Sneasel (Pokémon)/Generation VIII learnset

← Sneasel Sneasel

Sneasel is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

Sneasel

SwShBDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Scratch Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
066 Taunt Dark Status 0000 100100% 20
1212 Quick Attack Normal Physical 04040 100100% 30
1818 Metal Claw Steel Physical 05050 09595% 35
2424 Icy Wind Ice Special 05555 09595% 15
3030 Fury Swipes Normal Physical 01818 08080% 15
3636 Hone Claws Dark Status 0000 00——% 15
4242 Beat Up Dark Physical 0000 100100% 10
4848 Agility Psychic Status 0000 00——% 30
5454 Screech Normal Status 0000 08585% 40
6060 Slash Normal Physical 07070 100100% 20
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 10 Quick Attack Normal Physical 40 50 30 100% 100% 20
6 15 Ice Shard Ice Physical 40 50 30 100% 100% 20
11 20 Swift Normal Special 60 75 45 —% —% 20
18 28 Slash Normal Physical 70 85 55 100% 100% 15
25 35 Poison Jab Poison Physical 80 100 60 100% 100% 10
34 45 Swords Dance Normal Status —% —% 20
43 54 Blizzard Ice Special 100 120 80 75% 90% 5
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see level-up moves from other generations
Hisuian Sneasel

LA

Generation VIII
Other generations:
 - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 10 Quick Attack Normal Physical 40 50 30 100% 100% 20
6 15 Rock Smash Fighting Physical 40 50 30 100% 100% 20
11 20 Swift Normal Special 60 75 45 —% —% 20
18 28 Slash Normal Physical 70 85 55 100% 100% 15
25 35 Poison Jab Poison Physical 80 100 60 100% 100% 10
34 45 Swords Dance Normal Status —% —% 20
43 54 Close Combat Fighting Physical 100 120 80 100% 100% 5
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM04 TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM15 TM15 Dig Ground Physical 08080 100}}100% 10
TM16 TM16 Screech Normal Status 0000 085}}85% 40
TM18 TM18 Reflect Psychic Status 0000 00—}}—% 20
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM35 TM35 Hail Ice Status 0000 00—}}—% 10
TM36 TM36 Whirlpool Water Special 03535 085}}85% 15
TM37 TM37 Beat Up Dark Physical 0000 100}}100% 10
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM47 TM47 Fake Tears Dark Status 0000 100}}100% 20
TM57 TM57 Payback Dark Physical 05050 100}}100% 10
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM64 TM64 Avalanche Ice Physical 06060 100}}100% 10
TM65 TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM69 TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM75 TM75 Low Sweep Fighting Physical 06565 100}}100% 20
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM79 TM79 Retaliate Normal Physical 07070 100}}100% 5
TM85 TM85 Snarl Dark Special 05555 095}}95% 15
TM94 TM94 False Swipe Normal Physical 04040 100}}100% 40
TR00 TR00 Swords Dance Normal Status 0000 00—}}—% 20
TR04 TR04 Surf Water Special 09090 100}}100% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR07 TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR12 TR12 Agility Psychic Status 0000 00—}}—% 30
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33 TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR37 TR37 Taunt Dark Status 0000 100}}100% 20
TR49 TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR57 TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR58 TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR60 TR60 X-Scissor Bug Physical 08080 100}}100% 15
TR81 TR81 Foul Play Dark Physical 09595 100}}100% 15
TR95 TR95 Throat Chop Dark Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM04 TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM07 TM07 Hail Ice Status 0000 00—}}—% 10
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12 TM12 Taunt Dark Status 0000 100}}100% 20
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM27 TM27 Low Sweep Fighting Physical 06565 100}}100% 20
TM28 TM28 Dig Ground Physical 08080 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM33 TM33 Reflect Psychic Status 0000 00—}}—% 20
TM40 TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM41 TM41 Torment Dark Status 0000 100}}100% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM54 TM54 False Swipe Normal Physical 04040 100}}100% 40
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM58 TM58 Endure Normal Status 0000 00—}}—% 10
TM65 TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66 TM66 Payback Dark Physical 05050 100}}100% 10
TM72 TM72 Avalanche Ice Physical 06060 100}}100% 10
TM75 TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM77 TM77 Psych Up Normal Status 0000 00—}}—% 10
TM78 TM78 Snarl Dark Special 05555 095}}95% 15
TM79 TM79 Dark Pulse Dark Special 08080 100}}100% 15
TM81 TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM82 TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM84 TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM93 TM93 Cut Normal Physical 05050 095}}95% 30
TM95 TM95 Surf Water Special 09090 100}}100% 15
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Bite Dark Physical 60 100% 25
Counter Fighting Physical 100% 20
Double Hit Normal Physical 35 90% 10
Fake Out Normal Physical 40 100% 10
Feint Normal Physical 30 100% 10
Ice Shard Ice Physical 40 100% 30
Icicle Crash Ice Physical 85 90% 10
Spite Ghost Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Sneasel in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Sneasel in that game.
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Bite Dark Physical 60 100% 25
Counter Fighting Physical 100% 20
Crush Claw Normal Physical 75 95% 10
Double Hit Normal Physical 35 90% 10
Fake Out Normal Physical 40 100% 10
Feint Normal Physical 30 100% 10
Ice Punch* Ice Physical 75 100% 15
Ice Shard Ice Physical 40 100% 30
Icicle Crash Ice Physical 85 90% 10
Spite Ghost Status 100% 10
Throat Chop Dark Physical 80 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Sneasel in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Sneasel in that game.
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Sneasel

