Sheer Force (Ability)

Revision as of 23:12, 29 August 2018 by Dennou Zenshi (talk | contribs) (→‎Effect: Throat Chop was added below a week ago, and I can confirm Sheer Force affects it)
Sheer Force ちからずく
Sheer Force
Flavor text
Generation V
Removes added effects to increase move damage.
Generation VI
Removes additional effects to increase move damage.
Generation VII
Removes additional effects to increase the power of moves when attacking.
Generation VIII
Currently unknown
Generation IX
Currently unknown

Sheer Force (Japanese: ちからずく Sheer Force) is an Ability introduced in Generation V.

Effect

  This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Does it affect Thousand Waves, Sparkling Aria, and Core Enforcer?
Full list of items and Abilities which are negated by it

In battle

Sheer Force raises the base power of all damaging moves that have any additional effects by 30%, but their additional effects are ignored.

Reducing the target's stats, increasing the user's stats, inflicting a status condition or confusion to the target, and causing the target to flinch are all considered additional effects, so moves with these effects will have their power increased and their additional effect ignored.

Sheer Force does not consider recoil or decreasing the user's own stats to be additional effects. Properties of moves—such as having a high critical-hit ratio, being unable to miss, having variable power or powering up, or having a charging turn, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, Flare Blitz inflicts recoil damage to the user, but also has an additional effect to burn; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of Fling caused by holding specific items are not considered additional effects for the purposes of Sheer Force.

If (and only if) a move is boosted by the effect of Sheer Force, that move will no longer trigger item or Ability effects that activate after attacking. This includes the effects of Eject Button, Shell Bell, and Red Card, as well as the Abilities Color Change and Emergency Exit. Only the effect(s) that activate after attacking will be negated; therefore, if a Pokémon with Sheer Force holding a Life Orb uses a move boosted by Sheer Force, it will gain the passive damage boost (because it is not activated after the attack) but the Pokémon will not be damaged by the Life Orb.

Affected moves

The table below lists the moves affected by Sheer Force, as well as the Pokémon that can have Sheer Force and learn those moves.

Although the following moves are affected by the Ability, they currently cannot be learned by any Pokémon with Sheer Force. They may, however, be called via Metronome, Mirror Move, Copycat, or Mimic, or be used by a Pokémon that gained Sheer Force by an Ability like Trace or Receiver or a move such as Skill Swap or Role Play.

Outside of battle

Sheer Force does not have an effect outside of battle.

Pokémon with Sheer Force

# Pokémon Types First Ability Second Ability Hidden Ability
0031   Nidoqueen
Poison Ground Poison Point Rivalry Sheer Force
0034   Nidoking
Poison Ground Poison Point Rivalry Sheer Force
0098   Krabby
Water Water Hyper Cutter Shell Armor Sheer Force
0099   Kingler
Water Water Hyper Cutter Shell Armor Sheer Force
0128   Tauros
Normal Normal Intimidate Anger Point Sheer Force
0158   Totodile
Water Water Torrent None Sheer Force
0159   Croconaw
Water Water Torrent None Sheer Force
0160   Feraligatr
Water Water Torrent None Sheer Force
0208   Steelix
Steel Ground Rock Head Sturdy Sheer Force
0296   Makuhita
Fighting Fighting Thick Fat Guts Sheer Force
0297   Hariyama
Fighting Fighting Thick Fat Guts Sheer Force
0303   Mawile
Steel Fairy Hyper Cutter Intimidate Sheer Force
323M Camerupt Camerupt
Fire Ground Sheer Force None None
0328   Trapinch
Ground Ground Hyper Cutter Arena Trap Sheer Force
0371   Bagon
Dragon Dragon Rock Head None Sheer Force
0408   Cranidos
Rock Rock Mold Breaker None Sheer Force
0409   Rampardos
Rock Rock Mold Breaker None Sheer Force
0532   Timburr
Fighting Fighting Guts Sheer Force Iron Fist
0533   Gurdurr
Fighting Fighting Guts Sheer Force Iron Fist
0534   Conkeldurr
Fighting Fighting Guts Sheer Force Iron Fist
0555   Darmanitan
Fire Fire Sheer Force None Zen Mode
0621   Druddigon
Dragon Dragon Rough Skin Sheer Force Mold Breaker
0627   Rufflet
Normal Flying Keen Eye Sheer Force Hustle
0628   Braviary
Normal Flying Keen Eye Sheer Force Defiant
0645   Landorus
Ground Flying Sand Force None Sheer Force
0733   Toucannon
Normal Flying Keen Eye Skill Link Sheer Force
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the manga

In the Pokémon Adventures manga

Trivia

  • When this Ability was first revealed in CoroCoro Comic, it was named ちからづく (Invigorate) in Japanese. In the games, it is named ちからずく (Sheer Force) in Japanese. Both have the same pronunciation, but different spelling.
  • Sheer Force, tied with Telepathy is the most common ability to have as a hidden ability.

In other languages

Language Title
Chinese Cantonese 強行 Kèuhnghàahng *
用力 Yuhnglihk *
Mandarin 強行 / 强行 Qiángxíng *
用力 Yònglì *
  French Sans Limite
  German Rohe Gewalt
  Italian Forzabruta
  Korean 우격다짐 Ugyeokdajim
  Portuguese Força Absoluta
  Spanish Potencia Bruta*
Pot. Bruta*
  Vietnamese Toàn Lực


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.