Beartic (Pokémon)/Generation V learnset

← Beartic Beartic

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Superpower Fighting Physical 120120 100}}100% 5
N/AN/A 0011 Aqua Jet Water Physical 04040 100}}100% 20
0011 0011 Powder Snow Ice Special 04040 100}}100% 25
0011 0011 Growl Normal Status 0000 100}}100% 40
0011 0011 Bide Normal Physical 0000 00—}}—% 10
0011 0011 Icy Wind Ice Special 05555 095}}95% 15
0055 0055 Growl Normal Status 0000 100}}100% 40
0099 0099 Bide Normal Physical 0000 00—}}—% 10
01313 01313 Icy Wind Ice Special 05555 095}}95% 15
01717 01717 Fury Swipes Normal Physical 01818 080}}80% 15
02121 02121 Brine Water Special 06565 100}}100% 10
02525 02525 Endure Normal Status 0000 00—}}—% 10
02929 02929 Swagger Normal Status 0000 090}}90% 15
03333 03333 Slash Normal Physical 07070 100}}100% 20
03636 03636 Flail Normal Physical 0000 100}}100% 15
03737 03737 Icicle Crash Ice Physical 08585 090}}90% 10
04141 04141 Rest Psychic Status 0000 00—}}—% 10
04545 04545 Blizzard Ice Special 120120 070}}70% 5
05353 05353 Hail Ice Status 0000 00—}}—% 10
05959 05959 Thrash Normal Physical 120120 100}}100% 10
06666 06666 Sheer Cold Ice Special 0000 030}}30% 5
  • Bold indicates a move that gets STAB when used by Beartic
  • Italic indicates a move that gets STAB only when used by an evolution of Beartic
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 00—}}—% 15
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 00—}}—% 10
  TM08 Bulk Up Fighting Status 0000 00—}}—% 20
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM75 Swords Dance Normal Status 0000 00—}}—% 30
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM79 Frost Breath Ice Special 04040 090}}90% 10
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM03 Surf Water Special 09595 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Beartic
  • Italic indicates a move that gets STAB only when used by an evolution of Beartic

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Assurance Dark Physical 50 100% 10
Avalanche Ice Physical 60 100% 10
Encore Normal Status 100% 5
Focus Punch Fighting Physical 150 100% 20
Ice Punch* Ice Physical 75 100% 15
Night Slash Dark Physical 70 100% 15
Sleep Talk Normal Status —% 10
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Beartic in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Beartic in that game.
  • Bold indicates a move that gets STAB when used by Beartic
  • Italic indicates a move that gets STAB only when used by an evolution of Beartic

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
  • A black abbreviation in a colored box indicates that Beartic can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Beartic cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Beartic
  • Italic indicates a move that gets STAB only when used by an evolution of Beartic

By a prior evolution

Generation V
Other generations:
VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Charm Normal Status 100% 20
  • Bold indicates a move that gets STAB when used by Beartic
  • Italic indicates a move that gets STAB only when used by an evolution of Beartic
  • Click on the generation numbers at the top to see moves from other generations