GameCube character encoding (Generation III)
- Main article: Character encoding (Generation III)
This is the character encoding used in the Generation III side series games for the Nintendo GameCube.
Pokémon Box Ruby & Sapphire
Pokémon Box Ruby & Sapphire uses Shift JIS (for Japanese text) and Windows-1252 (for Western text) as the encoding for its text data.
Character set
The Japanese font supports the following characters:
Size | Row | Supported code points | ||
---|---|---|---|---|
Ranges | Count | |||
Single-byte | — | 0x20-7E | 95 | |
Double-byte | 1 | Special characters | 0x8141-8142, 0x8144-8145, 0x8148-814B, 0x815B, 0x815E, 0x8160, 0x8163-8164, 0x8175-8178, 0x817C, 0x8189-818A, 0x8195, 0x819A | 22 |
2 | 0x81A8 | 1 | ||
3 | Numerals/Latin letters | 0x824F-8258, 0x8260-8279, 0x8281-829A | 62 | |
4 | Hiragana | 0x829F-82F1 | 83 | |
5 | Katakana | 0x8340-837E, 0x8380-8396 | 86 | |
8 | Box-drawing characters | 0x84A3-84A8, 0x84AA-84AB | 8 | |
23 | Kanji | 0x8C8E | 1 | |
38 | 0x93FA | 1 | ||
Total: | 359 |
The Western font supports Windows-1252 code points 0x20-FF, for a total of 224 characters.
In Western versions, the Japanese font only supports 248 of the 359 characters it supports in the Japanese version; specifically, it excludes Shift JIS code points 0x21-7E, 0x8141, 0x8144, 0x815B, 0x8160, 0x8163, 0x8195, 0x819A, 0x81A8, 0x84A3-84A8, 0x84AB, 0x8C8E, and 0x93FA.
A space (
) is used as a fallback character for characters not included in a given font.
Transcoding
Text from the Game Boy Advance games is transcoded from the proprietary encoding used in those games to Shift JIS or Windows-1252 for display, though it is still stored using the proprietary encoding in the game's save file.
Only the characters on a white background below can be input in box names; Ä
, Ö
, Ü
, ä
, ö
, and ü
are only available for input when connected to a German game. Those on a light gray background may be used in other text strings. Characters on a dark gray background are transcoded as a #
followed by the hex code for the code point. For example, code point 0xF7
would be printed as #F7
, except in Japanese text in Western games, where it would be printed as
due to these characters having been removed from the Japanese font.
-0 | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 | -A | -B | -C | -D | -E | -F | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0- | À | Á | Â | Ç | È | É | Ê | Ë | Ì | Î | Ï | Ò | Ó | Ô | ||
1- | Œ | Ù | Ú | Û | Ñ | ß | à | á | ç | è | é | ê | ë | ì | ||
2- | î | ï | ò | ó | ô | œ | ù | ú | û | ñ | º | ª | ‡ | & | + | |
3- | = | ; | ||||||||||||||
4- | ||||||||||||||||
5- | ¿ | ¡ | Í | % | ( | ) | ||||||||||
6- | â | í | ||||||||||||||
7- | ||||||||||||||||
8- | < | > | ||||||||||||||
9- | ||||||||||||||||
A- | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ! | ? | . | - | · | |
B- | ¨ | “ | ” | ‘ | ’ | ¢ | £ | , | × | / | A | B | C | D | E | |
C- | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U |
D- | V | W | X | Y | Z | a | b | c | d | e | f | g | h | i | j | k |
