Wonder Room (move)

Revision as of 16:03, 14 April 2011 by ISeeYou (talk | contribs)
Wonder Room
ワンダールーム Wonder Room
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  -7
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
All: Affects all Pokémon on the field
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Wonder Room (Japanese: ワンダールーム Wonder Room) is a non-damaging Template:Type2 move introduced in Generation V.

Effect

Wonder Room swaps the Defense and Special Defense of all Pokémon on the field for 5 turns.

Learnset

Generation V

By leveling up

#   Pokémon Type Level
0054   Psyduck
Water 57
0055   Golduck
Water 69
0338   Solrock
Rock Psychic 54
0577   Solosis
Psychic 48
0578   Duosion
Psychic 53
0579   Reuniclus
Psychic 59
0605   Elgyem
Psychic 56
0606   Beheeyem
Psychic 68
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0079 | style="background: #FFF; text-align: center;" |   | style="background: #FFF" | Slowpoke
| colspan="1" style="background:#2980EF; text-align: center;" | Water || style="background:#EF4179" align="center" colspan="1" rowspan="1" | Psychic | style="background: #FFF" | Psyduck, Golduck |- | style="background: #FFF; font-family:monospace,monospace" | 0200 | style="background: #FFF; text-align: center;" |   | style="background: #FFF" | Misdreavus
| colspan="2" style="background:#704170; text-align: center;" | Ghost | style="background: #FFF" | Solosis, Duosion, Reuniclus

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.
|} |}

Trivia

  • Wonder Room has the lowest priority of all moves, along with Trick Room and Magic Room.
    • Coincidentally, all of them contain the word "room".

In other languages

  • French: Zone Étrange
  • German: Wunderraum
  • Italian: Mirabilzona
  • Spanish: Zona Extraña


Variations of the move Trick Room
  Trick RoomMagic RoomWonder Room


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.