Marowak (Pokémon)/Generation VIII learnset

← Marowak Marowak

Marowak is available in Sword and Shield Version 1.2.0+ and Brilliant Diamond and Shining Pearl.

By leveling up

Marowak
Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Mud-Slap Ground Special 02020 100100% 10
011 Growl Normal Status 0000 100100% 40
011 Tail Whip Normal Status 0000 100100% 30
011 False Swipe Normal Physical 04040 100100% 40
1212 Headbutt Normal Physical 07070 100100% 15
1616 Retaliate Normal Physical 07070 100100% 5
2020 Fling Dark Physical 0000 100100% 10
2424 Stomping Tantrum Ground Physical 07575 100100% 10
3131 Bone Rush Ground Physical 02525 09090% 10
3636 Focus Energy Normal Status 0000 00——% 30
4242 Endeavor Normal Physical 0000 100100% 5
4848 Bonemerang Ground Physical 05050 09090% 10
5454 Thrash Normal Physical 120120 100100% 10
6060 Double-Edge Normal Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see level-up moves from other generations
Alolan Marowak
Generation VIII
Other generations:
VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 False Swipe Normal Physical 04040 100100% 40
011 Headbutt Normal Physical 07070 100100% 15
011 Retaliate Normal Physical 07070 100100% 5
011 Focus Energy Normal Status 0000 00——% 30
011 Double-Edge Normal Physical 120120 100100% 15
011 Mud-Slap Ground Special 02020 100100% 10
011 Growl Normal Status 0000 100100% 40
011 Tail Whip Normal Status 0000 100100% 30
011 Fire Spin Fire Special 03535 08585% 15
Evo.Evo. Shadow Bone Ghost Physical 08585 100100% 10
1212 Flame Wheel Fire Physical 06060 100100% 25
1616 Hex Ghost Special 06565 100100% 10
2020 Fling Dark Physical 0000 100100% 10
2424 Stomping Tantrum Ground Physical 07575 100100% 10
3131 Bone Rush Ground Physical 02525 09090% 10
3636 Will-O-Wisp Fire Status 0000 08585% 15
4242 Endeavor Normal Physical 0000 100100% 5
4848 Bonemerang Ground Physical 05050 09090% 10
5454 Thrash Normal Physical 120120 100100% 10
6060 Flare Blitz Fire Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak

By TM/TR

Marowak

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03 TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM05 TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM15 TM15 Dig Ground Physical 08080 100}}100% 10
TM16 TM16 Screech Normal Status 0000 085}}85% 40
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM32 TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM79 TM79 Retaliate Normal Physical 07070 100}}100% 5
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM94 TM94 False Swipe Normal Physical 04040 100}}100% 40
TM97 TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TM98 TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR00 TR00 Swords Dance Normal Status 0000 00—}}—% 20
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02 TR02 Flamethrower Fire Special 09090 100}}100% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR07 TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR10 TR10 Earthquake Ground Physical 100100 100}}100% 10
TR13 TR13 Focus Energy Normal Status 0000 00—}}—% 30
TR15 TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR24 TR24 Outrage Dragon Physical 120120 100}}100% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR35 TR35 Uproar Normal Special 09090 100}}100% 10
TR46 TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR64 TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR67 TR67 Earth Power Ground Special 09090 100}}100% 10
TR74 TR74 Iron Head Steel Physical 08080 100}}100% 15
TR75 TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR76 TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR95 TR95 Throat Chop Dark Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM11 TM11 Sunny Day Fire Status 0000 —}}—% 5
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM28 TM28 Dig Ground Physical 08080 100}}100% 10
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM35 TM35 Flamethrower Fire Special 09090 100}}100% 15
TM37 TM37 Sandstorm Rock Status 0000 —}}—% 10
TM38 TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40 TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM54 TM54 False Swipe Normal Physical 04040 100}}100% 40
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71 TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM75 TM75 Swords Dance Normal Status 0000 —}}—% 20
TM76 TM76 Stealth Rock Rock Status 0000 —}}—% 20
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM83 TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
XTM100 TM100 Rock Climb Normal Physical 09090 085}}85% 20
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see TM moves from other generations
Alolan Marowak
Generation VIII
Other generations:
VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03 TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM05 TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM13 TM13 Fire Spin Fire Special 03535 085}}85% 15
TM15 TM15 Dig Ground Physical 08080 100}}100% 10
TM16 TM16 Screech Normal Status 0000 085}}85% 40
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM32 TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM38 TM38 Will-O-Wisp Fire Status 0000 085}}85% 15
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM44 TM44 Imprison Psychic Status 0000 00—}}—% 10
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM77 TM77 Hex Ghost Special 06565 100}}100% 10
TM79 TM79 Retaliate Normal Physical 07070 100}}100% 5
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM94 TM94 False Swipe Normal Physical 04040 100}}100% 40
TM97 TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TM98 TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR00 TR00 Swords Dance Normal Status 0000 00—}}—% 20
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02 TR02 Flamethrower Fire Special 09090 100}}100% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR07 TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR08 TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09 TR09 Thunder Electric Special 110110 070}}70% 10
TR10 TR10 Earthquake Ground Physical 100100 100}}100% 10
TR13 TR13 Focus Energy Normal Status 0000 00—}}—% 30
TR15 TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR24 TR24 Outrage Dragon Physical 120120 100}}100% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33 TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR35 TR35 Uproar Normal Special 09090 100}}100% 10
TR36 TR36 Heat Wave Fire Special 09595 090}}90% 10
TR46 TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR55 TR55 Flare Blitz Fire Physical 120120 100}}100% 15
TR58 TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR64 TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR67 TR67 Earth Power Ground Special 09090 100}}100% 10
TR74 TR74 Iron Head Steel Physical 08080 100}}100% 15
TR75 TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR76 TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR83 TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR95 TR95 Throat Chop Dark Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Ancient Power Rock Special 60 100% 5
Belly Drum Normal Status —% 10
Curse Ghost Status —% 10
Detect Fighting Status —% 5
Double Kick Fighting Physical 30 100% 30
Leer Normal Status 100% 30
Perish Song Normal Status —% 5
Skull Bash Normal Physical 130 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Marowak in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Marowak in that game.
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Ancient Power Rock Special 60 100% 5
Belly Drum Normal Status —% 10
Curse Ghost Status —% 10
Detect Fighting Status —% 5
Double Kick Fighting Physical 30 100% 30
Iron Head Steel Physical 80 100% 15
Leer Normal Status 100% 30
Perish Song Normal Status —% 5
Screech Normal Status 85% 40
Skull Bash Normal Physical 130 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Marowak in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Marowak in that game.
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Marowak
Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Scorching Sands Ground Special 70 100% 10
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Alolan Marowak
Generation VIII
Other generations:
VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Burning Jealousy Fire Special 70 100% 5
Sw Sh EP BD SP Poltergeist Ghost Physical 110 90% 5
Sw Sh EP BD SP Scorching Sands Ground Special 70 100% 10
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Marowak
Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • Click on the generation numbers at the top to see moves from other generations
Alolan Marowak
Generation VIII
Other generations:
VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak

By transfer from another generation

Marowak
Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Bone Club × Ground Physical 06565 085}}85% 20
I II III IV V VI VII Bubble Beam Water Special 06565 100}}100% 20
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Chip Away × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI VII Echoed Voice Normal Special 04040 100}}100% 15
I II III IV V VI VII Fissure Ground Physical 0000 030}}30% 5
I II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Fury Cutter Bug Physical 04040 095}}95% 20
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Incinerate Fire Special 06060 100}}100% 15
I II III IV V VI VII Knock Off Dark Physical 06565 100}}100% 20
I II III IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Sing Normal Status 0000 055}}55% 15
I II III IV V VI VII Smack Down Rock Physical 05050 100}}100% 15
I II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
I II III IV V VI VII Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
I II III IV V VI VII Water Gun Water Special 04040 100}}100% 25
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations
Alolan Marowak
Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VII Aerial Ace Flying Physical 06060 00—}}—% 20
VII Bone Club × Ground Physical 06565 085}}85% 20
VII Confide Normal Status 0000 00—}}—% 20
VII Double Team Normal Status 0000 00—}}—% 15
VII Dream Eater Psychic Special 100100 100}}100% 15
VII Echoed Voice Normal Special 04040 100}}100% 15
VII Flame Charge Fire Physical 05050 100}}100% 20
VII Focus Punch Fighting Physical 150150 100}}100% 20
VII Frustration × Normal Physical 0000 100}}100% 20
VII Hidden Power × Normal Special 06060 100}}100% 15
VII Knock Off Dark Physical 06565 100}}100% 20
VII Laser Focus Normal Status 0000 00—}}—% 30
VII Pain Split Normal Status 0000 00—}}—% 20
VII Rage × Normal Physical 02020 100}}100% 20
VII Return × Normal Physical 0000 100}}100% 20
VII Seismic Toss Fighting Physical 0000 100}}100% 20
VII Smack Down Rock Physical 05050 100}}100% 15
VII Spite Ghost Status 0000 100}}100% 10
VII Swagger Normal Status 0000 085}}85% 15
VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • × indicates a move that cannot be used in Sword and Shield
By transfer, only via prior evolution
Generation VIII
Prior evolution:
→Cubone
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Bubble Beam Water Special 06565 100}}100% 20
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Chip Away × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI VII Fissure Ground Physical 0000 030}}30% 5
I II III IV V VI VII Fury Cutter Bug Physical 04040 095}}95% 20
I II III IV V VI VII Incinerate Fire Special 06060 100}}100% 15
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
I II III IV V VI VII Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Water Gun Water Special 04040 100}}100% 25
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations