  TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Pinsir
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Bug Bite Bug Physical 60 100% 20
Close Combat Fighting Physical 120 100% 5
Feint Normal Physical 30 100% 10
Feint Attack Dark Physical 60 —% 20
Flail Normal Physical 100% 15
Fury Attack Normal Physical 15 85% 20
Me First Normal Status —% 20
Quick Attack Normal Physical 40 100% 30
Superpower Fighting Physical 120 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Pinsir in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Pinsir in that game.
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Pinsir
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Bind Normal Physical 15 85% 20
S M US UM Bug Bite Bug Physical 60 100% 20
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Iron Defense Steel Status —% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Throat Chop Dark Physical 80 100% 15
  • A black or white abbreviation in a colored box indicates that Pinsir can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Pinsir cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Pinsir
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By transfer from another generation
Generation VII
Other generations:
I - II - IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
I II III IV V VI Captivate Normal Status 0000 100}}100% 20
I II III IV V VI Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI Cut Normal Physical 05050 095}}95% 30
I II III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI Endure Normal Status 0000 00—}}—% 10
I II III IV V VI Fury Cutter Bug Physical 04040 095}}95% 20
I II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI Helping Hand Normal Status 0000 00—}}—% 20
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Slash Normal Physical 07070 100}}100% 20
I II III IV V VI Strength Normal Physical 08080 100}}100% 15
I II III IV V VI String Shot Bug Status 0000 095}}95% 40
I II III IV V VI Struggle Bug Bug Special 05050 100}}100% 20
I II III IV V VI Take Down Normal Physical 09090 085}}85% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Vice Grip Normal Physical 05555 100100% 30
011 Focus Energy Normal Status 0000 00——% 30
044 Bind Normal Physical 01515 08585% 20
088 Seismic Toss Fighting Physical 0000 100100% 20
1212 Harden Normal Status 0000 00——% 30
1616 Brick Break Fighting Physical 07575 100100% 15
2020 X-Scissor Bug Physical 08080 100100% 15
2626 Submission Fighting Physical 08080 08080% 20
3232 Swords Dance Normal Status 0000 00——% 20
3838 Thrash Normal Physical 120120 100100% 10
4444 Superpower Fighting Physical 120120 100100% 5
5050 Guillotine Normal Physical 0000 03030% 5
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Pinsir
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Headbutt Normal Physical 07070 100}}100% 15
TM03  TM03 Helping Hand Normal Status 0000 00—}}—% 20
TM05  TM05 Rest Psychic Status 0000 00—}}—% 10
TM07  TM07 Protect Normal Status 0000 00—}}—% 10
TM08  TM08 Substitute Normal Status 0000 00—}}—% 10
TM10  TM10 Dig Ground Physical 08080 100}}100% 10
TM12  TM12 Facade Normal Physical 07070 100}}100% 20
TM13  TM13 Brick Break Fighting Physical 07575 100}}100% 15
TM15  TM15 Seismic Toss Fighting Physical 0000 100}}100% 20
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24  TM24 X-Scissor Bug Physical 08080 100}}100% 15
TM27  TM27 Toxic Poison Status 0000 090}}90% 10
TM30  TM30 Bulk Up Fighting Status 0000 00—}}—% 20
TM39  TM39 Outrage Dragon Physical 120120 100}}100% 10
TM41  TM41 Earthquake Ground Physical 100100 100}}100% 10
TM48  TM48 Hyper Beam Normal Special 150150 090}}90% 5
TM49  TM49 Superpower Fighting Physical 120120 100}}100% 5
TM56  TM56 Stealth Rock Rock Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Pinsir
  • Click on the generation numbers at the top to see TM moves from other generations