Index number
|
Method of Evolution
|
Used by
|
1
|
Level up with high friendship at any time
|
7 Evolutions
|
2
|
Level up with high friendship by day
|
1 Evolution
|
3
|
Level up with high friendship at night
|
1 Evolution
|
4
|
Level up with a minimum level and no additional requirements
|
134 Evolutions
|
5
|
Trade with no held item
|
4 Evolutions
|
6
|
Trade with a held item
|
8 Evolutions
|
7
|
Evolution stone
|
21 Evolutions
|
8
|
Level up with a minimum level and Attack > Defense
|
1 Evolution
|
9
|
Level up with a minimum level and Attack = Defense
|
1 Evolution
|
10
|
Level up with a minimum level and Attack < Defense
|
1 Evolution
|
11
|
Level up with a minimum level and the personality value-based equation result from 0 to 4
|
1 Evolution
|
12
|
Level up with a minimum level and the personality value-based equation result from 5 to 9
|
1 Evolution
|
13
|
Level up with a minimum level, causing another Pokémon to appear in the party
|
1 Evolution
|
14
|
Level up with a minimum level, appearing as a separate Pokémon in the party
|
1 Evolution
|
15
|
Level up with enough Beauty
|
1 Evolution
|