Thousand Waves (move): Difference between revisions

 
(31 intermediate revisions by 18 users not shown)
Line 1: Line 1:
{{MoveInfobox|
{{MoveInfobox
n=615|
|n=615
name=Thousand Waves |
|name=Thousand Waves
jname=サウザンウェーブ |
|jname=サウザンウェーブ
jtrans=Thousand Waves |
|jtrans=Thousand Wave
jtranslit=Sauzan Wēbu |
|jtranslit=Sauzan Wēbu
gameimage=Thousand Waves VIII.png |
|gameimage=Thousand Waves VIII.png
gameimage2=Thousand Waves VIII 2.png |
|gameimage2=Thousand Waves VIII 2.png
gameimagewidth=300 |
|gameimagewidth=300
type=Ground |
|type=Ground
damagecategory=Physical |
|damagecategory=Physical
basepp=10 |
|basepp=10
maxpp=16 |
|maxpp=16
power=90 |
|power=90
accuracy=100 |
|accuracy=100
gen=VI |
|gen=VI
category6=Tough |
|category6=Tough
appeal6=3 |
|appeal6=3
jam6=0 |
|jam6=0
cdesc6=Brings down the energy of any Pokémon that have already used a move this turn. |
|cdesc6=Brings down the energy of any Pokémon that have already used a move this turn.
touches=no |
|touches=no
protect=yes |
|protect=yes
magiccoat=no |
|magiccoat=no
snatch=no |
|snatch=no
mirrormove=yes |
|mirrormove=yes
kingsrock=yes |
|kingsrock=yes
flag7=no |
|flag7=no
flag8=no |
|flag8=no
sound=no |
|sound=no
target=adjacentfoes |
|target=adjacentfoes
footnotes=  
|footnotes=  
}}
}}


'''Thousand Waves''' (Japanese: '''サウザンウェーブ''' ''Thousand Waves'') is a damage-dealing {{type|Ground}} [[move]] introduced in [[Generation VI]]. It was not legitimately available until [[Generation VII]]. It is one of the [[signature move]]s of {{p|Zygarde}}.
'''Thousand Waves''' (Japanese: '''サウザンウェーブ''' ''Thousand Wave'') is a damage-dealing {{type|Ground}} [[move]] introduced in [[Generation VI]]. It was not legitimately available until [[Generation VII]]. It is one of the [[signature move]]s of {{p|Zygarde}}.


==Effect==
==Effect==
Thousand Waves inflicts damage and prevents foes from [[Escape|fleeing]] or [[Recall|switching out]] as long as the user remains in battle. {{type|Ghost}} Pokémon cannot be trapped by this move.
Thousand Waves inflicts damage and [[Escape prevention|prevents]] the target from [[Escape|fleeing]] or [[Recall|switching out]] as long as the user remains in battle. {{type|Ghost}} Pokémon cannot be trapped by this move.
 
If a Pokémon with {{a|Sheer Force}} uses Thousand Waves (via {{m|Mimic}}, or switching Abilities), it will not gain a damage bonus or have its secondary effect removed.
 
===Generation VIII===
====Pokémon Sword and Shield====
In Versions 1.0 to 1.2.1 of {{g|Sword and Shield}}, Thousand Waves could not be selected in a battle. Starting with Version 1.3.0, it is usable and functions the same as it did in the previous generation.
 
====Pokémon Brilliant Diamond and Shining Pearl====
Thousand Waves cannot be selected in a battle.
 
===Generation IX===
Thousand Waves cannot be selected in a battle.


==Description==
==Description==
{{movedesc|Ground}}
{{movedesc|Ground}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|The user attacks with a wave that crawls along the ground. Those hit can't flee from battle.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|The user attacks with a wave that crawls along the ground. Those hit can't flee from battle.}}
{{movedescentry|{{gameabbrev8|SwSh}}|The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.}}
{{movedescentry|{{gameabbrev7|PE}}<br>{{gameabbrev8|SwShLA}}<br>{{gameabbrev9|SV}}|The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 47: Line 59:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Ground|6}}
{{Movehead/Games|Ground|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}}
{{Moveentry/3|718|Zygarde|type=Dragon|type2=Ground|1|Undiscovered|Undiscovered|||1{{sup/8|SwSh}}|STAB='''}}
{{Moveentry/1|0718|Zygarde|type=Dragon|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|form=All forms|1|STAB='''}}
{{Movefoot|Ground|3}}
{{Movefoot|Ground|1}}


===Special move===
===Special move===
====[[Generation VII]]====
====[[Generation VII]]====
{{Movehead/Special|Ground}}
{{Movehead/Special|Ground}}
{{Moveentry/1|718|Zygarde|type=Dragon|type2=Ground|1|Undiscovered|Undiscovered|[[Zygarde Cube]]|STAB='''}}
{{Moveentry/1|0718|Zygarde|type=Dragon|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|[[Zygarde Cube]]|STAB='''}}
{{Movefoot|Ground|1}}
{{Movefoot|Ground|1}}
==In other games==
===[[Pokémon Masters EX]]===
{| class="roundy" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center; width:80%"
|- style="background: #{{ground color light}}"
! style="{{roundytl|5px}}" | Name
! {{color2|000|Damage category|Category}}
! <small>Cost in move-gauge slots</small>
! MP<br>(uses)
! Base {{color2|000|power}}
! Max {{color2|000|power}}
! {{color2|000|Accuracy}}
! Target
! Effect tag
! Description
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
|- style="background:#fff"
|style="{{roundybl|5px}}"|Thousand Waves
{{statustable|Physical}}
|4
|—
|148
|160
|100%
|All opponents
|—
|Applies the Restrain effect to the target.
|style="{{roundybr|5px}}"|{{sync|Serena|Zygarde|sygna=y}}
|}
Notes:
* Status changes caused by this move apply to each target hit.


