MetaByss (TCG): Difference between revisions

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|image2=GorebyssEXHiddenLegends18.jpg
|image2=GorebyssEXHiddenLegends18.jpg
|caption={{TCG ID|EX Hidden Legends|Metagross|11}} and {{TCG ID|EX Hidden Legends|Gorebyss|18}}
|caption={{TCG ID|EX Hidden Legends|Metagross|11}} and {{TCG ID|EX Hidden Legends|Gorebyss|18}}
|cards={{TCG ID|EX Hidden Legends|Metagross|11}}, {{TCG ID|EX Hidden Legends|Gorebyss|18}}, and {{TCG|Double Rainbow Energy}}
|cards={{TCG ID|EX Hidden Legends|Metagross|11}}, {{TCG ID|EX Hidden Legends|Gorebyss|18}}, [[Metal Energy (Neo Genesis 19)|Special Metal Energy]], and {{TCG|Double Rainbow Energy}}
|types={{e|Water}}{{e|Psychic}}{{e|Metal}}{{e|Colorless}}
|types={{e|Water}}{{e|Psychic}}{{e|Metal}}{{e|Colorless}}
|era=2004
|era=2004
}}
}}
'''MetaByss'' was a [[Pokémon Trading Card Game]] {{TCG|deck archetype}} that saw success toward the end of the 2003-2004 season, after the release of {{TCG|EX Hidden Legends}} in June 2004.  Its name is a blend of {{TCG ID|EX Hidden Legends|MetaGross|11}} and {{TCG ID|EX Hidden Legends|Gorebyss|18}}, the deck's two main attackers.  MetaByss was one of several popular deck archetypes of the era to include Gorebyss, the others being {{TCG|CroByss}}; {{TCG|Jumpluff/Gorebyss}}; and a number of decks focusing on {{TCG|Stage 1 Pokémon|Stage 1}} attackers.  <!--If you have information about MetaByss' tournament performance, please include it here!-->
'''MetaByss''' was a [[Pokémon Trading Card Game]] {{TCG|deck archetype}} that saw success toward the end of the 2003-2004 season, after the release of {{TCG|EX Hidden Legends}} in June 2004.  Its name is a blend of {{TCG ID|EX Hidden Legends|Metagross|11}} and {{TCG ID|EX Hidden Legends|Gorebyss|18}}, the deck's two main attackers.  MetaByss was one of several popular deck archetypes of the era to include Gorebyss, the others being {{TCG|CroByss}}; {{TCG|Jumpluff/Gorebyss}}; and a number of decks focusing on {{TCG|Stage 1 Pokémon|Stage 1}} attackers.  <!--If you have information about MetaByss' tournament performance, please include it here!-->


