Magnemite (Pokémon)

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Pokémon
#{{{nextnum}}}: Magneton 000
Magnemite
コイル Coil
#081
081Magnemite.png
Artwork from FR/LG
Type
Electric Steel
Category
Magnet Pokémon
Abilities
Magnet Pull or Sturdy
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#081
Johto
#118
Hoenn
#082
Regional Browser numbers
Height
1′00″
Imperial
0.3 m
Metric
Weight
13.2 lbs.
Imperial
6.0 kg
Metric
Dex color
Gray
Catch rate
190 (24.8%)
Body style
Body04.png BodyUnknown.png
Blue-Striped
Footprint
 F081.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Mineral group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 89 Battle Exp.: 891*

Magnemite (Japanese: コイル Coil) is an Electric/Steel-type Pokémon. Attracted by electricity, it is common in areas such as the Kanto Power Plant and Hoenn's New Mauville. Along with its evolved form Magneton, it is one of only two Pokémon to ever change type; from a pure Electric-type in the Generation I games to an Electric/Steel-type in Generation II and onward.

Magnemite can have one of two abilities: Magnet Pull, which prevents Steel-type Pokémon from escaping; or Sturdy, which prevents One-Hit KO attacks from having any effect.

Magnemite evolves into Magneton starting at Level 30.

Biology

Physiology

Magnemite is a robotic lifeform that has a gray, circular body with a single, big eye, a horse shoe magnet on its left and right sides, two Phillips head screws that are supposed to be feet, and another screw on top of its head that looks similar to an antenna. Magnemite was originally thought to be a pure Electric type, but research eventually led to the discovery that traits of a Steel-type Pokémon were present, too. Even though Magnemite and its evolved forms are mechanical creatures, they still have emotions, the need to eat and a way of reproducing. Magnemite also might be related to Beldum and Bronzor due to the fact that all of them are partially Steel-type that create electromagnetic waves to float in the air.

Gender differences

This Pokémon is genderless.

Special abilities

The magnetic units on Magnemite's body create electromagnetic waves that allow it to defy gravity and that can potentially disrupt various electrical equipment. Magnemite usually attack by using electrical attacks such as Thunder Wave and Thunderbolt. Magnemite can also focus magnetic energy into a homing-attack known as Magnet Bomb.

Behavior

Magnemite generally keep to themselves. They are quiet and do not bother people. However, if anyone gets near them with magnets or something that emits large amounts of electricity, they can be attracted to such an object. Magnemite are very neutral, but they are very eager to please their trainers and will fight hard. If a wild Magnemite is approached, they will usually go away as they don't care for interaction, however, if attacked, they will retaliate with non-damaging moves such as Thunder Wave or Supersonic. If the attacker persists, they will start to use damaging attacks such as Thundershock or Magnet Bomb, and in extreme cases, Zap Cannon.

Habitat

Magnemite can usually be found in power plants.

Diet

Main article: Pokémon food

Magnemite feed off of electrical currents.

In the anime

File:SparksFlyforMagnemite.gif
A Magnemite dreaming of electric mice

Magnemite first appeared in Sparks Fly for Magnemite. Ash and friends were in Gringy City while the power went out. When they were looking around for the cause of the power outage, a lone Magnemite showed up and was feeling attracted to Ash's Pikachu, who was having a cold. When a group of Grimer and its Muk leader were chasing Ash and co, a group of Magnemite and Magneton helped to fight them off.

In Get Along, Little Pokémon, Ash, Misty and Tracey met a man named Ethan who used Magnemite to harness electrical energy from bolts of lightning during thunderstorms and then the electrical energy would be given to towns that were without power. Magnemite #6 evolved into a Magneton to save Ash and Pikachu from Team Rocket.

Ash has battled two Gym Leaders with Magnemite: Jasmine in Nerves of Steelix and Wattson in Watt's with Wattson?.

In DP074, Shō offers to trade his Magnemite for Ash's Pikachu (Naturally, Ash refuses the offer).

An army of Magnemite will appear in Giratina and the Sky's Bouquet: Shaymin under the ownership of the main villain, Zero.

In the manga

In the Pokémon Special manga

Magnemite makes a multiple cameo aboard the S.S. Anne in Danger: High Voltorb as many of the Pokémon ready to attack Red, however it's not clear if they belong to Lt. Surge or to his sailor. It debuts in the next round, Buzz Off, Electabuzz! searching in the ship for Red.