E- | l | m | n | o | p | q | r | s | t | u | v | w | x | y | z | |
F- | : | Ä | Ö | Ü | ä | ö | ü | ␃ |
-0 | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 | -A | -B | -C | -D | -E | -F | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0- | あ | い | う | え | お | か | き | く | け | こ | さ | し | す | せ | そ | |
1- | た | ち | つ | て | と | な | に | ぬ | ね | の | は | ひ | ふ | へ | ほ | ま |
2- | み | む | め | も | や | ゆ | よ | ら | り | る | れ | ろ | わ | を | ん | ぁ |
3- | ぃ | ぅ | ぇ | ぉ | ゃ | ゅ | ょ | が | ぎ | ぐ | げ | ご | ざ | じ | ず | ぜ |
4- | ぞ | だ | ぢ | づ | で | ど | ば | び | ぶ | べ | ぼ | ぱ | ぴ | ぷ | ぺ | ぽ |
5- | っ | ア | イ | ウ | エ | オ | カ | キ | ク | ケ | コ | サ | シ | ス | セ | ソ |
6- | タ | チ | ツ | テ | ト | ナ | ニ | ヌ | ネ | ノ | ハ | ヒ | フ | ヘ | ホ | マ |
7- | ミ | ム | メ | モ | ヤ | ユ | ヨ | ラ | リ | ル | レ | ロ | ワ | ヲ | ン | ァ |
8- | ィ | ゥ | ェ | ォ | ャ | ュ | ョ | ガ | ギ | グ | ゲ | ゴ | ザ | ジ | ズ | ゼ |
9- | ゾ | ダ | ヂ | ヅ | デ | ド | バ | ビ | ブ | ベ | ボ | パ | ピ | プ | ペ | ポ |
A- | ッ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ! | ? | 。 | − | ・ |
B- | ‥ | 『 | 』 | 「 | 」 | ♂ | ♀ | . | / | A | B | C | D | E | ||
C- | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U |
D- | V | W | X | Y | Z | a | b | c | d | e | f | g | h | i | j | k |
E- | l | m | n | o | p | q | r | s | t | u | v | w | x | y | z | |
F- | ┘ | └ | ├ | ┬ | ┤ | ┴ | ␃ |
The set of quotation marks used depends on the language of the connected cartridge, not the language of Pokémon Box Ruby & Sapphire.
English | Spanish | Italian | German | French | |
---|---|---|---|---|---|
0xB1
|
“ | „ | « | ||
0xB2
|
” | “ | » |
Nonstandard characters
The following characters are displayed in a nonstandard manner. Rows ending with JP, NA, or EU apply only to the Japanese, North American, or European version of the game, respectively.
Code | Windows-1252 character | Displayed character | ||
---|---|---|---|---|
5C | \ | REVERSE SOLIDUS | ¥ | Yen sign |
87 | ‡ | DOUBLE DAGGER | er | Superscript erEU |
8D | <control> | ♀ | Female sign | |
9D | <control> | ♂ | Male sign | |
A2 | ¢ | CENT SIGN | ♂ | Male sign |
A3 | £ | POUND SIGN | ♀ | Female sign |
A5 | ¥ | YEN SIGN | ■ | Black square |
A6 | ¦ | BROKEN BAR | ● | Black circle |
A7 | § | SECTION SIGN | ▲ | Black triangle |
A8 | ¨ | DIAERESIS | ‥ | Two dot leader |
B0 | ° | DEGREE SIGN | º | Masculine ordinal indicatorEU |
B6 | ¶ | PILCROW SIGN | × | Multiplication sign |
B8 | ¸ | CEDILLA | ‥ | Two dot leader |
BC | ¼ | VULGAR FRACTION ONE QUARTER | ♥ | Black heart |
BD | ½ | VULGAR FRACTION ONE HALF | ★ | Black star |
BE | ¾ | VULGAR FRACTION THREE QUARTERS | S |
Space symbol |
Code | Windows-1252 character | Displayed character | ||
---|---|---|---|---|
83 | ƒ | LATIN SMALL LETTER F WITH HOOK | f | Latin small letter F |
8A | Š | LATIN CAPITAL LETTER S WITH CARON | S | Latin capital letter S |
8C | Œ | LATIN CAPITAL LIGATURE OE | O | Latin capital letter O |
8E | Ž | LATIN CAPITAL LETTER Z WITH CARON | Z | Latin capital letter Z |
95 | • | BULLET | ● | Black circle |
98 | ˜ | SMALL TILDE | ~ | Tilde |