==Strategy==
==Strategy==
The prime reason {{TCG ID|EX Hidden Legends|Metagross|11}} and {{TCG ID|EX Hidden Legends|Gorebyss|18}} were used in tandem was not for any inherent synergy in their effects, but in their {{TCG|Type|typing}}.  Together, they covered each other's {{TCG|Weakness|weaknesses}} and were able to take advantage of the weaknesses of many other attackers of the era. Furthermore, each were capable of abusing {{TCG|Double Rainbow Energy}} to attack faster. As a dual {{TCG|Psychic}}/{{TCG|Metal|Metal-type}}, Metagross attacked for increased damage against popular Pokémon such as {{TCG ID|EX Hidden Legends|Walrein|15}}, {{TCG ID|EX Sandstorm|Gardevoir ex|96}}, and {{TCG ID|EX Hidden Legends|Crobat|3}} (a frequent fixture in other Gorebyss decks). Metagross was weak to {{TCG|Fire}}, which was problematic due to the prevalence of {{TCG ID|EX Ruby and Sapphire|Blaziken|3}} and {{TCG ID|EX Team Magma vs Team Aqua|Blaziken ex|89}} in the metagame, so Gorebyss served to counter Fire-types.
The prime reason {{TCG ID|EX Hidden Legends|Metagross|11}} and {{TCG ID|EX Hidden Legends|Gorebyss|18}} were used in tandem was not for any inherent synergy in their effects, but in their {{TCG|Type|typing}}.  Together, they covered each other's {{TCG|Weakness|Weaknesses}} and were able to take advantage of the Weaknesses of many other attackers of the era. Furthermore, each were capable of abusing {{TCG|Double Rainbow Energy}} to attack faster. As a dual {{TCG|Psychic}}/{{TCG|Metal|Metal-type}}, Metagross attacked for increased damage against popular Pokémon such as {{TCG ID|EX Hidden Legends|Walrein|15}}, {{TCG ID|EX Sandstorm|Gardevoir ex|96}}, and {{TCG ID|EX Hidden Legends|Crobat|3}} (a frequent fixture in other Gorebyss decks). Metagross was weak to {{TCG|Fire}}, which was problematic due to the prevalence of {{TCG ID|EX Ruby & Sapphire|Blaziken|3}} and {{TCG ID|EX Team Magma vs Team Aqua|Blaziken ex|89}} in the metagame (although the latter was also weak to Metagross itself), so Gorebyss served to counter Fire-types.


Although the primary goal of the deck was simple (attack as soon and as often as possible with either Metagross or Gorebyss, depending on the matchup), there was no clear-cut path on how to optimally accomplish this. A particular area of contention involved which {{TCG|Beldum}} to use. There were three options: [[Beldum (EX Hidden Legends 28)]], [[Beldum (EX Hidden Legends 29)]], and [[Beldum (EX Hidden Legends 54)]]. The first had a {{TCG|Poké-BODY}}, ''Levitate'', that granted it free retreat if it had any {{TCG|Energy card|Energy}} attached. This was useful both in tandem with a starter Pokémon such as {{TCG ID|EX Sandstorm|Dunsparce|4}} or {{TCG ID|EX Hidden Legends|Jirachi|8}}, as it provides a way to easily retreat Beldum and attack with a preferable Pokémon instead. ''Levitate'' was particularly useful given Metagross's ''Metal Juncture'' {{TCG|Poké-POWER}}, which could be used to move {{TCG|Metal Energy}} used to retreat off of Beldum and onto an attacking Metagross later in the game.  The second Beldum, numbered 29, had a Poké-POWER called ''Magnetic Call'' that allowed the user to flip a coin once during his or her turn, and (upon a successful flip) search his or her deck for another Beldum and place it onto the Bench. The third Beldum, numbered 54, had a ''Call For Family'' attack for a cost of {{e|Colorless}}, which
Although the primary goal of the deck was simple (attack as soon and as often as possible with either Metagross or Gorebyss, depending on the matchup), there was no clear-cut path on how to optimally accomplish this. A particular area of contention involved which {{TCG|Beldum}} to use. There were three options: [[Beldum (EX Hidden Legends 28)]], [[Beldum (EX Hidden Legends 29)]], and [[Beldum (EX Hidden Legends 54)]]. The first had a {{TCG|Poké-BODY}}, ''Levitate'', that granted it free retreat if it had any {{TCG|Energy card|Energy}} attached. This was useful both in tandem with a starting Pokémon such as {{TCG ID|EX Sandstorm|Dunsparce|60}} or {{TCG ID|EX Hidden Legends|Jirachi|8}}, as it provides a way to easily retreat Beldum and attack with a preferable Pokémon instead. ''Levitate'' was particularly useful given Metagross's ''Metal Juncture'' {{TCG|Poké-POWER}}, which could be used to move {{TCG ID|Neo Genesis|Metal Energy|19}} used to retreat off of Beldum and onto an attacking Metagross later in the game.  The second Beldum, numbered 29, had a Poké-POWER called ''Magnetic Call'' that allowed the user to flip a coin once during their turn, and (upon a successful flip) search their deck for another Beldum and place it onto the Bench. The third Beldum, numbered 54, had a ''Call for Family'' attack for a cost of {{e|Colorless}}, which searched the deck for one {{TCG|Basic Pokémon}} and placed it onto the user's Bench. Unlike the other two Beldum, which were {{TCG|Metal|Metal-type}}, this Beldum was {{TCG|Psychic|Psychic-type}} and thus not weak to Fire, giving it greater staying power against Blaziken-based decks.
 
