User talk:SnorlaxMonster

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Welcome to SnorlaxMonster

Saphir was the last person to edit this page. They made the edit on September 24, 2016.
Today is September 29, 2016.
No historically notable events in Pokémon happened today.

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Ani132MS.png 86/100 HP
 
What will you do?
Fight
Pokémon
446MS.png 143MS.png 289MS.png 079MS.png 080MS.png
Box: 199MS.png 287MS.png 080MMS.png
Items Run


Continued from my questions

Sorrry, I couldn't find the archived talk where I originally posted this. Anyway, why can't the Generation VI sprites just be treated like 120 by 120 still images? sumwun (talk) 18:43, 14 August 2016 (UTC)

The archive is here. You can find it by mousing over "Pokémon" in the template at the top of the page (maybe I should make that clearer).
Anyway, there are no sprites in Gen VI, only models. Models just don't work the same way, so we decided to use artwork instead. --SnorlaxMonster 00:35, 15 August 2016 (UTC)

Anime ordering

Hi, I saw User:SnorlaxMonster/Anime ordering and I would suggest that you check out this (not made by me): https://github.com/mal/pokemon/blob/gh-pages/data/anime.md --PannenkoekenNL (talk) 13:57, 17 August 2016 (UTC)

We already have the air dates on Bulbapedia. Having a list of them isn't really helpful in constructing that page. --SnorlaxMonster 01:45, 18 August 2016 (UTC)
It's in chronological order, not only the air dates.--PannenkoekenNL (talk) 06:33, 18 August 2016 (UTC)

Super Mystery Dungeon Move Descriptions

I'm planning to begin adding Super Mystery Dungeon's move descriptions to each of the move pages. However, each move has two separate descriptions, one on the move's basic info box, and another one that goes into more detail if needed, and I'd like your opinion (others are welcome too) on which should be used before I start. Most of the time, they're either the same or they managed to fit the most important details fit into the shorter one, but occasionally not; for example, Stockpile's short description doesn't mention its Defense/Sp. Defense raising effect. I've included example images of Stockpile and three others in this imgur album–Feint (expanded detail example), Extrasensory (where the 'short' one is actually longer), and Splash (another 'expanded detail' one, but both have a fair amount of fluff). There have been a few descriptions added already (mainly starter moves) and they've all used the short one, but I wanted to make sure I'm doing the most desirable thing before I put the effort into documenting them all. VioletPumpkin (talk) 00:57, 18 August 2016 (UTC)

I don't really know. I haven't played Super Mystery Dungeon or very much of Gates to Infinity, so I haven't really helped with their coverage. In the older Mystery Dungeon games there are two descriptions for items (one very short, one full length), and I had been using the full-length descriptions on item pages. --SnorlaxMonster 01:45, 18 August 2016 (UTC)
I see. I'm not familiar with the older Mystery Dungeon games, so it's interesting that something similar existed there. I noticed earlier today while working on the item pages that the people who had been editing those pages had been using the short descriptions for SMD, though in most cases those descriptions are very similar. That said, after looking at the entries for old games and comparing them to the SMD ones, it looks like the full-length ones were used for the old games, and more information than I thought was being lost with the shorter ones, so I think I'll go with the full-length ones. Thanks for answering! VioletPumpkin (talk) 04:27, 18 August 2016 (UTC)
Just to chime in, I've been using the long descriptions for the items I've been editing. At first, I wasn't aware of the short version so while I was editing I was confused about where people had gotten a different item description than me, so I changed them. I only realised later, but I've stuck to the long ones for now, but many of the item descriptions haven't been reverted to the long version. I agree that going for the long one has less risk of losing information.--Wowy(토크) 08:44, 18 August 2016 (UTC)
Ah, I didn't realize that, so thanks for the heads up. I'll probably be doing more SMD additions today, so I'll be sure to double-check the Health Drink page (where I made those edits) first. VioletPumpkin (talk) 15:42, 22 August 2016 (UTC)

Struggle and recoil

UPC says that Struggle does not have recoil damage from Gen IV onward, and every other effect we have that affects recoil does not affect the self-inflicted HP loss from Struggle. And Struggle's effect contradicts our definition of recoil, as it is not depending on the damage dealt. Struggle's description never says recoil, and the in-game description does not call it recoil. So I could only imagine you mean/checked the message, and that that's just the standard recoil message that says "recoil"? In which case, I guess we should separate Struggle recoil from any other recoil, and just say that Struggle is also said to have recall, even though it... hasn't. Nescientist (talk) 10:14, 18 August 2016 (UTC)

When you use Struggle in battle, it says "<Pokémon> was damaged by the recoil", just like every other recoil move. Its recoil damage is calculated in a different way to other recoil moves (except Shadow End) and it's not affected by Abilities that affect other recoil moves, but the game calls it recoil so that's what it is. Struggle is clearly a special-case move, so I think it being an exception to these effects makes perfect sense.
It's also worth noting that the move descriptions for recoil moves are worded the same way as Struggle's (not that you can ever see Struggle's move description in-game). --SnorlaxMonster 10:24, 18 August 2016 (UTC)
Ok, fair point. Well, technically, it isn't the same recoil than the others; so Rock Head's description, for example, is either refering to specifically the non-Struggle "recoil" variant, or does only refer to "some" recoil it can protect from. Does that mean that you think we should do what I just proposed, or do you think we should redefine our recoil definition (and make a special case for Struggle post-GenIII)?
Worth noting that Overheat and its variations also mention "recoil" in their descriptions. Would you prefer to include that on the page? Nescientist (talk) 10:37, 18 August 2016 (UTC)
Ability descriptions tend to try to be very concise because they don't have much room (particularly in older games). Struggle is an exception, but Ability descriptions don't tend to note exceptions; the Shadow moves that inflict recoil are also both exceptions to Rock Head. Also, Struggle calculated recoil damage the same way as other recoil moves did in Gen III, but it still wasn't affected by Rock Head.
I don't think Overheat is referring to the same concept (notably it doesn't say "recoil damage", just "recoil"). I wouldn't be surprised if the description didn't consistently use the word used for recoil damage across languages (although it might anyway).
As for what to do, my suggestion would be to fix the recoil page to correct the definition of recoil. --SnorlaxMonster 10:45, 18 August 2016 (UTC)
Descriptions seem to be consistent across languages (checked Japanese and German). I guess the concepts may be related (negative effect of using a move), but they obviously aren't all the same. Anyway, our description says it's damage, as does the pokemon.com glossary that we encountered at Multi Battle.
I'll be redefining then, if you don't mind. Nescientist (talk) 10:58, 18 August 2016 (UTC)
Not that it matters anymore since we seem to have reached a consensus, but that page also says Struggle also causes recoil damage equal to 25% of the attacking Pokémon's maximum HP. --SnorlaxMonster 11:08, 18 August 2016 (UTC)
Ok, even better then. And I guess one just cannot share too much relevant information in any constructive discussion. Nescientist (talk) 11:30, 18 August 2016 (UTC)

Edit war

Can you check this edit war about the order moves should be listed: User_talk:VioletPumpkin#ORAS order. Jeangabin666 (talk) 17:06, 22 August 2016 (UTC)

Ash's Donphan trivium intervention request

If it's not too much trouble, could I ask you to please take a look at the last few revisions of Ash's Donphan and give your opinion? I'd like a ruling from someone higher up so I don't have to go back and forth with Force Fire on a talk page, since frankly in the past few weeks he seems to have developed a vendetta against me. Thanks for your consideration. Pumpkinking0192 (talk) 06:06, 25 August 2016 (UTC)

I agree that the previous trivium was both vague and too specific (although those terms seem contradictory). I think this edit brings it to a reasonable point. I'm not sure about restricting it to just Oak's lab though: Charizard's return from Charific Valley was certainly in the same spirit.; it also excludes Pokémon the Series: Black and White, in which Ash effectively has more than 6 Pokémon on hand by rotating them between his party and Juniper's lab. --SnorlaxMonster 06:40, 25 August 2016 (UTC)
I was about to come here and say "never mind" after seeing that Force Fire re-adjusted it, but yeah, I agree wholeheartedly. Thanks. Pumpkinking0192 (talk) 06:48, 25 August 2016 (UTC)

Pokemon Go Pokedex Data

Are we going to add pokedex data for Pokemon from Pokemon GO ? Pratik_12 Talk 12:06, 30 August 2016 (UTC)

I was planning on adding the data, but wanted to confirm and know where the data gets added Pratik_12 Talk 12:07, 30 August 2016 (UTC)
The Pokédex entries are all taken from Omega Ruby, so there's no point listing them again. --SnorlaxMonster 14:08, 30 August 2016 (UTC)

Stadium 2 Pokédex data

I am fairly sure Stadium 2 does not have its own entries. It loads Generation II entries; in case of Gold and Silver it seems to load the opposite version's (Crystal uses Gold's, apparently); using Red seems to load Gold's, Yellow has Silver's; haven't checked Blue yet. I am not sure if it depends on the game version or it randomizes for each Trainer ID (considering Crystal loads Gold's, even though Stadium 2 and Crystal had simultaneous release in Japan, so was it a translation thing?) Eridanus (talk) 13:02, 1 September 2016 (UTC)

I believe you've mentioned this before. In any case, there's not much to do about it until we actually know how it gets them. It's also worth noting that our article for Pikachu has different capitalizations for "Berries" between Gold and Stadium 2. --SnorlaxMonster 13:21, 1 September 2016 (UTC)
I think I've mentioned it few years ago. I am mentioning it again because GO's case reminded me of it. Pikachu entry is the same in both games - it is BERRIES and not Berries or berries. The old games formatted certain words like this (it wasn't dropped entirely until Generation V as far as I know). Eridanus (talk) 13:34, 1 September 2016 (UTC)
Yeah, I figured there was an error on that page and it wasn't an actual difference. I have to focus on the Nintendo Direct now though, and I'm quite busy with other IRL stuff, so this isn't something I'm concerned about right now. --SnorlaxMonster 13:38, 1 September 2016 (UTC)

Uploading images in Bulbagarden Archives

Hi. I am recently contributing on Pokemon Adventures articles -- mostly with Vietnamese translation. I notice that there are missing covers for some volumes and would love to contribute by uploading/adding cover pictures of these volumes, but then Bulbagarden Archives stated that I am not an autoconfirmed user there so I cannot really do that. But since that place is a place to add pictures (it seems so to me, sorry if I am wrong), what should I do to become an autoconfirmed user there? Thank you very much for your time and I am sorry if this bothers you. Saphir (talk) 10:54, 24 September 2016 (UTC)