9A | š | LATIN SMALL LETTER S WITH CARON | s | Latin small letter S |
9C | œ | LATIN SMALL LIGATURE OE | o | Latin small letter O |
9E | ž | LATIN SMALL LETTER Z WITH CARON | z | Latin small letter Z |
9F | Ÿ | LATIN CAPITAL LETTER Y WITH DIAERESIS | Y | Latin capital letter Y |
A1 | ¡ | INVERTED EXCLAMATION MARK | ! | Exclamation markJP/NA |
AE | ® | REGISTERED SIGN | R | Latin capital letter R |
B2 | ² | SUPERSCRIPT TWO | 2 | Digit two |
B3 | ³ | SUPERSCRIPT THREE | 3 | Digit three |
B9 | ¹ | SUPERSCRIPT ONE | 1 | Digit one |
BA | º | MASCULINE ORDINAL INDICATOR | 0 | Digit zeroJP/NA |
BF | ¿ | INVERTED QUESTION MARK | ? | Question markJP/NA |
C6 | Æ | LATIN CAPITAL LETTER AE | A | Latin capital letter AJP |
D0 | Ð | LATIN CAPITAL LETTER ETH | D | Latin capital letter D |
D8 | Ø | LATIN CAPITAL LETTER O WITH STROKE | O | Latin capital letter O |
DF | ß | LATIN SMALL LETTER SHARP S | β | Greek small letter beta |
E6 | æ | LATIN SMALL LETTER AE | a | Latin small letter A |
F8 | ø | LATIN SMALL LETTER O WITH STROKE | o | Latin small letter O |
Code | Windows-1252 character | |
---|---|---|
7F | <control> | |
80 | € | EURO SIGN |
81 | <control> | |
84 | „ | DOUBLE LOW-9 QUOTATION MARKJP |
8F | <control> | |
90 | <control> | |
99 | ™ | TRADE MARK SIGN |
A0 | NO-BREAK SPACE | |
A4 | ¤ | CURRENCY SIGN |
A9 | © | COPYRIGHT SIGN |
AA | ª | FEMININE ORDINAL INDICATORJP |
C6 | Æ | LATIN CAPITAL LETTER AENA/EU |
DE | Þ | LATIN CAPITAL LETTER THORN |
F0 | ð | LATIN SMALL LETTER ETH |
FE | þ | LATIN SMALL LETTER THORN |
Code | Shift JIS character | Displayed character | ||
---|---|---|---|---|
7E | ‾ | OVERLINE | ~ | TildeJP |
84A3 | ┘ | BOX DRAWINGS LIGHT UP AND LEFT | Ä | Latin capital letter A with diaresisJP |
84A4 | └ | BOX DRAWINGS LIGHT UP AND RIGHT | Ö | Latin capital letter O with diaresisJP |
84A5 | ├ | BOX DRAWINGS LIGHT VERTICAL AND RIGHT | Ü | Latin capital letter U with diaresisJP |
84A6 | ┬ | BOX DRAWINGS LIGHT DOWN AND HORIZONTAL | ä | Latin small letter A with diaresisJP |
84A7 | ┤ | BOX DRAWINGS LIGHT VERTICAL AND LEFT | ö | Latin small letter O with diaresisJP |
84A8 | ┴ | BOX DRAWINGS LIGHT UP AND HORIZONTAL | ü | Latin small letter U with diaresisJP |
84AA | ━ | BOX DRAWINGS HEAVY HORIZONTAL | S |
Space symbol |
84AB | ┃ | BOX DRAWINGS HEAVY VERTICAL | × | Multiplication signJP |
Control characters
- 0x00 is a terminator, marking the ends of strings.
- 0x0A is a line break.
- 0x1A is an escape character for variables and functions. It is followed by a byte indicating the length of the escape sequence and a byte indicating the function to call.
- Function 0x01 prints a string from the buffer specified by the following 16-bit integer.
- Function 0x02 prints a number from the buffer specified by the following 16-bit integer.
- Function 0x03 performs an action specified by the following 16-bit integer. (Higher values are unused and have the same effect.)
- Value 0x0001 prompts for the player to press a button to continue, which clears the dialogue box before printing the next line.