MetaByss lists also often differed in their choice of starting Pokémon. Like most decks of the era, MetaByss often relied on Dunsparce's ''Strike and Run'' attack to set up, but a more aggressive player may have felt that Dunsparce was redundant when included in a deck already running either the ''Magnetic Call'' or ''Call for Family'' Beldum and opted to run {{TCG ID|EX Hidden Legends|Jirachi|8}} instead. The list below runs both, making it less consistent but more versatile.


==Key cards==
==Key cards==
[[File:DesertShamanSkyridge123.jpg|thumb|right|200px|{{TCG|Desert Shaman}}]]
[[File:DunsparceEXSandstorm60.jpg|thumb|right|200px|{{TCG ID|EX Sandstorm|Dunsparce|60}}]]
* '''{{TCG ID|EX Hidden Legends|Metagross|11}}''' - Crobat was one of the deck's two primary attackers, capable of attacking for only one or two Energy.
* '''{{TCG ID|EX Hidden Legends|Metagross|11}}''' - Metagross was one of the deck's two main attackers. Pending favorable coin flips, it was capable of doing large amounts of damage with its ''Squared Attack'', as well as abusing the effects of both [[Metal Energy (Neo Genesis 19)|Special Metal Energy]] and {{TCG|Double Rainbow Energy}}.
* '''{{TCG ID|EX Hidden Legends|Gorebyss|18}}''' - Gorebyss served as the deck's other primary attacker, and served as a hard counter to {{TCG ID|EX Team Magma vs Team Aqua|Blaziken ex|89}}.
* '''{{TCG ID|EX Hidden Legends|Gorebyss|18}}''' - Gorebyss, the deck's other primary attacker, served as a hard counter to {{TCG ID|EX Ruby & Sapphire|Blaziken|3}} and {{TCG ID|EX Team Magma vs Team Aqua|Blaziken ex|89}}.
* '''{{TCG ID|EX Sandstorm|Dunsparce|60}}''' - Dunsparce was the deck's ideal starter Pokémon. With its ''Strike and Run'' attack, Dunsparce could instantly give the player a strong setup; most decks of the time relied on Dunsparce early in the game.
* '''{{TCG ID|EX Sandstorm|Dunsparce|60}}''' - Dunsparce was the deck's ideal starting Pokémon. With its ''Strike and Run'' attack, Dunsparce could instantly give the player a strong setup; most decks of the time relied on Dunsparce early in the game.
* '''{{TCG|Desert Shaman}}''' - Desert Shaman provided a means for CroByss to downsize the opponent's hand, which was particularly effective in combination with either of Crobat's attacks. Because CroByss was a quick deck that often set up before its opponent, a Desert Shaman early in the game was typically much more disastrous for an opponent than for the Crobyss player.
* '''[[Metal Energy (Neo Genesis 19)|Special Metal Energy]]''' - Special Metal Energy reduced 10 damage done by attacks to the {{TCG|Metal|Metal-type}} Pokémon it was attached to. Thus, a Metagross with one or more Metal Energy attached was difficult for many decks to Knock Out in one or even two attacks.
* '''{{TCG|Double Rainbow Energy}}''' - Double Rainbow Energy provided a way to power up either Crobat's ''Triple Poison'' or Gorebyss's ''Mystic Water'' in only one turn.
* '''{{TCG|Double Rainbow Energy}}''' - Double Rainbow Energy provided a way to power up either Metagross's ''Metal Juncture'' or Gorebyss's ''Mystic Water'' in fewer turns than usual.


