Mr. Mime (Pokémon)

000 #{{{prevnum}}}: Starmie
Pokémon
#{{{nextnum}}}: Scyther 000
Mr. Mime
バリヤード Barrierd
#122
File:122Mr.Mime.png
Artwork from FR/LG
Type
Psychic '
Category
Barrier Pokémon
Abilities
Soundproof or Filter
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#122
Johto
#156
Hoenn
#280
Sinnoh
#095
Regional Browser numbers
Height
4′03″
Imperial
1.3 m
Metric
Weight
120.1 lbs.
Imperial
54.5 kg
Metric
Dex color
Pink
Catch rate
45 (5.9%)
Body style
BodyUnknown.png BodyUnknown.png
Blue-Striped
Footprint
 F122.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Humanshape group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 136 Battle Exp.: 1361*

Mr. Mime (Japanese: バリヤード Barrierd) is a Psychic-type Pokémon. Although its English and French names suggest that it is exclusively male, female Mr. Mime are just as common as males, and in Pokémon Gold and Silver, Sabrina herself has a female Mr. Mime.

Biology

Physiology

Gender differences

None.

Special abilities

Mr. Mime is able to bring invisible barriers that it mimes into existance.

Behavior

Habitat

Diet

Main article: Pokémon food

In the anime

Mr. Mime first appeared in It's Mr. Mimie Time. Ash and co. were looking for a Mr. Mime to replace another one that was supposed to perform in a circus. Ash originally dressed as one to encourage the old Mr. Mime, soon confusing his mother when a wild Mr. Mime arrived at her house.

In Stage Fight, a Mr. Mime was part of a showboat stage show along with other Pokémon.

Mr. Mime also appears in Hail to the Chef under the ownership of Rhonda, a girl who lives outside Saffron City who was competing with her sister for the ownership of her father's resturant.

In the manga

Mr. Mime was first seen under the control of Sabrina in Pokémon Special, generating a Light Screen to seal off the whole of Saffron City.

The same Mr. Mime was seen again during the Gym Leader faceoff, using its miming powers to trap Bugsy and defeat his Heracross.

Game data

NPC appearances

  • Pokémon Stadium 2: Mr. Mime stars in its own minigame called "Barrier Ball." Poké Balls appear on the field and by using Mr. Mime's Barrier, send the Poké Balls to the other player's fields.

Pokédex entries

Pokémon Red and Blue
If interrupted while it is miming, it will slap around the offender with its broad hands.
Pokémon Yellow
Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Pokémon Stadium
It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.
Pokémon Gold
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Pokémon Silver
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Pokémon Crystal
It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Pokémon Ruby and Sapphire
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Pokémon Emerald
A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
Pokémon FireRed
It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Pokémon LeafGreen
If interrupted while it is miming, it will suddenly doubleslap the offender with its broad hands.
Pokémon Diamond
It is a pantomime expert that can create invisible but solid walls using miming gestures.

Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
One Trade Abra on Route 2
Blue (Japan)
None Trade
Yellow
One Trade Clefairy on Route 2
Generation II
Gold Silver
Common Route 21, Celadon Game Corner
Crystal
Common Route 21
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
One Trade Abra on Route 2
Colosseum
None Trade
XD
One Citadark Isle (Shadow)
Generation IV
Diamond Pearl
Uncommon Routes 218 and 222
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Channel Bus Stop
Pokémon Trozei! Secret Storage 7
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon Buried Relic (50F-69F)
Solar Cave (7F-12F)
Pokémon Ranger Dusk Factory

Base stats

Stat Range
At Lv. 50 At Lv. 100
40
100 - 147 190 - 284
45
45 - 106 85 - 207
65
63 - 128 121 - 251
100
94 - 167 184 - 328
120
112 - 189 220 - 372
90
85 - 156 166 - 306
Total:
460
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 100.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None

In Generation I, the effectiveness of Ghost-type moves is 0.