- Value 0x0002 causes a picture of an Egg to be shown in a separate box and a sound effect to play.
- Value 0x0003 causes Brigette to keep her mouth open in a smile and close her eyes for a longer period of time. (Higher values are unused and have the same effect.)
Pokémon Colosseum and XD
Pokémon Colosseum and XD use UTF-16 in big endian to store text data. When communicating with the Game Boy Advance games, text is transcoded between the proprietary encoding used in those games and their Unicode equivalent for storage and display.
Character set
Pokémon Colosseum and XD split their fonts across multiple files, with fonts containing certain characters such as kanji and symbols only being loaded in menus and areas where they are needed. A filled square (⬛︎
) is used as a fallback character for characters not included in a given font. The following Unicode characters are supported in at least one font in either game:
Block range | Block name | Supported code points | |
---|---|---|---|
Ranges | Count | ||
U+0000..U+007F | Basic Latin | U+0020..U+007A, U+007C, U+007E | 93 |
U+0080..U+00FF | Latin-1 Supplement | U+00A1, U+00AA..U+00AB, U+00B0, U+00BA..U+00BB, U+00BF..U+00C2, U+00C4, U+00C7..U+00CF, U+00D1..U+00D4, U+00D6..U+00D7, U+00D9..U+00DC, U+00DF..U+00E2, U+00E4, U+00E7..U+00EF, U+00F1..U+00F4, U+00F6, U+00F9..U+00FC | 53 |
U+0100..U+017F | Latin Extended-A | U+0152..U+0153 | 2 |
U+0370..U+03FF | Greek and Coptic | U+03B1..U+03B3 | 3 |
U+2000..U+206F | General Punctuation | U+2015, U+2018..U+2019, U+201C..U+201F, U+2025..U+2026, U+2030..U+2031 | 11 |
U+2150..U+218F | Number Forms | U+2160 | 1 |
U+2190..U+21FF | Arrows | U+2190..U+2193, U+21D4 | 5 |
U+2200..U+22FF | Mathematical Operators | U+2212 | 1 |
U+2460..U+24FF | Enclosed Alphanumerics | U+2460..U+2467 | 8 |
U+25A0..U+25FF | Geometric Shapes | U+25A1, U+25C6, U+25CB | 3 |
U+2600..U+26FF | Miscellaneous Symbols | U+2605..U+2606, U+2640, U+2642, U+266A | 5 |
U+3000..U+303F | CJK Symbols and Punctuation | U+3000..U+3002, U+3005, U+300C..U+3011 | 10 |
U+3040..U+309F | Hiragana | U+3041..U+308D, U+308F, U+3092..U+3093 | 80 |
U+30A0..U+30FF | Katakana | U+30A1..U+30ED, U+30EF, U+30F2..U+30F4, U+30FB..U+30FC | 83 |
U+3300..U+33FF | CJK Compatibility | U+337C..U+337E | 3 |
U+4E00..U+9FFF | CJK Unified Ideographs | The 2,965 kanji in JIS X 0208 level 1, 5 kanji from JIS X 0208 level 2 (墟, 拉, 炸, 璧, 隕), and 1 kanji from JIS X 0213 (麨) | 2,971 |
U+FF00..U+FFEF | Halfwidth and Fullwidth Forms | U+FF01, U+FF04..U+FF06, U+FF08..U+FF1A, U+FF1C, U+FF1E..U+FF1F, U+FF21..U+FF3A, U+FF3E, U+FF41..U+FF5A, U+FF5E, U+FF9E | 81 |
Total: | 3,413 |
The following characters are only included in certain versions of the games:
- Pokémon Colosseum (Japanese region):
炸
- Pokémon XD (all regions):
―
,Ⅰ
,①
,②
,③
,④
,⑤
,⑥
,⑦
,⑧
,◆
,☆
,<
,>
- Pokémon XD (Japanese region):
拉
,隕
,%
,&
,゙
- Pokémon XD (PAL region):
麨
Transcoding
The following tables describe the Unicode code points that correspond to each byte value in the GBA games.