==Typical decklist==
==Typical decklist==
{{DeckArchetype}}
{{DeckArchetype|an {{TCG|Expedition}} through {{TCG|EX Hidden Legends}}}}
{{decklist/header}}
{{decklist/header}}
{{decklist/entry|4|{{TCG ID|EX Hidden Legends|Crobat|3}}|Grass||Rare Holo}}
{{decklist/entry|4|{{TCG ID|EX Hidden Legends|Metagross|11}}|Psychic|Metal|Rare Holo}}
{{decklist/entry|3|{{TCG ID|EX Hidden Legends|Golbat|36}}|Grass||Uncommon}}
{{decklist/entry|2|{{TCG ID|EX Hidden Legends|Metang|44}}|Metal||Uncommon}}
{{decklist/entry|4|{{TCG ID|EX Hidden Legends|Zubat|83}}|Grass||Common}}
{{decklist/entry|3|{{TCG ID|EX Hidden Legends|Beldum|54}}|Psychic||Common}}
{{decklist/entry|1|{{TCG ID|EX Hidden Legends|Beldum|29}}|Metal||Uncommon}}
{{decklist/entry|3|{{TCG ID|EX Hidden Legends|Gorebyss|18}}|Water||Rare}}
{{decklist/entry|3|{{TCG ID|EX Hidden Legends|Gorebyss|18}}|Water||Rare}}
{{decklist/entry|3|{{TCG ID|EX Hidden Legends|Clamperl|58}}|Water||Common}}
{{decklist/entry|3|{{TCG ID|EX Hidden Legends|Clamperl|58}}|Water||Common}}
{{decklist/entry|4|{{TCG ID|EX Sandstorm|Dunsparce|60}}|Colorless||Uncommon}}
{{decklist/entry|3|{{TCG ID|EX Sandstorm|Dunsparce|60}}|Colorless||Uncommon}}
{{decklist/entry|4|{{TCG|Desert Shaman}}|Supporter||Uncommon}}
{{decklist/entry|1|{{TCG ID|EX Hidden Legends|Jirachi|8}}|Psychic|Metal|Rare Holo}}
{{decklist/entry|4|{{TCG|Steven's Advice}}|Supporter||Uncommon}}
{{decklist/entry|4|{{TCG|Steven's Advice}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Copycat}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Copycat}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Pokémon Reversal}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG|Professor Birch}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Fast Ball}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Professor Elm's Training Method}}|Supporter||Uncommon}}
{{decklist/entry|2|{{TCG|Rare Candy}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG|Rare Candy}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG|Warp Point}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Pokémon Reversal}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG|Desert Ruins}}|Stadium||Uncommon}}
{{decklist/entry|2|{{TCG|Warp Point}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Switch}}|Trainer||Uncommon}}
{{decklist/entry|1|[[Ancient Technical Machine Rock (EX Hidden Legends 85)|Ancient Technical Machine [Rock]]]|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Desert Ruins}}|Stadium||Uncommon}}
{{decklist/entry|4|{{TCG|Double Rainbow Energy}}|Energy|Rainbow|Rare}}
{{decklist/entry|4|{{TCG|Double Rainbow Energy}}|Energy|Rainbow|Rare}}
{{decklist/entry|4|{{TCG|Rainbow Energy}}|Energy|Rainbow|Rare}}
{{decklist/entry|4|{{TCG|Rainbow Energy}}|Energy|Rainbow|Rare}}
{{decklist/entry|4|[[Metal Energy (Neo Genesis 19)|Special Metal Energy]]|Energy|Metal|Rare Holo}}
{{decklist/entry|4|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/entry|4|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/entry|2|{{TCG|Grass Energy}}|Energy|Grass|None}}
{{decklist/entry|2|{{TCG|Water Energy}}|Energy|Water|None}}
{{decklist/footer}}
{{decklist/footer}}


