User:Lagnic/Contest move data structure (Generation VI)

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The Contest move data structure is an 8-byte structure that determines a move's effects when used in the Generation VI Pokémon Contest Spectaculars. All multiple-byte numbers are stored in little-endian order.

Structure

Offset Size
(bytes)
Type Description
0 2 Integer Move Index (1-621)
2 1 Integer Effect index (0-35)
3 1 Integer Contest category
4 1 Integer Appeal
5 1 Integer Jam
6 1 Integer Unknown flag
7 1 Integer Constant (FF)

Notes

Contest category

Indicates the type of Contest this move is most effective in.

00 Cool
01 Beauty
02 Cute
03 Smart
04 Tough

Appeal and Jam

To convert to the hearts seen in-game, divide the values of appeal and jam by 10.

Unknown flag

1 for 28 moves (Circle Throw, Covet, Dream Eater, Entrainment, Fissure, Flatter, Flying Press, Hold Hands, Hypnosis, Pain Split, Play Nice, Roar, Seismic Toss, Sky Drop, Smack Down, Storm Throw, Swagger, Taunt, Telekinesis, Thief, Tickle, Topsy-Turvy, Torment, Transform, Vital Throw, Wake-Up Slap, Whirlwind, Yawn), 0 for all other moves.

Data Location

Contest data is found in a/2/4/2 which unpacks into 11 binary files:

00 Contest move list (621 × 8 bytes)
01 Contest move effects (36 × 4 bytes)
02 Contest combinations (621 × 2 bytes + 1620 bytes)
03 Contestant data (69 × 36 bytes)
04 ??? (67 × 4 bytes)
05 ??? (36 bytes)
06 ??? (180 bytes)
07 ??? (204 bytes)
08 ??? (312 bytes)
09 ??? (732 bytes)
10 ??? (720 bytes)

Fingerprint

01 00 00 04 28 00 00 FF // Pound
02 00 00 04 28 00 00 FF // Karate Chop
03 00 15 02 0A 00 00 FF // Double Slap
04 00 15 04 0A 00 00 FF // Comet Punch
...
6D 02 21 04 1E 00 00 FF // Hyperspace Fury


Data structure in the Pokémon games
General Character encoding
Generation I Pokémon speciesPokémonPoké MartCharacter encoding (Stadium) • Save
Generation II Pokémon speciesPokémonTrainerCharacter encoding (StadiumKorean) • Save
Generation III Pokémon species (EvolutionPokédexType chart)
Pokémon (substructures) • MoveContestContest moveItem
Trainer TowerBattle FrontierCharacter encoding (GameCube) • Save
Generation IV Pokémon species (EvolutionLearnsets)
PokémonSaveCharacter encoding (Wii)
Generation V–present Character encoding
Generation VIII Save
TCG GB and GB2 Character encoding


Project Games logo.png This data structure article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.