Beldum (Pokémon)/Generation VI learnset: Difference between revisions

m (→‎By [[transfer]] from another generation: Adding transfer move sources)
 
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====By [[Move Tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh/6|Beldum|Steel|Psychic|3|xy=n}}
{{learnlist/tutorh/6|Beldum|Steel|Psychic|3|xy=n}}
{{learnlist/tutor6|Iron Defense|Steel|Status|—|—|15|||no|yes|Tough|1|0}}
{{learnlist/tutor6|Iron Defense|Steel|Status|||15|||no|yes|Tough|1|0}}
{{learnlist/tutor6|Iron Head|Steel|Physical|80|100|15||'''|no|yes|Tough|4|0}}
{{learnlist/tutor6|Iron Head|Steel|Physical|80|100|15||'''|no|yes|Tough|4|0}}
{{learnlist/tutor6|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes|Clever|4|0}}
{{learnlist/tutor6|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes|Clever|4|0}}
{{learnlist/tutorf/6|Beldum|Steel|Psychic|3}}
{{learnlist/tutorf/6|Beldum|Steel|Psychic|3}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/6|Beldum|Steel|Psychic|3}}
{{learnlist/prevgen6|Beldum|3|Headbutt|Normal|Physical|70|100|15|||Tough|4|0|IV=yes<!--tutor-->}}
{{learnlist/prevgenf/6|Beldum|Steel|Psychic|3}}


====By {{pkmn2|event}}s====
====By {{pkmn2|event}}s====
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{{learnlist/eventf/6|Beldum|Steel|Psychic|3}}
{{learnlist/eventf/6|Beldum|Steel|Psychic|3}}


[[it:Beldum/Mosse apprese nella sesta generazione]]
[[fr:Terhal/Génération 6]]
[[it:Beldum/Mosse apprese in sesta generazione]]
[[zh:铁哑铃/第六世代招式表]]
[[zh:铁哑铃/第六世代招式表]]

Latest revision as of 21:38, 30 October 2020

← Beldum Beldum

By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Take Down Normal Physical 09090 08585% 20 Tough 6 ♥♥♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an evolution of Beldum
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by TM.
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an evolution of Beldum
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Beldum in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Beldum in that game.
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an evolution of Beldum
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Iron Defense Steel Status —% 15 Tough 1 0  
X Y OR AS Iron Head Steel Physical 80 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Beldum can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Beldum cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an evolution of Beldum
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an evolution of Beldum
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Steven's Beldum Hold Back Normal Physical 40 100% 40 Cool 4 ♥♥♥♥ 0  
  • A superscript level indicates that Beldum can learn this move normally in Generation VI
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an evolution of Beldum
  • Click on the generation numbers at the top to see moves from other generations