Later, in Template:PSV, Lt. Surge uses a Magnemite to fight Morty's Misdreavus, using electromagnetism to shield attacks as well as fire Zap Cannon. The fight, however, ended in a draw due to Misdreavus using Destiny Bond.

In the TCG

Main article: Magnemite (TCG)

Game data

NPC appearances

  • Pokémon Mystery Dungeon: A group of Magnemite are the clients of the game's second mission, sending the player to save their friend who is trapped in Thunderwave Cave. The rescued Magnemite decides to join the rescue team a couple of days later.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red Uses antigravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
Blue
Yellow It is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.
Stadium Appears as if out of nowhere. It floats using anti-gravity and discharges electricity from two side-mounted units.
Generation II
Gold It is attracted by electromagnetic waves. It may approach trainers if they are using their PokéGear.
Silver The units at the sides of its body generate anti-gravity energy to keep it aloft in the air.
Crystal The electricity emitted by the units on each side of its body cause it to become a strong magnet.
Stadium 2 It is attracted by electromagnetic waves. It may approach trainers if they are using their PokéGear.
Generation III
Ruby Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
Sapphire Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
Emerald The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
FireRed It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.
LeafGreen Uses antigravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
Generation IV
Diamond The units at its sides generate electromagnetic waves that keep it airborne . It feeds on electricity.
Pearl The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Common Power Plant
Blue (Japan)
None Trade
Yellow
Common Power Plant, Route 10
Generation II
Gold Silver
Common Routes 6, 7, 38, and 39
Crystal
Common Routes 6, 7, 38, and 39
Generation III
Ruby Sapphire
Common New Mauville
Emerald
Common New Mauville
FireRed LeafGreen
Common Power Plant
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Swarm Fuego Ironworks
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Mountain
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Snap Tunnel
Pokémon Channel Back Yard
Pokémon Pinball: Ruby & Sapphire Plains
Pokémon Trozei! Secret Storage 2
Secret Storage 19
Mr. Who's Den
Pokémon Mystery Dungeon
(Red and Blue)
Thunderwave Cave (End)
Lightning Field (1F-7F)
Wish Cave (1F-3F)
Pokémon Ranger Krokka Tunnel
Underground Waterways
Dusk Factory
Pokémon Mystery Dungeon
(Time and Darkness)
Bottomless Sea (B1-B49)
Sky Stairway (1F-49F)
Final Maze (B1-B48)
Pokémon Ranger Batonnage Pueru City
Volcano Cave
Union Highway
Inochi Cliff

Base stats

Stat Range
At Lv. 50 At Lv. 100
25
85 - 132 160 - 254
35
36 - 95 67 - 185
70
67 - 134 130 - 262
95
90 - 161 175 - 317
55
54 - 117 103 - 229
45
45 - 106 85 - 207
Total:
325
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 95.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None

In Generation I, due to the fact that Magnemite was introduced as a pure Electric-type, the effectiveness of Ground is 200, and Electric and Flying are 50. All the rest are 100.

When Magnemite uses Magnet Rise, the effectiveness of Ground is 0.

Learnset

Template:Learnset intro

By leveling up

Generation I
Level Move Type
Start Tackle  
21 SonicBoom  
25 Thundershock  
29 Supersonic  
27 Thunder Wave  
41 Swift  
47 Screech  
Generation II
Level Move Type
Start Tackle  
6 Thundershock  
11 Supersonic  
16 SonicBoom  
21 Thunder Wave  
27 Lock-On  
33 Swift  
39 Screech  
45 Zap Cannon  
Generation III
Level Move Type
Start Metal Sound  
Tackle  
6 Thundershock  
11 Supersonic  
16 SonicBoom  
21 Thunder Wave  
26 Spark  
32 Lock-On  
38 Swift  
44 Screech  
50 Zap Cannon  
Generation IV
Level Move Type Cat.
Start Metal Sound    
Tackle    
6 Thundershock    
11 Supersonic    
14 SonicBoom    
17 Thunder Wave    
22 Spark    
27 Lock-On    
30 Magnet Bomb    
33 Screech    
38 Discharge    
43 Mirror Shot    
46 Magnet Rise    
49 Gyro Ball    
54 Zap Cannon    