==Possible tech cards==
==Possible tech cards==
[[File:DittoSkyridge51.jpg|thumb|left|200px|{{TCG ID|Skyridge|Ditto|51}}]]
[[File:MetagrossexEXHiddenLegends95.jpg|thumb|left|200px|{{TCG ID|EX Hidden Legends|Metagross ex|95}}]]
''The following cards are often used in CroByss in place of certain cards included in the above list.''
''The following cards were often used in MetaByss in place of certain cards included in the above list.''
* '''{{TCG ID|EX Hidden Legends|Jirachi|8}}''' - Because CroByss relied so heavily on [[Evolution#In the TCG|Evolutions]], Jirachi could serve as a viable alternative or partner to {{TCG ID|EX Sandstorm|Dunsparce|60}}.
* '''{{TCG ID|EX Hidden Legends|Metagross ex|95}}''' - While Metagross ex was incapable of hitting {{TCG|Psychic}}-weak Pokémon like its non-ex counterpart, and gave up two [[Appendix:Glossary (TCG)#Prize Card|Prize Cards]] when Knocked Out, some MetaByss players chose to include it as a way to deal surefire damage without the coin flips the non-ex Metagross required to attack.
* '''{{TCG ID|EX Hidden Legends|Igglybuff|37}}''' - Igglybuff served a similar purpose, but with the option of retrieving an {{TCG|Energy card}}.  Given CroByss's reliance on a variety of different Energy types, this could prove useful.
* '''{{TCG|Magnetic Storm}}''' - Although Psychic-type Resistances were uncommon at the time, a MetaByss player playing in an unusual metagame may have wished to include one or two copies of Magnetic Storm.
* '''{{TCG ID|Skyridge|Ditto|51}}''' - Ditto served a number of purposes. Its ''Prismatic Body'' {{TCG|Poké-BODY}} allowed Water Energy and Grass Energy to count as Psychic Energy when applied to the damage output of Gorebyss's ''Mystic Water'' attack.  Ditto also served as a powerful attacker in some matchups, hitting {{TCG ID|EX Dragon|Rayquaza ex|97}} (one of the most popular attackers of the era) for Weakness and being able to effectively copy the attack of opposing Gorebyss.
* '''{{TCG|Ancient Tomb}}''' - Ancient Tomb, which negated the Weaknesses of each Pokémon in play, may seem counterintuitive given MetaByss' focus on taking advantage of opposing Weaknesses.  However, it was useful against the {{TCG|Aqua archetype}}, which saw occasional play, and made it safer to use {{TCG ID|EX Hidden Legends|Metagross|11}} as an attacker in a pinch against {{TCG|Fire|Fire-type}} decks.
* '''{{TCG|Ancient Tomb}}''' - In areas where the metagame included many {{TCG|Lightning|Lightning-type}} and/or {{TCG|Psychic|Psychic-type}} Pokémon, a CroByss player may want to include Ancient Tomb to negate the weaknesses of Gorebyss and Crobat, respectively.
* '''{{TCG|Wally's Training}}''' - Wally's Training was favored by some as a search {{TCG|Supporter}} over (or in conjunction with) {{TCG|Professor Elm's Training Method}}.  They served effectively the same purpose.
* '''[[Ancient Technical Machine (EX Hidden Legends 85)|Ancient Technical Machine [Rock]]]''' - Ancient Technical Machine [Rock] was useful against {{TCG|Evolution card|Evolution}}-based decks, particularly those that relied heavily on {{TCG|Rare Candy}}.
* '''{{TCG|Mr. Briney's Compassion}}''' - For many decks, a Metagross with one or more [[Metal Energy (Neo Genesis 19)|Special Metal Energy]] attached could prove difficult to Knock Out in one or even two attacks.  Mr. Briney's Compassion allowed the MetaByss player to pick up a damaged Metagross, both preventing the opponent from taking a Prize card and preserving the Special Metal Energy.
* '''{{TCG|Professor Oak's Research}}''' - Some players preferred utilizing Professor Oak's Research over Copycat and/or Professor Birch.
* '''{{TCG|Pokémon Retriever}}''' - Pokémon Retriever served as a means to recover attackers from the discard, and was a staple in most decks after its release in {{TCG|EX Team Rocket Returns}}.
* '''{{TCG|Celio's Network}}''' - Upon its release in {{TCG|EX FireRed & LeafGreen}}, Celio's Network replaced Professor Elm's Training Method and/or Wally's Training in most decks based around non-ex Pokémon.


