Absol (Pokémon)/Generation VIII learnset

← Absol Absol

Absol is available in Sword and Shield Version 1.3.0+ and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Quick Attack Normal Physical 04040 100100% 30
011 Leer Normal Status 0000 100100% 30
055 Double Team Normal Status 0000 00——% 15
1010 Knock Off Dark Physical 06565 100100% 20
1515 Detect Fighting Status 0000 00——% 5
2020 Taunt Dark Status 0000 100100% 20
2525 Slash Normal Physical 07070 100100% 20
3030 Night Slash Dark Physical 07070 100100% 15
3535 Focus Energy Normal Status 0000 00——% 30
4040 Sucker Punch Dark Physical 07070 100100% 5
4545 Swords Dance Normal Status 0000 00——% 20
5050 Future Sight Psychic Special 120120 100100% 10
5555 Perish Song Normal Status 0000 00——% 5
  • Bold indicates a move that gets STAB when used by Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Absol
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM32 TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM35 TM35 Hail Ice Status 0000 00—}}—% 10
TM38 TM38 Will-O-Wisp Fire Status 0000 085}}85% 15
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM52 TM52 Bounce Flying Physical 08585 085}}85% 5
TM57 TM57 Payback Dark Physical 05050 100}}100% 10
TM58 TM58 Assurance Dark Physical 06060 100}}100% 10
TM65 TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM69 TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM77 TM77 Hex Ghost Special 06565 100}}100% 10
TM79 TM79 Retaliate Normal Physical 07070 100}}100% 5
TM85 TM85 Snarl Dark Special 05555 095}}95% 15
TM94 TM94 False Swipe Normal Physical 04040 100}}100% 40
TM95 TM95 Air Slash Flying Special 07575 095}}95% 15
TM97 TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR00 TR00 Swords Dance Normal Status 0000 00—}}—% 20
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02 TR02 Flamethrower Fire Special 09090 100}}100% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR08 TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09 TR09 Thunder Electric Special 110110 070}}70% 10
TR13 TR13 Focus Energy Normal Status 0000 00—}}—% 30
TR15 TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR28 TR28 Megahorn Bug Physical 120120 085}}85% 10
TR29 TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33 TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34 TR34 Future Sight Psychic Special 120120 100}}100% 10
TR37 TR37 Taunt Dark Status 0000 100}}100% 20
TR39 TR39 Superpower Fighting Physical 120120 100}}100% 5
TR49 TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR53 TR53 Close Combat Fighting Physical 120120 100}}100% 5
TR58 TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR60 TR60 X-Scissor Bug Physical 08080 100}}100% 15
TR69 TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR75 TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR81 TR81 Foul Play Dark Physical 09595 100}}100% 15
TR90 TR90 Play Rough Fairy Physical 09090 090}}90% 10
TR95 TR95 Throat Chop Dark Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Absol
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03 TM03 Water Pulse Water Special 06060 100}}100% 20
TM04 TM04 Calm Mind Psychic Status 0000 —}}—% 20
TM07 TM07 Hail Ice Status 0000 —}}—% 10
TM11 TM11 Sunny Day Fire Status 0000 —}}—% 5
TM12 TM12 Taunt Dark Status 0000 100}}100% 20
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM18 TM18 Rain Dance Water Status 0000 —}}—% 5
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM24 TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25 TM25 Thunder Electric Special 110110 070}}70% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM34 TM34 Shock Wave Electric Special 06060 —}}—% 20
TM35 TM35 Flamethrower Fire Special 09090 100}}100% 15
TM37 TM37 Sandstorm Rock Status 0000 —}}—% 10
TM38 TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40 TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TM41 TM41 Torment Dark Status 0000 100}}100% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM54 TM54 False Swipe Normal Physical 04040 100}}100% 40
TM57 TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM61 TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM65 TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66 TM66 Payback Dark Physical 05050 100}}100% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70 TM70 Flash Normal Status 0000 100}}100% 20
TM71 TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM73 TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM75 TM75 Swords Dance Normal Status 0000 —}}—% 20
TM77 TM77 Psych Up Normal Status 0000 —}}—% 10
TM78 TM78 Snarl Dark Special 05555 095}}95% 15
TM79 TM79 Dark Pulse Dark Special 08080 100}}100% 15
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM81 TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM93 TM93 Cut Normal Physical 05050 095}}95% 30
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Absol
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Bite Dark Physical 60 100% 25
Curse Ghost Status —% 10
Double-Edge Normal Physical 120 100% 15
Feint Normal Physical 30 100% 10
Magic Coat Psychic Status —% 15
Mean Look Normal Status —% 5
  • Moves marked with an asterisk (*) must be chain bred onto Absol in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Absol in that game.
  • Bold indicates a move that gets STAB when used by Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Absol
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Assurance Dark Physical 60 100% 10
Baton Pass Normal Status —% 40
Bite Dark Physical 60 100% 25
Curse Ghost Status —% 10
Double-Edge Normal Physical 120 100% 15
Feint Normal Physical 30 100% 10
Hex Ghost Special 65 100% 10
Magic Coat Psychic Status —% 15
Mean Look Normal Status —% 5
Megahorn Bug Physical 120 85% 10
Perish Song Normal Status —% 5
Play Rough Fairy Physical 90 90% 10
Sucker Punch Dark Physical 70 100% 5
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Absol in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Absol in that game.
  • Bold indicates a move that gets STAB when used by Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Absol
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Absol
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
III IV V VI VII Confide Normal Status 0000 00—}}—% 20
III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
III IV V VI VII Cut Normal Physical 05050 095}}95% 30
III IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
III IV V VI VII Echoed Voice Normal Special 04040 100}}100% 15
III IV V VI VII Feint Attack × Dark Physical 06060 00—}}—% 20
III IV V VI VII Flash × Normal Status 0000 100}}100% 20
III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
III IV V VI VII Fury Cutter Bug Physical 04040 095}}95% 20
III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
III IV V VI VII Hone Claws Dark Status 0000 00—}}—% 15
III IV V VI VII Incinerate Fire Special 06060 100}}100% 15
III IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
III IV V VI VII Me First × Normal Status 0000 00—}}—% 20
III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
III IV V VI VII Nightmare × Ghost Status 0000 100}}100% 15
III IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
III IV V VI VII Punishment × Dark Physical 0000 100}}100% 5
III IV V VI VII Pursuit × Dark Physical 04040 100}}100% 20
III IV V VI VII Razor Wind × Normal Special 08080 100}}100% 10
III IV V VI VII Return × Normal Physical 0000 100}}100% 20
III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI VII Role Play Psychic Status 0000 00—}}—% 10
III IV V VI VII Scratch Normal Physical 04040 100}}100% 35
III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
III IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
III IV V VI VII Snatch × Dark Status 0000 00—}}—% 10
III IV V VI VII Spite Ghost Status 0000 100}}100% 10
III IV V VI VII Strength Normal Physical 08080 100}}100% 15
III IV V VI VII Swagger Normal Status 0000 085}}85% 15
III IV V VI VII Torment Dark Status 0000 100}}100% 15
III IV V VI VII Toxic Poison Status 0000 090}}90% 10
III IV V VI VII Water Pulse Water Special 06060 100}}100% 20
III IV V VI VII Wish Normal Status 0000 00—}}—% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Absol
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations