Ion Deluge (move)

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Ion Deluge
プラズマシャワー Plasma Shower
Type  Electric
Category  Status
PP  25 (max. 40)
Power  —
Accuracy  —%
Priority  +1
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
All: Affects all Pokémon on the field
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Beautiful
Appeal  3 ♥♥♥
Jamming  0  
Temporally stops the crowd from growing excited.

Ion Deluge (Japanese: プラズマシャワー Plasma Shower) is a non-damaging Electric-type move introduced in Generation VI.

Effect

For the remainder of the current turn, all Normal-type moves used by any Pokémon on the field become Electric-type instead, including status moves. Moves with a charging turn will only change type if the user is affected by Ion Deluge on the turn the move does damage. Ion Deluge does not affect Conversion, which still takes into account a move's original type; therefore a Pokémon with a Normal-type move at the top of its move list (including Conversion itself) using Conversion will become Normal-type and not Electric-type even under the effect of Ion Deluge.

Ion Deluge does not affect Struggle.

If the move Flying Press used by a Pokémon with Normalize is affected by Ion Deluge, it deals Electric/Flying-type damage. If the move Freeze-Dry used by a Pokémon with Normalize is affected by Ion Deluge, its ability to hit Water-type Pokémon super effectively does not stack with its Electric typing (a Water-type Pokémon hit by the move will only take ×2 damage); in Inverse Battles, Freeze-Dry affected by Normalize and then Ion Deluge will hit Water-type Pokémon super effectively.

Description

Games Description
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
170   Chinchou Water Electric 47
171   Lanturn Water Electric 60
54
181   Ampharos Electric Electric 1
466   Electivire Electric Electric 1
523   Zebstrika Electric Electric 1, 58
604   Eelektross Electric Electric 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
417   Pachirisu Electric Electric   
587   Emolga Electric Flying   
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
  French DélugePlasmique
  German Plasmaschauer
  Italian Pioggiaplasma
  Korean 플라스마샤워 Plasma Shower
  Spanish Cortina Plasma


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.