- Cells on a dark gray background indicate the byte is mapped to the null terminator
U+0000
. Upon reaching a terminator, all subsequent bytes/characters are ignored and the rest of the buffer is filled withU+0000
. When traded back to the GBA games, it is mapped to the end-of-string terminator0xFF
, and the rest of the buffer is filled with0x00
. - Cells containing
�
indicate the byte is mapped toU+FEFE
(a reserved code point in Unicode). When traded back to the GBA games, it is mapped to0x2C
(displayed aser
in Western languages). - When traded back to the GBA games, any other Unicode character not present in the appropriate table below is mapped to
0xB7
(displayed as円
in Japanese and$
in Western languages).
-0 | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 | -A | -B | -C | -D | -E | -F | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0- | À | Á | Â | Ç | È | É | Ê | Ë | Ì | Î | Ï | Ò | Ó | Ô | ||
1- | Œ | Ù | Ú | Û | Ñ | ß | à | á | ç | è | é | ê | ë | ì | ||
2- | î | ï | ò | ó | ô | œ | ù | ú | û | ñ | º | ª | � | & | + | |
3- | � | = | ; | |||||||||||||
4- | ||||||||||||||||
5- | ¿ | ¡ | � | � | � | � | � | � | � | Í | % | ( | ) | |||
6- | â | í | ||||||||||||||
7- | ↑ | ↓ | ← | + | ||||||||||||
8- | � | < | > | |||||||||||||
9- | ゾ | ダ | ヂ | ヅ | デ | ド | バ | ビ | ブ | ベ | ボ | パ | ピ | プ | ペ | ポ |
A- | � | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ! | ? | . | - | ・ |
B- | ‰ | “ | ” | ‘ | ' | ♂ | ♀ | $ | , | × | / | A | B | C | D | E |
C- | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U |
D- | V | W | X | Y | Z | a | b | c | d | e | f | g | h | i | j | k |
E- | l | m | n | o | p | q | r | s | t | u | v | w | x | y | z | |
F- | : | Ä | Ö | Ü | ä | ö | ü | ␀ |
-0 | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 | -A | -B | -C | -D | -E | -F | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0- | あ | い | う | え | お | か | き | く | け | こ | さ | し | す | せ | そ | |
1- | た | ち | つ | て | と | な | に | ぬ | ね | の | は | ひ | ふ | へ | ほ | ま |
2- | み | む | め | も | や | ゆ | よ | ら | り | る | れ | ろ | わ | を | ん | ぁ |
3- | ぃ | ぅ | ぇ | ぉ | ゃ | ゅ | ょ | が | ぎ | ぐ | げ | ご | ざ | じ | ず | ぜ |
4- | ぞ | だ | ぢ | づ | で | ど | ば | び | ぶ | べ | ぼ | ぱ | ぴ | ぷ | ぺ | ぽ |
5- | っ | ア | イ | ウ | エ | オ | カ | キ | ク | ケ | コ | サ | シ | ス | セ | ソ |
6- | タ | チ | ツ | テ | ト | ナ | ニ | ヌ | ネ | ノ | ハ | ヒ | フ | ヘ | ホ | マ |
7- | ミ | ム | メ | モ | ヤ | ユ | ヨ | ラ | リ | ル | レ | ロ | ワ | ヲ | ン | ァ |
8- | ィ | ゥ | ェ | ォ | ャ | ュ | ョ | ガ | ギ | グ | ゲ | ゴ | ザ | ジ | ズ | ゼ |
9- | ゾ | ダ | ヂ | ヅ | デ | ド | バ | ビ | ブ | ベ | ボ | パ | ピ | プ | ペ | ポ |
A- | ッ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ! | ? | 。 | ー | ・ |
B- | ‥ | 『 | 』 | 「 | 」 | ♂ | ♀ | 円 | . | × | / | A | B | C | D | E |
C- | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U |
D- | V | W | X | Y | Z | a | b | c | d | e | f | g | h | i | j | k |
E- | l | m | n | o | p | q | r | s | t | u | v | w | x | y | z | |
F- | : | Ä | Ö | Ü | ä | ö | ü | ↑ | ↓ | ← | → | + | ␀ |
The set of quotation marks used depends on the region of Pokémon Colosseum or XD. In Japanese and American region games, Japanese or English quotation marks are always used, respectively. In PAL region games, it depends on the Pokémon's language of origin.
