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Beldum (Pokémon)/Generation VI learnset
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Revision as of 07:26, 15 October 2018 by
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← Beldum
By
leveling up
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Take Down
Normal
Physical
090
90
085
85%
20
Tough
6
♥♥♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Beldum
Italic
indicates a move that gets STAB only when used by an evolution of Beldum
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon learns no moves by TM.
Bold
indicates a move that gets
STAB
when used by Beldum
Italic
indicates a move that gets STAB only when used by an evolution of Beldum
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Beldum in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Beldum in that game.
Bold
indicates a move that gets
STAB
when used by Beldum
Italic
indicates a move that gets STAB only when used by an evolution of Beldum
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Iron Defense
Steel
Status
—
—%
15
Tough
1
♥
0
X
Y
OR
AS
Iron Head
Steel
Physical
80
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Zen Headbutt
Psychic
Physical
80
90%
15
Clever
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Beldum can be tutored the move in that game
A colored abbreviation in a white box indicates that Beldum cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Beldum
Italic
indicates a move that gets STAB only when used by an evolution of Beldum
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
events
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Event
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Steven's Beldum
Hold Back
Normal
Physical
40
100%
40
Cool
4
♥♥♥♥
0
A superscript level indicates that Beldum can learn this move normally in Generation VI
Bold
indicates a move that gets
STAB
when used by Beldum
Italic
indicates a move that gets STAB only when used by an evolution of Beldum
Click on the generation numbers at the top to see moves from other generations