Electric Terrain (move)
Electric Terrain エレキフィールド Elec Field | ||||||||||||
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Range
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Availability
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Electric Terrain (Japanese: エレキフィールド Elec Field) is a non-damaging Electric-type move introduced in Generation VI.
Effect
Electric Terrain prevents any Pokémon on the ground from falling asleep for five turns.
If Electric Terrain is in effect, the move Nature Power becomes Thunderbolt.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | ||||||||
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VI | |||||||||||
082 | Magneton | Electric | Steel | 11 | |||||||
310 | Manectric | Electric | --, 70 | ||||||||
462 | Magnezone | Electric | Steel | 11 | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |