Happy Hour (move)

Revision as of 15:13, 23 January 2016 by Mikuri (talk | contribs)
Happy Hour
ハッピータイム Happy Time
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Your Party: Affects the user and all allies
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Happy Hour (Japanese: ハッピータイム Happy Time) is a non-damaging Normal-type event-exclusive move introduced in Generation VI.

Effect

Happy Hour doubles the amount of prize money earned at the end of battle. It stacks with the Amulet Coin or Luck Incense, such that the prize money will be quadrupled if both are used. It can be stacked with the Prize Money O-Powers. It does not stack with itself.

Description

Games Description
Using Happy Hour doubles the amount of prize money received after battle.


Learnset

By events

Generation VI

#   Pokémon Type Obtained with
0025   Pikachu
Electric Tohoku Pikachu
0129   Magikarp
Water Pokémon Center Hiroshima Magikarp
0225   Delibird
Ice Flying PGL Delibird
0686   Inkay
Dark Psychic Pokémon Center Tokyo Bay Inkay
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other languages

Language Title
  French Étrennes
  German Goldene Zeiten
  Italian Cuccagna
  Korean 해피타임 Happy Time
  Spanish Paga Extra


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.