==See also==
==See also==
* [[2004 World Championships (TCG)]]
* [[2004 World Championships (TCG)]]
<br>
{{2004 deck archetypes}}


{{-}}
{{-}}

Latest revision as of 18:40, 11 March 2024

MetaByss
MetagrossEXHiddenLegends11.jpg
GorebyssEXHiddenLegends18.jpg
Metagross and Gorebyss
Types used WaterPsychicMetalColorless
Major cards Metagross, Gorebyss, Special Metal Energy, and Double Rainbow Energy
Era 2004

MetaByss was a Pokémon Trading Card Game deck archetype that saw success toward the end of the 2003-2004 season, after the release of EX Hidden Legends in June 2004. Its name is a blend of Metagross and Gorebyss, the deck's two main attackers. MetaByss was one of several popular deck archetypes of the era to include Gorebyss, the others being CroByss; Jumpluff/Gorebyss; and a number of decks focusing on Stage 1 attackers.

Strategy

The prime reason Metagross and Gorebyss were used in tandem was not for any inherent synergy in their effects, but in their typing. Together, they covered each other's Weaknesses and were able to take advantage of the Weaknesses of many other attackers of the era. Furthermore, each were capable of abusing Double Rainbow Energy to attack faster. As a dual Psychic/Metal-type, Metagross attacked for increased damage against popular Pokémon such as Walrein, Gardevoir ex, and Crobat (a frequent fixture in other Gorebyss decks). Metagross was weak to Fire, which was problematic due to the prevalence of Blaziken and Blaziken ex in the metagame (although the latter was also weak to Metagross itself), so Gorebyss served to counter Fire-types.

Although the primary goal of the deck was simple (attack as soon and as often as possible with either Metagross or Gorebyss, depending on the matchup), there was no clear-cut path on how to optimally accomplish this. A particular area of contention involved which Beldum to use. There were three options: Beldum (EX Hidden Legends 28), Beldum (EX Hidden Legends 29), and Beldum (EX Hidden Legends 54). The first had a Poké-BODY, Levitate, that granted it free retreat if it had any Energy attached. This was useful both in tandem with a starting Pokémon such as Dunsparce or Jirachi, as it provides a way to easily retreat Beldum and attack with a preferable Pokémon instead. Levitate was particularly useful given Metagross's Metal Juncture Poké-POWER, which could be used to move Metal Energy used to retreat off of Beldum and onto an attacking Metagross later in the game. The second Beldum, numbered 29, had a Poké-POWER called Magnetic Call that allowed the user to flip a coin once during their turn, and (upon a successful flip) search their deck for another Beldum and place it onto the Bench. The third Beldum, numbered 54, had a Call for Family attack for a cost of  , which searched the deck for one Basic Pokémon and placed it onto the user's Bench. Unlike the other two Beldum, which were Metal-type, this Beldum was Psychic-type and thus not weak to Fire, giving it greater staying power against Blaziken-based decks.

MetaByss lists also often differed in their choice of starting Pokémon. Like most decks of the era, MetaByss often relied on Dunsparce's Strike and Run attack to set up, but a more aggressive player may have felt that Dunsparce was redundant when included in a deck already running either the Magnetic Call or Call for Family Beldum and opted to run Jirachi instead. The list below runs both, making it less consistent but more versatile.