Learnset

Template:Learnset intro

By leveling up

Game Generation I Generation II Generation III Generation IV
RSE FR/LG
Start Barrier Barrier Barrier Magical Leaf
Power Swap
Guard Swap
Barrier
Confusion
4       Copycat
5     Confusion  
6   Confusion    
8       Substitute Meditate
9     Substitute    
11   Substitute   Encore
12       Meditate  
13     Meditate    
15 Confusion     Doubleslap Doubleslap
16   Meditate    
17     Doubleslap    
18       Mimic
19       Light Screen
Reflect
 
21   Doubleslap Light Screen
Reflect
   
22       Magical Leaf Light Screen
23 Light Screen      
25     Encore   Psybeam
26   Light Screen
Reflect
  Encore  
29     Psybeam Substitute
31 Doubleslap Encore    
32       Recycle
33     Recycle  
36   Psybeam   Trick Trick
37     Trick    
39 Meditate     Psychic
40       Role Play  
41   Baton Pass Role Play    
43       Psychic Role Play
45     Psychic    
46   Safeguard   Baton Pass
47 Substitute     Baton Pass  
49     Baton Pass    
50       Safeguard Safeguard
53     Safeguard    

By TM/HM

Number Generation I Generation II Generation III Generation IV
TM01 Mega Punch Dynamicpunch Focus Punch Focus Punch
TM02   Headbutt    
TM03   Curse    
TM04     Calm Mind Calm Mind
TM05 Mega Kick      
TM06 Toxic Toxic Toxic Toxic
TM07   Zap Cannon    
TM08 Body Slam      
TM09 Take Down Psych Up    
TM10 Double-Edge Hidden Power Hidden Power Hidden Power
TM11   Sunny Day Sunny Day Sunny Day
TM12     Taunt Taunt
TM13   Snore    
TM15 Hyper Beam Hyper Beam Hyper Beam Hyper Beam
TM16     Light Screen Light Screen
TM17 Submission Protect Protect Protect
TM18 Counter   Rain Dance Rain Dance
TM19 Seismic Toss      
TM20 Rage Endure Safeguard Safeguard
TM21   Frustration Frustration Frustration
TM22 Solarbeam Solarbeam Solarbeam Solarbeam
TM24 Thunderbolt   Thunderbolt Thunderbolt
TM25 Thunder Thunder Thunder Thunder
TM27   Return Return Return
TM29 Psychic Psychic Psychic Psychic
TM30 Teleport Shadow Ball Shadow Ball Shadow Ball
TM31 Mimic Mud Slap Brick Break Brick Break
TM32 Double Team Double Team Double Team Double Team
TM33 Reflect Ice Punch Reflect Reflect
TM34 Bide Swagger Shock Wave Shock Wave
TM35 Metronome Sleep Talk    
TM40 Skull Bash      
TM41   Thunderpunch Torment Torment
TM42   Dream Eater Facade Facade
TM43     Secret Power Secret Power
TM44 Rest Rest Rest Rest
TM45 Thunder Wave Attract Attract Attract
TM46 Psywave Thief Thief Thief
TM48   Fire Punch Skill Swap Skill Swap
TM49     Snatch Snatch
TM50 Substitute Nightmare    
TM52       Focus Blast
TM53       Energy Ball
TM56       Fling
TM57       Charge Beam
TM58       Endure
TM60       Drain Punch
TM66       Payback
TM67       Recycle
TM68       Giga Impact
TM70       Flash
TM73       Thunder Wave
TM77       Psych Up
TM78       Captivate
TM82       Sleep Talk
TM83       Natural Gift
TM85       Dream Eater
TM86       Grass Knot
TM87       Swagger
TM90       Substitute
TM92       Trick Room
HM05 Flash Flash Flash  

By breeding

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Trivia

  • Mr. Mime originally had four fingers on its hands, but in Generation III it was given an extra finger.

Origin

It appears that it is based on a combination between a clown and a mime - together with a popular pantomime, pretending to be trapped in invisible boxes.

Name origin

Mr. Mime's name simply refers to mimes. Its Japanese name may be a combination of barrier and weird - indicating its ability to erect invisible walls. Its German name comes from the word pantomime.

In other languages

Related articles

External links

  #{{{prevnum}}}: Starmie
Pokémon
#{{{nextnum}}}: Scyther  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.