Mime Jr. (Pokémon)/Generation VII learnset

← Mime Jr. Mime Jr.

By leveling up

Generation VII
Other generations:
IV - V - VI - VIII - IX
 SM   USUM   Move   Type   Cat.   Pwr.   Acc.   PP
0011 0011 Barrier Psychic Status 0000 00—}}—% 20
0011 0011 Confusion Psychic Special 05050 100}}100% 25
N/AN/A 0011 Pound Normal Physical 04040 100}}100% 35
0011 0011 Tickle Normal Status 0000 100}}100% 20
0044 0044 Copycat Normal Status 0000 00—}}—% 20
0088 0088 Meditate Psychic Status 0000 00—}}—% 40
01111 01111 Double Slap Normal Physical 01515 085}}85% 10
01515 01515 Mimic Normal Status 0000 00—}}—% 10
01818 01818 Encore Normal Status 0000 100}}100% 5
02222 02222 Light Screen Psychic Status 0000 00—}}—% 30
02222 02222 Reflect Psychic Status 0000 00—}}—% 20
02525 02525 Psybeam Psychic Special 06565 100}}100% 20
02929 02929 Substitute Normal Status 0000 00—}}—% 10
03232 03232 Recycle Normal Status 0000 00—}}—% 10
03636 03636 Trick Psychic Status 0000 100}}100% 10
03939 03939 Psychic Psychic Special 09090 100}}100% 10
04343 04343 Role Play Psychic Status 0000 00—}}—% 10
04646 04646 Baton Pass Normal Status 0000 00—}}—% 40
05050 05050 Safeguard Normal Status 0000 00—}}—% 25
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM83  TM83 Infestation Bug Special 02020 100}}100% 20
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM92  TM92 Trick Room Psychic Status 0000 00—}}—% 5
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Charm Fairy Status 100% 20
Confuse Ray Ghost Status 100% 10
Fake Out Normal Physical 40 100% 10
Future Sight Psychic Special 120 100% 10
Healing Wish Psychic Status —% 10
Hypnosis Psychic Status 60% 20
Icy Wind* Ice Special 55 95% 15
Magic Room Psychic Status —% 10
Mimic Normal Status —% 10
Nasty Plot Dark Status —% 20
Power Split Psychic Status —% 10
Psychic TerrainUSUM Psychic Status —% 10
Teeter Dance Normal Status 100% 20
Trick Psychic Status 100% 10
Wake-Up Slap Fighting Physical 70 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mime Jr. in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mime Jr. in that game.
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Covet Normal Physical 60 100% 25
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Helping Hand Normal Status —% 20
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magic Room Psychic Status —% 10
S M US UM Recycle Normal Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Telekinesis Psychic Status —% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Uproar Normal Special 90 100% 10
S M US UM Wonder Room Psychic Status —% 10
  • A black or white abbreviation in a colored box indicates that Mime Jr. can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mime Jr. cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI Captivate Normal Status 0000 100}}100% 20
IV V VI Endure Normal Status 0000 00—}}—% 10
IV V VI Flash Normal Status 0000 100}}100% 20
IV V VI Headbutt Normal Physical 07070 100}}100% 15
IV V VI Mud-Slap Ground Special 02020 100}}100% 10
IV V VI Natural Gift Normal Physical 0000 100}}100% 15
IV V VI Secret Power Normal Physical 07070 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see transfer-only moves for other generations