Game location
This Pokémon was unavailable prior to Generation IV.
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Base stats
Research is incomplete at this time.
Type effectiveness
Research is incomplete at this time.
Learnset
D/P Hybrids are capable of learning the following moves.
Moves in bold are damage moves to which STAB apply.
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| style=" background:#FFF" | 4
| style=" background:#FFF" | 4
| style="display:none; background:#FFF" | {{{5}}}
| style="display:none; background:#FFF" | {{{6}}}
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By TM/HM
Research is incomplete at this time.
Evolution
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Forms
There are 494 hybrid forms, one for each Pokémon and an additional one for index #000.
Trivia
- Any given hybrid's hexadecimal identifier is the same as the corresponding Pokémon's, but with an 8 at the beginning instead of a 0 (i.e. Bulbasaur is hex 0001, its hybrid is hex 8001)
- The only way to catch a hybrid on a cartridge version successfully would be to use an Action Replay code that would complete the Pokédex up to at least hex 81ED. However, such a code would be extremely long and could have adverse effects to the game's memory.
- It is possible To own one in a cartridge version using a fossil modifier code.
- Hybrids grow to the levels 1, 4, and 9 twice.
- Hybrids skip levels 22, 30, 35, 44, 51, 56, and 62.
- The hybrids' starting glitch move was and is the main obstacle for people studying glitches.
- At level 1, hybrids attempt to learn an alternating sequence of Double-Edge and a random move.
- At level 42, hybrids attempt to learn Signal Beam seven times.
- At level 64, hybrids attempt to learn the glitch move "-" ten times.
- Hybrids can learn several signature moves, such as Present, Heal Order, Chatter, and Heart Swap.
- Hybrids try to learn the placeholder move Struggle at level 59.
- Hex 8000 is the only hybrid of a glitch.
- Hybrids do not appear to have any programming purpose since the values they occupy are completely irrelevant to the game.