Fairy Lock (move): Difference between revisions
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jtrans=Fairy Lock | | jtrans=Fairy Lock | | ||
jtranslit=Fearī Rokku | | jtranslit=Fearī Rokku | | ||
gameimage=Fairy Lock | gameimage=Fairy Lock IX.png | | ||
gameimage2=Fairy Lock | gameimage2=Fairy Lock IX 2.png | | ||
gameimagewidth=300 | | gameimagewidth=300 | | ||
type=Fairy | | type=Fairy | | ||
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==Effect== | ==Effect== | ||
Fairy Lock prevents all Pokémon (except {{ | Fairy Lock [[Escape prevention|prevents]] all Pokémon (except {{t|Ghost}} types) on the field from [[Recall|switching out]] or [[Escape|fleeing]] during their next turn. | ||
Fairy Lock does not prevent the effects of moves or items that force the target to switch, such as {{m|Dragon Tail}}, {{m|Whirlwind}}, [[Eject Button]], or [[Red Card]]. If a Pokémon that's on the field when Fairy Lock is used goes on to faint later in the same turn, the Pokémon that replaces it will still be unable to switch out in the following turn. | Fairy Lock does not prevent the effects of moves or items that force the target to switch, such as {{m|Dragon Tail}}, {{m|Whirlwind}}, [[Eject Button]], or [[Red Card]]. If a Pokémon that's on the field when Fairy Lock is used goes on to faint later in the same turn, the Pokémon that replaces it will still be unable to switch out in the following turn. | ||
If powered up by a [[Fairium Z]] into Z-Fairy Lock, the user's {{stat|Defense}} stat rises by one stage. | If powered up by a [[Fairium Z]] into Z-Fairy Lock, the user's {{stat|Defense}} stat rises by one stage. | ||
===Generation VIII=== | |||
====Pokémon Brilliant Diamond and Shining Pearl==== | |||
Fairy Lock cannot be selected in a battle. | |||
===Other effects=== | ===Other effects=== | ||
In version 1.1.0 of [[Pokémon Sword and Shield]] only, using Fairy Lock while animations were enabled caused the | In version 1.1.0 of [[Pokémon Sword and Shield]] only, using Fairy Lock while animations were enabled caused the [[Game freeze|game to crash]]. In multiplayer battles, where animations are mandatory, both players' consoles crashed. This bug did not occur in earlier versions and was fixed in version 1.1.1. | ||
==Description== | ==Description== | ||
{{movedesc|Fairy}} | {{movedesc|Fairy}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7| | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShLA}}<br>{{gameabbrev9|SV}}|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.}} | ||
{{movedescentry|{{gameabbrev8|BDSP}}|This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.}} | {{movedescentry|{{gameabbrev8|BDSP}}|This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.}} | ||
|} | |} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Fairy|g1=none|g2=none|g3=none|g4=none|g5=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}}} | ||
{{Moveentry/4| | {{Moveentry/4|0707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|1|1|1|16}} | ||
{{Movefoot|Fairy|4}} | {{Movefoot|Fairy|4}} | ||
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===[[Pokémon Mystery Dungeon series]]=== | ===[[Pokémon Mystery Dungeon series]]=== | ||
Fairy Lock inflicts the {{DL|Status condition (Mystery Dungeon)|Stuck}} status condition on nearby enemy Pokémon. | Fairy Lock inflicts the {{DL|Status condition (Mystery Dungeon)|Stuck}} status condition on nearby enemy Pokémon. | ||
{{Template:MDMoveheader|type=fairy}} | |||
{{Template:MDMoveRow|game=SMD|pp=13|ppmax=30|acc=100%|range=1 tile around user|target=Enemy|cuts=Yes}} | |||
{{Template:MDMovefoot|type=fairy|SMD=yes}} | |||
===Description=== | ===Description=== | ||
{{movedesc|fairy}} | {{movedesc|fairy}} | ||
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genVII=Fairy Lock VII| | genVII=Fairy Lock VII| | ||
genVII2=Fairy Lock VII 2| | genVII2=Fairy Lock VII 2| | ||
genVIII=Fairy Lock VIII | |||
|genVIII2=Fairy Lock VIII 2 | |||
}} | }} | ||
===Spin-off series games=== | ===Spin-off series games=== | ||
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[[Category:Trapping moves]] | [[Category:Trapping moves]] | ||
[[Category:Moves usable in Pokémon Sword and Shield]] | [[Category:Moves usable in Pokémon Sword and Shield]] | ||
[[Category:Moves usable in Pokémon Scarlet and Violet]] | |||
[[de:Feenschloss]] | [[de:Feenschloss]] |
Latest revision as of 11:32, 21 May 2024
Fairy Lock フェアリーロック Fairy Lock | ||||||||||||
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Availability
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Fairy Lock (Japanese: フェアリーロック Fairy Lock) is a non-damaging Fairy-type move introduced in Generation VI. It is the signature move of Klefki.
Effect
Fairy Lock prevents all Pokémon (except Ghost types) on the field from switching out or fleeing during their next turn.
Fairy Lock does not prevent the effects of moves or items that force the target to switch, such as Dragon Tail, Whirlwind, Eject Button, or Red Card. If a Pokémon that's on the field when Fairy Lock is used goes on to faint later in the same turn, the Pokémon that replaces it will still be unable to switch out in the following turn.
If powered up by a Fairium Z into Z-Fairy Lock, the user's Defense stat rises by one stage.
Generation VIII
Pokémon Brilliant Diamond and Shining Pearl
Fairy Lock cannot be selected in a battle.
Other effects
In version 1.1.0 of Pokémon Sword and Shield only, using Fairy Lock while animations were enabled caused the game to crash. In multiplayer battles, where animations are mandatory, both players' consoles crashed. This bug did not occur in earlier versions and was fixed in version 1.1.1.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VI | VII | VIII | IX | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0707 | |
Mineral | 1 | 1 | 1 | 16 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Fairy Lock inflicts the Stuck status condition on nearby enemy Pokémon.
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Description
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In other generations
Core series games
Spin-off series games
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |