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Heatmor (Pokémon)/Generation VIII learnset
Language
Watch
Edit
← Heatmor
Heatmor is available in
Sword and Shield
.
By
leveling up
Generation VIII
Other generations:
V
-
VI
-
VII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Lick
Ghost
Physical
030
30
100
100%
30
01
1
Tackle
Normal
Physical
040
40
100
100%
35
05
5
Fury Swipes
Normal
Physical
018
18
080
80%
15
10
10
Incinerate
Fire
Special
060
60
100
100%
15
15
15
Bug Bite
Bug
Physical
060
60
100
100%
20
20
20
Stockpile
Normal
Status
0000
—
00—
—%
20
20
20
Swallow
Normal
Status
0000
—
00—
—%
10
20
20
Spit Up
Normal
Special
0000
—
100
100%
10
25
25
Slash
Normal
Physical
070
70
100
100%
20
30
30
Bind
Normal
Physical
015
15
085
85%
20
35
35
Fire Lash
Fire
Physical
080
80
100
100%
15
40
40
Hone Claws
Dark
Status
0000
—
00—
—%
15
45
45
Amnesia
Psychic
Status
0000
—
00—
—%
20
50
50
Fire Spin
Fire
Special
035
35
085
85%
15
55
55
Inferno
Fire
Special
100
100
050
50%
5
60
60
Flare Blitz
Fire
Physical
120
120
100
100%
15
Bold
indicates a move that gets
STAB
when used by Heatmor
Italic
indicates a move that gets STAB only when used by an evolution of Heatmor
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
TR
Generation VIII
Other generations:
V
-
VI
-
VII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM03
TM03
Fire Punch
Fire
Physical
075
75
100}}
100%
15
TM05
TM05
Thunder Punch
Electric
Physical
075
75
100}}
100%
15
TM09
TM09
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM11
TM11
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM13
TM13
Fire Spin
Fire
Special
035
35
085}}
85%
15
TM15
TM15
Dig
Ground
Physical
080
80
100}}
100%
10
TM21
TM21
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM23
TM23
Thief
Dark
Physical
060
60
100}}
100%
25
TM24
TM24
Snore
Normal
Special
050
50
100}}
100%
15
TM25
TM25
Protect
Normal
Status
0000
—
00—}}
—%
10
TM28
TM28
Giga Drain
Grass
Special
075
75
100}}
100%
10
TM31
TM31
Attract
Normal
Status
0000
—
100}}
100%
15
TM33
TM33
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM34
TM34
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM38
TM38
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
TM39
TM39
Facade
Normal
Physical
070
70
100}}
100%
20
TM48
TM48
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM59
TM59
Fling
Dark
Physical
0000
—
100}}
100%
10
TM63
TM63
Drain Punch
Fighting
Physical
075
75
100}}
100%
10
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM76
TM76
Round
Normal
Special
060
60
100}}
100%
15
TM97
TM97
Brutal Swing
Dark
Physical
060
60
100}}
100%
20
TM98
TM98
Stomping Tantrum
Ground
Physical
075
75
100}}
100%
10
TR01
TR01
Body Slam
Normal
Physical
085
85
100}}
100%
15
TR02
TR02
Flamethrower
Fire
Special
090
90
100}}
100%
15
TR07
TR07
Low Kick
Fighting
Physical
0000
—
100}}
100%
20
TR15
TR15
Fire Blast
Fire
Special
110
110
085}}
85%
5
TR17
TR17
Amnesia
Psychic
Status
0000
—
00—}}
—%
20
TR20
TR20
Substitute
Normal
Status
0000
—
00—}}
—%
10
TR26
TR26
Endure
Normal
Status
0000
—
00—}}
—%
10
TR27
TR27
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TR36
TR36
Heat Wave
Fire
Special
095
95
090}}
90%
10
TR37
TR37
Taunt
Dark
Status
0000
—
100}}
100%
20
TR39
TR39
Superpower
Fighting
Physical
120
120
100}}
100%
5
TR43
TR43
Overheat
Fire
Special
130
130
090}}
90%
5
TR55
TR55
Flare Blitz
Fire
Physical
120
120
100}}
100%
15
TR64
TR64
Focus Blast
Fighting
Special
120
120
070}}
70%
5
TR95
TR95
Throat Chop
Dark
Physical
080
80
100}}
100%
15
Bold
indicates a move that gets
STAB
when used by Heatmor
Italic
indicates a move that gets STAB only when used by an evolution of Heatmor
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VIII
Other generations:
V
-
VI
-
VII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Belch
Poison
Special
120
90%
10
Curse
Ghost
Status
—
—%
10
Night Slash
Dark
Physical
70
100%
15
Sucker Punch
Dark
Physical
70
100%
5
Tickle
Normal
Status
—
100%
20
Moves marked with an asterisk (*) must be
chain bred
onto Heatmor in Generation VIII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Heatmor in that game.
Bold
indicates a move that gets
STAB
when used by Heatmor
Italic
indicates a move that gets STAB only when used by an evolution of Heatmor
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VIII
Other generations:
V
-
VI
-
VII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Sw
Sh
EP
BD
SP
Burning Jealousy
Fire
Special
70
100%
5
Sw
Sh
EP
BD
SP
Scorching Sands
Ground
Special
70
100%
10
Bold
indicates a move that gets
STAB
when used by Heatmor
Italic
indicates a move that gets STAB only when used by an evolution of Heatmor
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VIII
Other generations:
VI
-
VII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
V
VI
VII
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
V
VI
VII
Confide
Normal
Status
0000
—
00—}}
—%
20
V
VI
VII
Cut
Normal
Physical
050
50
095}}
95%
30
V
VI
VII
Double Team
Normal
Status
0000
—
00—}}
—%
15
V
VI
VII
Feint Attack
×
Dark
Physical
060
60
00—}}
—%
20
V
VI
VII
Flame Burst
×
Fire
Special
070
70
100}}
100%
15
V
VI
VII
Focus Punch
Fighting
Physical
150
150
100}}
100%
20
V
VI
VII
Frustration
×
Normal
Physical
0000
—
100}}
100%
20
V
VI
VII
Gastro Acid
Poison
Status
0000
—
100}}
100%
10
V
VI
VII
Hidden Power
×
Normal
Special
060
60
100}}
100%
15
V
VI
VII
Knock Off
Dark
Physical
065
65
100}}
100%
20
V
VI
VII
Odor Sleuth
×
Normal
Status
0000
—
00—}}
—%
40
V
VI
VII
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
V
VI
VII
Pursuit
×
Dark
Physical
040
40
100}}
100%
20
V
VI
VII
Recycle
Normal
Status
0000
—
00—}}
—%
10
V
VI
VII
Return
×
Normal
Physical
0000
—
100}}
100%
20
V
VI
VII
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
V
VI
VII
Secret Power
×
Normal
Physical
070
70
100}}
100%
20
V
VI
VII
Snatch
×
Dark
Status
0000
—
00—}}
—%
10
V
VI
VII
Swagger
Normal
Status
0000
—
085}}
85%
15
V
VI
VII
Toxic
Poison
Status
0000
—
090}}
90%
10
V
VI
VII
Wrap
Normal
Physical
015
15
090}}
90%
20
Transferred Pokémon only retain these moves in
Pokémon Sword and Shield
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Heatmor
Italic
indicates a move that gets STAB only when used by an evolution of Heatmor
×
indicates a move that
cannot be used in Sword and Shield
Click on the generation numbers at the top to see transfer-only moves for other generations