English | Spanish | Italian | German | French | |
---|---|---|---|---|---|
0xB1
|
“ | „ | « | ||
0xB2
|
” | “ | » |
English | Spanish | Italian | German | French | |
---|---|---|---|---|---|
“
|
0xB1 (left quote) | 0xB2 (right quote) | |||
”
|
0xB2 (right quote) | 0xB2 (right quote) | |||
„
|
0xB7 (invalid) | 0xB1 (left quote) | |||
«
|
0xB7 (invalid) | 0xB1 (left quote) | |||
»
|
0xB7 (invalid) | 0xB2 (right quote) |
Nonstandard characters
The following characters are displayed in a nonstandard manner.
- Introduced in Japanese versions of Colosseum
- U+2018
‘
LEFT SINGLE QUOTATION MARK is displayed as the dakuten mark (゛
) used on the text entry screen in certain fonts in Japanese games. - U+FF3E
^
FULLWIDTH CIRCUMFLEX ACCENT is displayed as the handakuten mark (゜
) used on the text entry screen in Japanese games. - U+25A1
□
WHITE SQUARE is displayed as the space symbol (
) used on the text entry screen.S - U+337C
㍼
SQUARE ERA NAME SYOUWA is displayed as the large "e+" in "カードe+" (Card e+). - U+337D
㍽
SQUARE ERA NAME TAISYOU is displayed as the large "e" in "カードeリーダー+" (Card e Reader+). - U+337E
㍾
SQUARE ERA NAME MEIZI is displayed as a fullwidth "é". - U+FF04
$
FULLWIDTH DOLLAR SIGN is displayed as the fullwidth Pokémon Dollar symbol ($
).
- Introduced in Western versions of Colosseum
- U+0024
$
DOLLAR SIGN is displayed as the halfwidth Pokémon Dollar symbol ($
). Displays as a regular dollar sign in Japanese versions of Colosseum. - U+03B1
α
GREEK SMALL LETTER ALPHA is displayed as the large "e+" in "カードe+" (Card e+) in certain fonts. - U+03B2
β
GREEK SMALL LETTER BETA is displayed as the large "e" in "e-Reader" in certain fonts. - U+03B3
γ
GREEK SMALL LETTER GAMMA is displayed as a superscript "er" (er
) in certain fonts. - U+2030
‰
PER MILLE SIGN is displayed as a halfwidth two-dot ellipsis (‥
). The fullwidth form is mapped to the standard Unicode codepoint for a two-dot ellipsis. - U+2031
‱
PER TEN THOUSAND SIGN is displayed as a speech bubble (🗨
) or as a space (
Control characters
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Full list of variables/functions |
- 0x0000 is a terminator, marking the ends of strings.
- 0xFFFF is an escape character for variables and functions. It is followed by a byte indicating the index of the function to call, and 0, 1, or 4 bytes as arguments. Some of these functions are described below.
- When followed by 0x00, it marks a line break.
- When followed by 0x02, it marks a prompt for the player to press a button to dismiss the dialogue box. No visible indicator is displayed.
- When followed by 0x03, it marks a prompt for the player to press a button to continue, which clears the dialogue box before printing the next line. An indicator is displayed at the end of the line.
- When followed by 0x04, it marks the start of the base text for furigana.
- When followed by 0x05, it marks the end of the base text and the start of the ruby text for furigana.
- When followed by 0x06, it marks the end of the ruby text for furigana.
- When followed by 0x08, it changes the text color to the RGBA color specified by the following four bytes, though the alpha component is ignored.
- When followed by 0x09, it marks a pause for a period of time specified by the following byte.
- When followed by 0x2B, it prints the player's name.
- When followed by 0x2C, it prints Rui's name.Colo
|
This data structure article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |