Volt Tackle (move)

Volt Tackle redirects here. For the song entitled after this move, see Volt Tackle (song).
Volt Tackle
ボルテッカー Volteccer
Volt Tackle IX.png
Volt Tackle IX 2.png
Type  Electric
Category  Physical
PP  15 (max. 24)
Power  120
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  2 ♥♥
Earn +3 if the Pokémon that just went hit max Voltage.
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

Volt Tackle (Japanese: ボルテッカー Volteccer) is a damage-dealing Electric-type move introduced in Generation III. It is the signature move of Pikachu's evolutionary line. It can be upgraded to the special Z-Move Catastropika by Pikachu holding Pikanium Z.

Effect

Generation III

Volt Tackle inflicts damage, and the user receives recoil damage equal to ⅓ of the damage done to the target.

Volt Tackle can be used as the second move of a Pokémon Contest combination, with the user gaining 6 bonus appeal points if Charge was used in the previous turn.

Generation IV onwards

Volt Tackle now also has a 10% chance of paralyzing the target.

Volt Tackle can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Charge was used in the prior turn.

Generation VIII

Pokémon Legends: Arceus

Volt Tackle's PP has been reduced to 5. It has a 30% chance of paralyzing the target for three turns, and it will also cure the user of drowsiness.

Category  Physical
PP  5
Agile Strong
Power  120  100  140
Accuracy  100%  100%  100%
Action speed modifier
Self  0  0  +5
Target  0  +3  0
Additional effect
Chance  30%  30%  50%
Turns  3  2  4
Recoil  33%  33%  50%
May paralyze the target.
Damages the user by a percentage of damage dealt.
Cures the user of drowsiness.

Description

Games Description
RSE A life-risking tackle that slightly hurts the user.
FRLG The user throws an electrified tackle. It hurts the user a little.
Colo.XD A life-risking tackle that also hurts the user.
DPPtHGSSPBR The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
BWB2W2 The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
XYORAS The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.
SMUSUM The user electrifies itself, then charges. It also damages the user quite a lot. This may leave the target with paralysis.
SwShBDSPLA The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
SV The user electrifies itself and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with paralysis.


Learnset

By breeding

From Pokémon Emerald onward, if either parent of a baby Pichu holds a Light Ball when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an Egg Move, and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball.

# Pokémon Types Egg Groups Egg Move
0172     Field Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Types Egg Groups Compatibility
0025     Field Fairy
0026     Field Fairy
0172     No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0025     Field Fairy Secret GiftPBR
Pokéwalker - Yellow Forest
0172  
Pichu
Spiky-eared
  No Eggs Discovered No Eggs Discovered Spiky-eared Pichu - Ilex ForestHGSS (requires Pikachu-colored Pichu)
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

# Pokémon Types Egg Groups Obtained with
0172     No Eggs Discovered No Eggs Discovered Red and Green Anniversary Pichu
Shokotan Pikachu-colored Pichu
Mikena Pichu
GameStop Pichu
Spring 2010 Pichu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0025     Field Fairy Pikachu Festival Pikachu
Pika Pika Carnival Pikachu
Summer 2012 Pikachu
Summer Carnival Pikachu
Pokémon Center 15th Anniversary Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0025     Field Fairy PGL Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0025  
Pikachu
Sinnoh Cap
  Field Fairy Ash's Pikachu
0025  
Pikachu
Unova Cap
  Field Fairy Ash's Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VIII

# Pokémon Types Egg Groups Obtained with
0025  
Pikachu
Gigantamax Factor
  Field Fairy Wild Area News
0025  
Pikachu
Original Cap
  Field Fairy Ash's Pikachu (Move Reminder)
0025  
Pikachu
Partner Cap
  Field Fairy Ash's Pikachu (Move Reminder)
0025  
Pikachu
Hoenn Cap
  Field Fairy Ash's Pikachu (Move Reminder)
0025  
Pikachu
Sinnoh Cap
  Field Fairy Ash's Pikachu (Move Reminder)
0025  
Pikachu
Unova Cap
  Field Fairy Ash's Pikachu (Move Reminder)
0025  
Pikachu
Kalos Cap
  Field Fairy Ash's Pikachu (Move Reminder)
0025  
Pikachu
Alola Cap
  Field Fairy Ash's Pikachu (Move Reminder)
0025  
Pikachu
World Cap
  Field Fairy Ash's Pikachu (Move Reminder)
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Volt Tackle deals damage and the user receives recoil damage. In the Rescue Team and Explorers series, the recoil damage is equal to ⅛ of the user's maximum HP. From Gates to Infinity onward, Volt Tackle may now cause paralysis and the recoil damage is instead 20% of the user's max HP.

Since Volt Tackle can only be learnt as an Egg Move in the core series games, it is taught differently in the Mystery Dungeon games:

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 24 - 12 - 84% - 10 tiles away All Yes
MDTDS 24 - 8 - 84% - 2 tiles away Enemy Yes
BSL 24 - 8 - 84% - 2 tiles away Enemy Yes
MDGtI 40 99 15 50 95% 98% 2 tiles away Enemy Yes
SMD 37 50 15 30 95% 98% 2 tiles away Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Conquest

 
>
 
Stars: ★★★★★
Power: 58
Accuracy: 100%
Effect: Lowers the user's Defense and limits range to 1 on its next turn, regardless of any Abilities or items that would normally increase range. Has a 10% chance to paralyze each target.
Users:  
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Pokémon GO

In Pokémon GO, Volt Tackle is a Charged Attack that has been available since March 5, 2024.

  Volt Tackle
Charged Attack
Gyms & Raids
Power
Energy cost <div style="display:Expression error: Unexpected > operator.;" title="">
Duration  seconds
Damage window  seconds
File:Volt Tackle GO.png
Trainer Battles
Power
Energy cost <div style="display:Expression error: Unexpected > operator.;" title="">
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
By Elite Charged TM
 
By GO Snapshot
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Super Smash Bros. series

Since Super Smash Bros. Brawl, Volt Tackle has been Pikachu's Final Smash. When used, Pikachu will be enveloped by a blue ball of electricity. The ball does major damage and can even pass through platforms, though it is very hard to control. Despite it taking damage from Volt Tackle in the core series, Pikachu takes no damage from the move when used in the Super Smash Bros. series.

In Super Smash Bros. for Nintendo 3DS and Wii U, Volt Tackle is led by a smaller orb of light the player controls, making it easier to track. In Super Smash Bros. Ultimate, the returning fighter Pichu also gains Volt Tackle as its Final Smash; like Pichu's other electrical moves, it deals damage to it after use. Like many other Final Smashes in Ultimate, Volt Tackle has been made fully automatic and faster, making it easier to execute and allowing players to return to fighting faster.

Trophy information

"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."

Pokémon UNITE

In Pokémon UNITE, Volt Tackle is Pikachu's second move obtained at level 6 by upgrading Electroweb into it instead of Thunderbolt. The user charges the targeted enemy, becoming unstoppable, damaging and throwing the target in the air for 1.4s. At level 13, its cooldown is reduced by 2s.

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. However, it also hurts the user.
MDTDS Inflicts damage on the target, even at a distance of 2 tiles. But it also hurts the user.
BSL てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう 2マスまで とどく
Conq. Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.
MDGtI It damages an enemy, but you receive recoil damage, too. It could also cause the Paralysis status condition to the enemy.
Super Smash Bros. for Nintendo 3DS/Wii U Fly around and shock foes. Press A/B to surge.*
SMD It damages an enemy, but you'll receive recoil damage, too. It reaches up to 2 tiles away. It could also inflict paralysis on the enemy.


In the anime

Main series

 
Volt Tackle collision
 
Pikachu
 
Raichu
 
Ditto transformed as Pikachu
The user electrifies itself and charges at the target. This also damages the user quite a lot and may leave the target with paralysis.
Pokémon Method
User First Used In Notes
  Pikachu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. Alternatively, lightning strikes Pikachu, and it tackles the opponent while electrified. While covered in electricity, Pikachu's body looks black and white. When hit by recoil damage, its body becomes surrounded by yellow sparks of electricity. On occasion, this will paralyze the opponent.
Ash's Pikachu May's Egg-Cellent Adventure Debut
Mastered in The Green Guardian
Aura Guardian's Pikachu The Keystone Pops! None
Volkner's Pikachu Flint Sparks the Fire! None
Narissa's Ditto 1 in the form of Pikachu Dealing With a Fierce Double Ditto Drama! Used via Transform
Pikala's Boss A Plethora of Pikachu! None
Friede's Captain Pikachu The Pendant That Starts It All: Part Two None
  Raichu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Raichu's body looks black and white.
Sho's Raichu Pika and Goliath! None
Volkner's Raichu Flint Sparks the Fire! None
Visquez's Raichu Destination: Coronation! None


Pokémon Generations

 
Pikachu


The user electrifies itself and charges at the target.
Pokémon Method
User First Used In Notes
  Pikachu's body becomes engulfed in yellow electricity. It then tackles the opponent. While covered in electricity, Pikachu's body looks black and white.
Red's Pikachu The Adventure Debut


In the manga

Ash & Pikachu


Movie adaptations


Pokémon Adventures


Pokémon Battrio: Aim to be Battrio Master!


Pocket Monsters Diamond & Pearl


In other generations

Core series games

Side series games

Spin-off series games

Trivia

References

In other languages

Language Title
Chinese Cantonese 伏特攻擊 Fuhkdahk Gūnggīk *
高壓電 Gōuaatdihn *
Mandarin 伏特攻擊 / 伏特攻击 Fútè Gōngjí
  Czech Voltový útok
  Dutch Volttackle
  Finnish Voltti-isku
  French ÉlectacleV+
ElectacleIIIIV
  German Volttackle
  Greek Εφόρμηση Ηλεκτρικής Τάσης Efórmisi Elektrikís Tásis
  Hebrew מכת וולט Makat Volt
  Indonesian Volt Tackle
Api Listrik
  Italian Locomovolt
  Korean 볼트태클 Bolteutaekeul
  Polish Elektroakcja
Portuguese   Brazil Investida Trovão (games, AG157–present, TCG, manga)
Equipamento Volt* (AG150AG156)
  Portugal Investida Elétrica
  Romanian Atacul Electric
  Serbian Voltažno Rušenje
Spanish   Latin America Tacleada de Voltios*
  Spain Placaje Eléctrico
  Swedish Volttackling
  Turkish Volt Vuruşu
  Vietnamese Tấn Công Điện


Variations of the move Double-Edge
  Double-EdgeVolt TackleFlare BlitzBrave BirdWood HammerWave Crash


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.