Bonemerang (move)

Bonemerang
ホネブーメラン Bone Boomerang
Bonemerang VIII.png
[[File:|300px|center]]
Type  Ground
Category  Physical
PP  10 (max. 16)
Power  50
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Bonemerang (Japanese: ホネブーメラン Bone Boomerang) is a damage-dealing Ground-type multi-strike move introduced in Generation I. It is one of the signature moves of Cubone and Marowak.

Effect

Generation I

Bonemerang inflicts damage, hitting the target twice per use. Although only the first strike can be a critical hit, the second one will deal the same amount of damage.

Bonemerang will end immediately if the first strike breaks a substitute. Bide will only acknowledge the second strike of this move.

Generation II

Each strike now does damage independently, consequently enabling either of them to be critical. Bonemerang will now hit again if the first strike breaks a substitute.

If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.

Generations III and IV

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Bonemerang can be used as the first move of a Pokémon Contest combination, causing Bone Club and Bone Rush to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 4 bonus appeal points if Bone Club or Bone Rush was used in the previous turn.

Generations V to VII

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.

If the target has Weak Armor or Stamina, each strike will activate it.

Generation VIII

In Versions 1.0 to 1.1.1 of Pokémon Sword and Shield, Bonemerang could not be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in previous generations.

Generation IX

Bonemerang cannot be selected in a battle.

Description

Games Description
Stad A boomerang made of bone is thrown to inflict damage twice -- on the way out and on its return.
Stad2 A boomerang made of bone is thrown to inflict damage twice, on the way out and on return.
GSC An attack that strikes twice.
RSEColo.XD Throws a bone boomerang that strikes twice.
FRLG The user throws a bone that hits the foe once, then once again on return.
DPPtHGSSPBR The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
BWB2W2
XYORAS
The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
SMUSUMPE
SwShBDSPLA
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
SV The user throws the bone it holds. The bone loops around to damage the target twice—coming and going.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0104     Monster Monster 43 25 25 21 21 21 21 26 48 40
0105     Monster Monster 48 25 25 21 21 21 21 26 48 48
0105  
Marowak
Alolan Form
 
 
Monster Monster 21 26 48
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Bonemerang strikes the enemy twice. Prior to Super Mystery Dungeon, if a Pokémon faints from the first projectile, the second projectile will be able to hit a new target.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 10 - 14 - 87% - 10 tiles away All Yes
MDTDS 10 - 14 - 66% - 10 tiles away All Yes
BSL 10 - 14 - 66% - 10 tiles away All Yes
SMD 2 50 12 30 80% 98% 10 tiles away (piercing) Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Bonemerang
★★★★★
Attack power 45.9619 (Hit 1), 52.30148 (Hit 2)
Charge time 0.58 seconds (Hit 1), 0.66 seconds
Range type Shoot
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Monopoly: Pokémon Exclusive Kanto Edition

In the exclusive edition of Monopoly: Pokémon Kanto Edition, Bonemerang is the Power Card belonging to Cubone. Once per game, the player using Cubone may force an opponent to pay double the rent on one of their properties when they land on it.

Description

Games Description
MDRB Strikes the target twice, even at a distance.
MDTDS Inflicts damage on the target using 2 attacks in a single turn, even at a distance.
BSL はなれたポケモンに 2かいれんぞくで ダメージを あたえる
MDGtI  UNUSED
SMD It even damages faraway Pokémon 2 times in a row.
MDRTDX It damages even faraway Pokémon 2 times in a row.
Monopoly: Pokémon Exclusive Kanto Edition The Bonemarangs[sic] strike twice! When an opponent lands on one of your properties, they have to pay double the rent due.


In the anime

Main series

 
Giselle's Cubone
 
Marowak
 
Alolan Marowak
 
Alvin's Cubone
The user throws the bone it holds like a boomerang. The bone loops around to damage the target twice—coming and going.
Pokémon Method
User First Used In Notes
  Cubone throws the bone that it is holding. The bone hits the opponent once, then returns to Cubone. Sometimes, the bone glows white when the attack is being used.
Giselle's Cubone The School of Hard Knocks Debut
Alvin's Cubone Battling With a Clean Slate! None
  Marowak throws the bone that it is holding. The bone hits the opponent once, loops around, and then hits the opponent again.
Otoshi's Marowak Bad to the Bone None
Luana's Marowak Pokémon Double Trouble None
Gavin's Marowak From Brags to Riches None
Oriba's Marowak The Ole' Berate and Switch! None
Jeffrey's Marowak Gymbaliar! None
  Alolan Marowak throws the bone that it is holding. The bone hits the opponent once, then returns to Alolan Marowak.
Kiawe's Marowak Rescuing the Unwilling! None


Pokémon Origins

 
Cubone
 
Bone thrown
The user throws the bone it holds like a boomerang.
Pokémon Method
User First Used In Notes
  Cubone throws the bone that it is holding at the opponent. The bone then returns to Cubone.
Reina's Cubone File 2: Cubone Debut


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 骨頭回力鏢 Gwāttàuh Wùihlihkbīu
Mandarin 骨頭回力鏢 / 骨头回力镖 Gútou Huílìbiāo
  Czech Bumerang
  Danish Benmerang
Knogleboomerang
  Dutch Boemerang
  Finnish Luumerangi
  French Osmerang
  German Knochmerang
  Greek Οστέϊνος Ανακλητής Ostéinos Anaklitís
  Italian Ossomerang
  Korean 뼈다귀부메랑 Ppyeodagwibumerang
  Polish Kościorang
Portuguese   Brazil Ossomerangue (anime, TCG, manga)
Osso Bumerangue (The Official Pokémon Handbook)
  Portugal Vaivém do Osso (EP009)
Bomerangue de Osso (EP073; Orange Islands; Diamond and Pearl)
Ossomerangue (Advanced Battle)
  Romanian Bumerangul
  Serbian Kost bumerang
Spanish   Latin America Boomerang (EP009, AG176)
Hueso Boomerang (EP073, AG127)
Huesomerang (EP108)
Huesorang (DP008)
  Spain Huesomerang
  Swedish Benrang*
Bonemerang*
  Vietnamese Bumêrăng Xưong


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.