Nightmare (move)

Revision as of 03:14, 26 October 2016 by Tiddlywinks (talk | contribs) (cleanup)
151Mew.png This move effect may be in need of research.
Reason: The Nightmare glitch also occurs in Gen. II, but under what conditions?
You can discuss this on the talk page.
If you were looking for the Mystery Dungeon level, see The Nightmare.
If you were looking for the Ability, see Bad Dreams.
Nightmare
あくむ Nightmare
[[File:|286px|center]]
Type  Ghost
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Clever
Appeal  1
Jamming  3 ♥♥♥
Badly startles all of the Pokémon to act before the user.

Nightmare (Japanese: あくむ Nightmare) is a non-damaging Ghost-type move introduced in Generation II. It was TM50 in Generation II.

Effect

Nightmare only works if the target is asleep. Nightmare will reduce the target's health by one quarter of its maximum HP at the end of each turn. Nightmare will end if the target awakens from its sleep and its effects will not continue if a target is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue.

Description

Games Description
Stad2 A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.
GSC A sleeper loses 1/4 HP every turn.
RSE Inflicts 1/4 damage on a sleeping foe every turn.
ColoXD Inflicts 1/4 damage on a sleeping target each turn.
FRLG
DPPtHGSS
A sleeping foe is shown a nightmare that inflicts some damage every turn.
BWB2W2
XYORAS
A sleeping target sees a nightmare that inflicts some damage every turn.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
092   Gastly Ghost Poison     41 43 47 47
093   Haunter Ghost Poison     53 55 61 61
094   Gengar Ghost Poison     53 55 61 61
097   Hypno Psychic Psychic     1 1 1 1
491   Darkrai Dark Dark     38 38 38
517   Munna Psychic Psychic       29 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
442   Spiritomb Ghost Dark              
562   Yamask Ghost Ghost              
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
TM50
III
--
IV
--
V
--
VI
--
012   Butterfree Bug Flying
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
052   Meowth Normal Normal
053   Persian Normal Normal
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
079   Slowpoke Water Psychic
080   Slowbro Water Psychic
092   Gastly Ghost Poison
093   Haunter Ghost Poison
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
102   Exeggcute Grass Psychic
103   Exeggutor Grass Psychic
108   Lickitung Normal Normal
121   Starmie Water Psychic
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
131   Lapras Water Ice
137   Porygon Normal Normal
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
163   Hoothoot Normal Flying
164   Noctowl Normal Flying
173   Cleffa Normal Normal
174   Igglybuff Normal Normal
177   Natu Psychic Flying
178   Xatu Psychic Flying
190   Aipom Normal Normal
196   Espeon Psychic Psychic
197   Umbreon Dark Dark
198   Murkrow Dark Flying
199   Slowking Water Psychic
200   Misdreavus Ghost Ghost
203   Girafarig Normal Psychic
206   Dunsparce Normal Normal
215   Sneasel Dark Ice
228   Houndour Dark Fire
229   Houndoom Dark Fire
233   Porygon2 Normal Normal
234   Stantler Normal Normal
238   Smoochum Ice Psychic
248   Tyranitar Rock Dark
249   Lugia Psychic Flying
250   Ho-Oh Fire Flying
251   Celebi Psychic Grass
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
FRLG E XD
012   Butterfree Bug Flying
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
052   Meowth Normal Normal
053   Persian Normal Normal
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
079   Slowpoke Water Psychic
080   Slowbro Water Psychic
092   Gastly Ghost Poison
093   Haunter Ghost Poison
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
102   Exeggcute Grass Psychic
103   Exeggutor Grass Psychic
108   Lickitung Normal Normal
121   Starmie Water Psychic
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
131   Lapras Water Ice
137   Porygon Normal Normal
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
163   Hoothoot Normal Flying
164   Noctowl Normal Flying
173   Cleffa Normal Normal
174   Igglybuff Normal Normal
177   Natu Psychic Flying
178   Xatu Psychic Flying
190   Aipom Normal Normal
196   Espeon Psychic Psychic
197   Umbreon Dark Dark
198   Murkrow Dark Flying
199   Slowking Water Psychic
200   Misdreavus Ghost Ghost
203   Girafarig Normal Psychic
206   Dunsparce Normal Normal
215   Sneasel Dark Ice
228   Houndour Dark Fire
229   Houndoom Dark Fire
233   Porygon2 Normal Normal
234   Stantler Normal Normal
238   Smoochum Ice Psychic
248   Tyranitar Rock Dark
249   Lugia Psychic Flying
250   Ho-Oh Fire Flying
251   Celebi Psychic Grass
280   Ralts Psychic Psychic
281   Kirlia Psychic Psychic
282   Gardevoir Psychic Psychic
284   Masquerain Bug Flying
292   Shedinja Bug Ghost
302   Sableye Dark Ghost
315   Roselia Grass Poison
316   Gulpin Poison Poison
317   Swalot Poison Poison
327   Spinda Normal Normal
353   Shuppet Ghost Ghost
354   Banette Ghost Ghost
355   Duskull Ghost Ghost
356   Dusclops Ghost Ghost
358   Chimecho Psychic Psychic
359   Absol Dark Dark
385   Jirachi Steel Psychic
386   Deoxys
Normal Forme
Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In other games

Pokémon Mystery Dungeon series

Nightmare puts a hostile Pokémon to sleep, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move.

Description

Games Description
MDRB Inflicts the Nightmare status on the target, making it incapable of action.


In the manga

In the Pokémon Adventures manga


In other generations


Trivia

In other languages

Language Title
Mandarin Chinese 惡夢 Èmèng
  French Cauchemar
  German Nachtmahr
  Greek Εφιάλτης
  Italian Incubo
  Korean 악몽 Akmong
  Portuguese Pesadelo
  Serbian Noćna mora
  Spanish Pesadilla


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.