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Lash Out Dark Physical 75 100% 5
Sw Sh EP BD SP Triple Axel Ice Physical 20 90% 10
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Aerial Ace Flying Physical 60 75 45 —% —% 20
LA Calm Mind Psychic Status —% —% 10
LA Dark Pulse Dark Special 80 100 60 —% —% 10
LA False Swipe Normal Physical 40 50 30 100% 100% 30
LA Ice Beam Ice Special 80 100 60 100% 100% 10
LA Ice Punch Ice Physical 75 90 60 100% 100% 10
LA Icy Wind Ice Special 60 75 45 95% 100% 20
LA Iron Tail Steel Physical 100 120 80 75% 90% 5
LA Poison Jab Poison Physical 80 100 60 100% 100% 10
LA Psycho Cut Psychic Physical 70 85 55 100% 100% 15
LA Rest Psychic Status —% —% 10
LA Rock Smash Fighting Physical 40 50 30 100% 100% 20
LA Shadow Ball Ghost Special 80 100 60 100% 100% 10
LA Shadow Claw Ghost Physical 70 85 55 100% 100% 15
LA Snarl Dark Special 60 75 45 100% 100% 15
LA Swift Normal Special 60 75 45 —% —% 20
LA X-Scissor Bug Physical 80 100 60 100% 100% 10
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Hisuian Sneasel

LA

Generation VIII
Other generations:
IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Aerial Ace Flying Physical 60 75 45 —% —% 20
LA Bulk Up Fighting Status —% —% 10
LA Calm Mind Psychic Status —% —% 10
LA Drain Punch Fighting Physical 75 90 60 100% 100% 10
LA False Swipe Normal Physical 40 50 30 100% 100% 30
LA Focus Energy Normal Status —% —% 20
LA Iron Tail Steel Physical 100 120 80 75% 90% 5
LA Poison Jab Poison Physical 80 100 60 100% 100% 10
LA Rest Psychic Status —% —% 10
LA Rock Smash Fighting Physical 40 50 30 100% 100% 20
LA Shadow Ball Ghost Special 80 100 60 100% 100% 10
LA Shadow Claw Ghost Physical 70 85 55 100% 100% 15
LA Snarl Dark Special 60 75 45 100% 100% 15
LA Swift Normal Special 60 75 45 —% —% 20
LA X-Scissor Bug Physical 80 100 60 100% 100% 10
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
II III IV V VI VII Assist × Normal Status 0000 00—}}—% 20
II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
II III IV V VI VII Crush Claw Normal Physical 07575 095}}95% 10
II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
II III IV V VI VII Cut Normal Physical 05050 095}}95% 30
II III IV V VI VII Defense Curl Normal Status 0000 00—}}—% 40
II III IV V VI VII Detect Fighting Status 0000 00—}}—% 5
II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
II III IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
II III IV V VI VII Embargo × Dark Status 0000 100}}100% 15
II III IV V VI VII Feint Attack × Dark Physical 06060 00—}}—% 20
II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
II III IV V VI VII Foresight × Normal Status 0000 00—}}—% 40
II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
II III IV V VI VII Fury Cutter Bug Physical 04040 095}}95% 20
II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
II III IV V VI VII Knock Off Dark Physical 06565 100}}100% 20
II III IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
II III IV V VI VII Nightmare × Ghost Status 0000 100}}100% 15
II III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
II III IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
II III IV V VI VII Punishment × Dark Physical 0000 100}}100% 5
II III IV V VI VII Pursuit × Dark Physical 04040 100}}100% 20
II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
II III IV V VI VII Snatch × Dark Status 0000 00—}}—% 10
II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
II III IV V VI VII Torment Dark Status 0000 100}}100% 15
II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations