Absol (Pokémon)/Generation V learnset

← Absol Absol

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Scratch Normal Physical 04040 100}}100% 35
0011 0011 Feint Normal Physical 03030 100}}100% 10
0044 0044 Leer Normal Status 0000 100}}100% 30
01212 0099 Quick Attack Normal Physical 04040 100}}100% 30
02020 01212 Pursuit Dark Physical 04040 100}}100% 20
0099 01717 Taunt Dark Status 0000 100}}100% 20
02828 02020 Bite Dark Physical 06060 100}}100% 25
03333 02525 Double Team Normal Status 0000 00—}}—% 15
03636 02828 Slash Normal Physical 07070 100}}100% 20
02525 03333 Swords Dance Normal Status 0000 00—}}—% 30
04141 03636 Future Sight Psychic Special 100100 100}}100% 10
05252 04141 Night Slash Dark Physical 07070 100}}100% 15
04949 04444 Detect Fighting Status 0000 00—}}—% 5
06060 04949 Psycho Cut Psychic Physical 07070 100}}100% 20
04444 05252 Sucker Punch Dark Physical 08080 100}}100% 5
01717 05757 Razor Wind Normal Special 08080 100}}100% 10
05757 06060 Me First Normal Status 0000 00—}}—% 20
06565 06565 Perish Song Normal Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Absol
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 00—}}—% 15
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 00—}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM37 Sandstorm Rock Status 0000 00—}}—% 10
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM54 False Swipe Normal Physical 04040 100}}100% 40
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM75 Swords Dance Normal Status 0000 00—}}—% 30
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM81 X-Scissor Bug Physical 08080 100}}100% 15
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  TM95 Snarl Dark Special 05555 095}}95% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Absol
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Assurance Dark Physical 50 100% 10
Baton Pass Normal Status —% 40
Curse Ghost Status —% 10
Double-Edge Normal Physical 120 100% 15
Faint Attack Dark Physical 60 —% 20
Hex Ghost Special 50 100% 10
Magic Coat Psychic Status —% 15
Me First Normal Status —% 20
Mean Look Normal Status —% 5
Megahorn Bug Physical 120 85% 10
Perish Song Normal Status —% 5
Punishment Dark Physical 100% 5
Sucker Punch Dark Physical 80 100% 5
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Absol in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Absol in that game.
  • Bold indicates a move that gets STAB when used by Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Absol
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Absol can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Absol cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Absol
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Rugged Mountain Megahorn Bug Physical 120 85% 10
Rugged Mountain Superpower Fighting Physical 120 100% 5
  • A superscript level indicates that Absol can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Absol
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Counter Fighting Physical 0000 100}}100% 20
III IV Endure Normal Status 0000 00—}}—% 10
III IV Fury Cutter Bug Physical 02020 095}}95% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Nightmare Ghost Status 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Swift Normal Special 06060 00—}}—% 20
III IV Water Pulse Water Special 06060 100}}100% 20
III IV Wish Normal Status 0000 00—}}—% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Absol
  • Click on the generation numbers at the top to see transfer-only moves for other generations