Dizzy Punch (move)

Dizzy Punch
ピヨピヨパンチ Chirp Chirp Punch
Dizzy Punch PE.png
[[File:|300px|center]]
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  70
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
Badly startles the Pokémon in front.
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cute
Appeal  3 ♥♥♥
Jamming  0  
Makes audience expect little of other contestants.

Dizzy Punch (Japanese: ピヨピヨパンチ Chirp Chirp Punch) is a damage-dealing Normal-type move introduced in Generation I. Prior to Generation III, it was the signature move of Kangaskhan.

Effect

Generation I

Dizzy Punch inflicts damage and has no secondary effect.

Generation II to VII

Dizzy Punch now also has a 20% chance of confusing the target.

Generation VIII onwards

Dizzy Punch cannot be selected in a battle.

Description

Games Description
Stad A Normal-type attack. The punch is relatively strong and highly accurate.
Stad2 A Normal-type attack. Has a one-in-five chance of leaving the target confused.
GSC An attack that may cause confusion.
RSE A rhythmic punch that may confuse the foe.
FRLG The foe is hit with a rhythmic punch that may leave it confused.
Colo.XD A rhythmic punch that may confuse the target.
DPPBR The foe is hit with a rhythmically launched punch that may also leave it confused.
PtHGSS The foe is hit with rhythmically launched punches that may also leave it confused.
BWB2W2 The target is hit with rhythmically launched punches that may also leave it confused.
XYORAS
SMUSUMPE
The target is hit with rhythmically launched punches. This may also leave the target confused.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0107     Human-Like Human-Like 25
0115     Monster Monster 46 43 43 25 34 34 34 33
0327     Field Human-Like 27 28 28 28XY
23ORAS
23
0427     Field Human-Like 36 36 36 36
0428     Field Human-Like 36 36 36 36
0486     No Eggs Discovered No Eggs Discovered 1PtHGSS 1 1 1
0579     Amorphous Amorphous 41 41 1, Evo.
0739     Water 3 Water 3 25
0740    
 
Water 3 Water 3 25
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0165    
 
Bug Bug
0241     Field Field
0313     Bug Human-Like
0352     Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation II

# Pokémon Types Egg Groups Obtained with
0172     No Eggs Discovered No Eggs Discovered Odd EggC (requires Egg TicketJP)
0173     No Eggs Discovered No Eggs Discovered Odd EggC (requires Egg TicketJP)
0174    
 
No Eggs Discovered No Eggs Discovered Odd EggC (requires Egg TicketJP)
0236     No Eggs Discovered No Eggs Discovered Odd EggC (requires Egg TicketJP)
0238    
 
No Eggs Discovered No Eggs Discovered Odd EggC (requires Egg TicketJP)
0239     No Eggs Discovered No Eggs Discovered Odd EggC (requires Egg TicketJP)
0240     No Eggs Discovered No Eggs Discovered Odd EggC (requires Egg TicketJP)
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0161     Field Field New York Pokémon Center
0172     No Eggs Discovered No Eggs Discovered New York Pokémon Center
0183    
 
Water 1 Fairy New York Pokémon Center
0239     No Eggs Discovered No Eggs Discovered New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Dizzy Punch deals damage and may leave the target confused.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 6 - 17 - 90% - Front Enemy No
MDTDS 6 - 17 - 90% - Front Enemy No
BSL 6 - 17 - 90% - Front Enemy No
SMD 12 99 18 40 90% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Dizzy Punch
★★★★
Attack power 17.27399
Charge time 0.54 seconds
Range type Arc (melee)
Number of hits 2
Number of projectiles 1
Critical hit rate 1.5%
Additional effect May confuse the foe

Description

Games Description
MDRB Inflicts damage on the target. It may also leave the target confused.
MDTDS Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition.
BSL てきポケモンに ダメージをあたえる しかも いっていのかくりつで こんらんじょうたいにかえる
MDGtI  UNUSED
SMD It damages an enemy. It could also make the enemy confused.


In the anime

 
Kangaskhan
 
Dawn's Buneary
 
Spinda
 
Team Rocket's Buneary
The user strikes the target with rhythmically launched punches. This may also leave the target confused.
Pokémon Method
User First Used In Notes
  Kangaskhan holds her arms out in a 'T' formation, spins around, and hits the opponent, or Kangaskhan punches the opponent and the opponent becomes confused.
A wild Kangaskhan The Kangaskhan Kid Debut
A wild Kangaskhan An EGG-sighting Adventure! None
  A rainbow-colored orb appears around Spinda's fist and it punches the opponent, confusing it.
Claire and Kain's Spinda Going for a Spinda None
  Buneary punches the opponent with both of its ears, sometimes causing it to become confused. Sometimes, the fluff on Buneary's ears glows multicolored.
A wild Buneary Two Degrees of Separation! None
Dawn's Buneary Setting The World On Its Buneary! None
Team Rocket's Buneary Gotta Catch a What?! Buneary cannot legally use Dizzy Punch in Generation VIII


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Dizzy Punch's Japanese name refers to the tweeting of birds associated with "cartoon" dizziness.

In other languages

Language Title
Chinese Cantonese 迷昏拳 Màihfān Quán *
幻覺粉拳 Waahngok Fánkyùhn *
Mandarin 迷昏拳 Míhūn Quán
  Czech Ochromující rána
  Danish Kæberasler
  Dutch Duizelslag
  Finnish Huippausisku
  French Uppercut
  German Irrschlag
  Greek Γροθιά Ζαλάδας
  Hindi चकराने वाला मुक्का Chakraane Wala Mukka
  Indonesian Pukulan Memusingkan
  Italian Stordipugno
  Korean 잼잼펀치 Jaemjaempeonchi
  Polish Błędny Cios
Portuguese   Brazil Soco Estonteante (JN035-present, TCG, manga, The Official Pokémon Handbook)
Soco Atordoante
  Portugal Soco Atordoante
  Romanian Lovitura Amețitoare
  Serbian Vrtoglavi udarac
Spanish   Latin America Golpe Mareador
Vertigo (DP009)
Golpe Confuso (DP010)
  Spain Puño-Mareo (Gen I-II)
Puño Mareo (Gen III-present)
  Vietnamese Chíp Chíp Quyền


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.