Key cards

  • Metagross - Metagross was one of the deck's two main attackers. Pending favorable coin flips, it was capable of doing large amounts of damage with its Squared Attack, as well as abusing the effects of both Special Metal Energy and Double Rainbow Energy.
  • Gorebyss - Gorebyss, the deck's other primary attacker, served as a hard counter to Blaziken and Blaziken ex.
  • Dunsparce - Dunsparce was the deck's ideal starting Pokémon. With its Strike and Run attack, Dunsparce could instantly give the player a strong setup; most decks of the time relied on Dunsparce early in the game.
  • Special Metal Energy - Special Metal Energy reduced 10 damage done by attacks to the Metal-type Pokémon it was attached to. Thus, a Metagross with one or more Metal Energy attached was difficult for many decks to Knock Out in one or even two attacks.
  • Double Rainbow Energy - Double Rainbow Energy provided a way to power up either Metagross's Metal Juncture or Gorebyss's Mystic Water in fewer turns than usual.

Typical decklist

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version. The list shown assumes an Expedition through EX Hidden Legends format. Potential later additions may be listed in the Possible tech cards section.

Quantity Card Type Rarity
Metagross     
Metang    
Beldum    
Beldum    
Gorebyss    
Clamperl    
Dunsparce    
Jirachi     
Steven's Advice Su  
Copycat Su  
Professor Birch Su  
Professor Elm's Training Method Su  
Rare Candy T  
Pokémon Reversal T  
Warp Point T  
Switch T  
Ancient Technical Machine [Rock] T  
Desert Ruins St  
Double Rainbow Energy   E  
Rainbow Energy   E  
Special Metal Energy   E  
Psychic Energy   E


Possible tech cards

The following cards were often used in MetaByss in place of certain cards included in the above list.

  • Metagross ex - While Metagross ex was incapable of hitting Psychic-weak Pokémon like its non-ex counterpart, and gave up two Prize Cards when Knocked Out, some MetaByss players chose to include it as a way to deal surefire damage without the coin flips the non-ex Metagross required to attack.
  • Magnetic Storm - Although Psychic-type Resistances were uncommon at the time, a MetaByss player playing in an unusual metagame may have wished to include one or two copies of Magnetic Storm.
  • Ancient Tomb - Ancient Tomb, which negated the Weaknesses of each Pokémon in play, may seem counterintuitive given MetaByss' focus on taking advantage of opposing Weaknesses. However, it was useful against the Aqua archetype, which saw occasional play, and made it safer to use Metagross as an attacker in a pinch against Fire-type decks.
  • Wally's Training - Wally's Training was favored by some as a search Supporter over (or in conjunction with) Professor Elm's Training Method. They served effectively the same purpose.
  • Mr. Briney's Compassion - For many decks, a Metagross with one or more Special Metal Energy attached could prove difficult to Knock Out in one or even two attacks. Mr. Briney's Compassion allowed the MetaByss player to pick up a damaged Metagross, both preventing the opponent from taking a Prize card and preserving the Special Metal Energy.
  • Professor Oak's Research - Some players preferred utilizing Professor Oak's Research over Copycat and/or Professor Birch.
  • Pokémon Retriever - Pokémon Retriever served as a means to recover attackers from the discard, and was a staple in most decks after its release in EX Team Rocket Returns.
  • Celio's Network - Upon its release in EX FireRed & LeafGreen, Celio's Network replaced Professor Elm's Training Method and/or Wally's Training in most decks based around non-ex Pokémon.

See also


Printed 2004 World Championships decks
Blaziken TechMagma SpiritRocky BeachTeam Rushdown
Other miscellaneous 2004 archetypes
RAMBOGardevoir/Magneton/DelcattySwampert/SuicuneShiftry/Delcatty/FurretCroByssMetaByss
Walrein/MiloticTeam MagmaTeam AquaWailord/FossilsSceptile/MukJumpluff/GorebyssExploud ex



  This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.