==In the manga==
==In the manga==
Line 61: Line 104:
{{movemanga|type=ground|exp=yes|gen=The user manipulates the ground to prevent an opponent from escaping.|image1=Zygarde Thousand Waves Adventures 1.png|image1p=Manipulating rubble|image2=Zygarde Thousand Waves Adventures 2.png|image2p=Getting trapped}}
{{movemanga|type=ground|exp=yes|gen=The user manipulates the ground to prevent an opponent from escaping.|image1=Zygarde Thousand Waves Adventures 1.png|image1p=Manipulating rubble|image2=Zygarde Thousand Waves Adventures 2.png|image2p=Getting trapped}}
{{movep|type=ground|ms=718C|pkmn=Zygarde|method=Zygarde Complete Forme causes the ground underneath an opponent to explode. It then manipulates the rubble to swirl around the opponent, causing them to get stuck and be unable to move.}}
{{movep|type=ground|ms=718C|pkmn=Zygarde|method=Zygarde Complete Forme causes the ground underneath an opponent to explode. It then manipulates the rubble to swirl around the opponent, causing them to get stuck and be unable to move.}}
{{movebtmManga|type=ground|user=Zygarde (Adventures)|startcode=PASM35|startname=PASM35|notes=Debut}}
{{movebtmManga|type=ground|user=Zygarde (Adventures)|startcode=PASM35|startname=Transcend!! Ultra Necrozma!|notes=Debut}}


==In other generations==
==In other generations==
===Core series games===
{{Movegen|
{{Movegen|
type=Ground|
type=Ground|
Line 70: Line 114:
genVII=Thousand Waves VII|
genVII=Thousand Waves VII|
genVII2=Thousand Waves VII 2|
genVII2=Thousand Waves VII 2|
}}
===Spin-off series games===
{{Movegen
|type=Ground
|Masters=Thousand Waves Masters
}}
}}


Line 79: Line 129:
|de=Tausend Wellen
|de=Tausend Wellen
|it=Mille Onde
|it=Mille Onde
|ko=사우전드웨이브 ''Thousand Waves''
|ko=사우전드웨이브 {{tt|''Saujeondeuweibeu''|Thousand Waves}}
|ru=Тысячи Волн ''Tysyachi Voln''
|ru=Тысячи Волн ''Tysyachi Voln''
|es=Mil Temblores
|es=Mil Temblores
|vi=Ngàn Sóng Đất Cuộn
}}
}}
{{-}}
{{-}}

Latest revision as of 16:46, 21 May 2024

Thousand Waves
サウザンウェーブ Thousand Wave
Thousand Waves VIII.png
Thousand Waves VIII 2.png
Type  Ground
Category  Physical
PP  10 (max. 16)
Power  90
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Many Others: Affects all adjacent opponents, but not allies
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Brings down the energy of any Pokémon that have already used a move this turn.

Thousand Waves (Japanese: サウザンウェーブ Thousand Wave) is a damage-dealing Ground-type move introduced in Generation VI. It was not legitimately available until Generation VII. It is one of the signature moves of Zygarde.

Effect

Thousand Waves inflicts damage and prevents the target from fleeing or switching out as long as the user remains in battle. Ghost-type Pokémon cannot be trapped by this move.

If a Pokémon with Sheer Force uses Thousand Waves (via Mimic, or switching Abilities), it will not gain a damage bonus or have its secondary effect removed.

Generation VIII

Pokémon Sword and Shield

In Versions 1.0 to 1.2.1 of Pokémon Sword and Shield, Thousand Waves could not be selected in a battle. Starting with Version 1.3.0, it is usable and functions the same as it did in the previous generation.

Pokémon Brilliant Diamond and Shining Pearl

Thousand Waves cannot be selected in a battle.

Generation IX

Thousand Waves cannot be selected in a battle.

Description

Games Description
XYORAS
SMUSUM
The user attacks with a wave that crawls along the ground. Those hit can't flee from battle.
PE
SwShLA
SV
The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
BDSP This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0718  
Zygarde
All forms
 
 
No Eggs Discovered No Eggs Discovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation VII

# Pokémon Types Egg Groups Obtained with
0718    
 
No Eggs Discovered No Eggs Discovered Zygarde Cube
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Masters EX

Name Category Cost in move-gauge slots MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pair(s)
Thousand Waves Physical 4 148 160 100% All opponents Applies the Restrain effect to the target. Sygna Suit Serena & Zygarde

Notes:

  • Status changes caused by this move apply to each target hit.

In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 千波激盪 Chīnbō Gīkdohng
Mandarin 千波激盪 / 千波激荡 Qiānbō Jīdàng
  French Myria-Vagues
  German Tausend Wellen
  Italian Mille Onde
  Korean 사우전드웨이브 Saujeondeuweibeu
  Russian Тысячи Волн Tysyachi Voln
  Spanish Mil Temblores
  Vietnamese Ngàn Sóng Đất Cuộn


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.