By TM/HM

Generation I
Level Move Type
TM06 Toxic  
TM09 Take Down  
TM10 Double-Edge  
TM20 Rage  
TM24 Thunderbolt  
TM25 Thunder  
TM31 Mimic  
TM32 Double Team  
TM33 Reflect  
TM34 Bide  
TM39 Swift  
TM44 Rest  
TM45 Thunder Wave  
TM50 Substitute  
HM05 Flash  
Generation II
Level Move Type
TM03 Curse Unknown
TM06 Toxic  
TM07 Zap Cannon  
TM10 Hidden Power  
TM11 Sunny Day  
TM13 Snore  
TM17 Protect  
TM18 Rain Dance  
TM20 Endure  
TM21 Frustration  
TM25 Thunder  
TM27 Return  
TM32 Double Team  
TM34 Swagger  
TM35 Sleep Talk  
TM39 Swift  
TM40 Defense Curl  
TM44 Rest  
HM05 Flash  
Generation III
Level Move Type
TM06 Toxic  
TM10 Hidden Power  
TM11 Sunny Day  
TM17 Protect  
TM18 Rain Dance  
TM21 Frustration  
TM24 Thunderbolt  
TM25 Thunder  
TM27 Return  
TM32 Double Team  
TM33 Reflect  
TM34 Shock Wave  
TM42 Facade  
TM43 Secret Power  
TM44 Rest  
HM05 Flash  
Generation IV
Level Move Type Cat.
TM06 Toxic    
TM10 Hidden Power    
TM11 Sunny Day    
TM17 Protect    
TM18 Rain Dance    
TM21 Frustration    
TM24 Thunderbolt    
TM25 Thunder    
TM27 Return    
TM32 Double Team    
TM33 Reflect    
TM38 Shock Wave    
TM42 Facade    
TM43 Secret Power    
TM44 Rest    
TM57 Charge Beam    
TM58 Endure    
TM64 Explosion    
TM67 Recycle    
TM70 Flash    
TM73 Thunder Wave    
TM74 Gyro Ball    
TM77 Psych Up    
TM82 Sleep Talk    
TM83 Natural Gift    
TM87 Swagger    
TM90 Substitute    
TM91 Flash Cannon    

By breeding

By tutoring

Move Type Cat. Version
Double-Edge     FR LG E
Mimic     FR LG E
Substitute     FR LG E
Thunder Wave     FR LG E
Endure         E
Rollout         E
Sleep Talk         E
Snore         E
Swagger         E
Swift         E

TCG-only Moves

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Template:EvoChart Box

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
       
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Magnemite images on Bulbagarden Archives.

Trivia

  • "Coil" was originally going to be Magnemite's English name.
  • Magnemite, along with is evolution Magneton, are the only Pokémon to gain another type with the debut of Generation II. In Generation I, Normal-, Psychic-, Ice-, Ghost-, and Template:Type2 moves were nominally effective against the two. However, once they became Template:Type2, their defenses against these moves rose, even to the point of ineffectiveness for Poison. In this way, Magnemite and Magneton became much more formidable than they were in Generation I. However, it wasn't until Generation III that they gained a single Steel-type attack.
  • Despite most of Magnemite's Pokédex entries saying they are able to float through the air with anti-gravity, Magnemite does not have the ability of Levitate. However, as of Generation IV, Magnemite can learn Magnet Rise which simulates Levitate for a short period of time.
  • Magnemite is the first Steel Pokémon in National Dex order.
  • Although Magnemite does not have feet, it still has a footprint. The footprint is an out line of one of its lower body screws.
  • Despite obviously floating, Magnemite and its evolved forms do not have the ability Levitate.

Origin

Magnemite seems to be a magnetic robot.

Name origin

Magnemite's name appears to be a combination of magnet and mite, in the sense of small creature. Alternatively, it could be a play on magnetite. Its Japanese name is simply coil, perhaps referring to the fact that a coil with electric current generates a magnetic field.

In other languages

  • German: Magnetilo
  • French: Magneti - This is from magnétique which means magnetic, and possibly petit meaning small.
  • Korean: 코일 Koil

External links

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Pokémon
#{{{nextnum}}}: Magneton  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.