Natu (Pokémon)

For Pokémon GO information on this species, see the game's section.
0176MS.png #0176: Togetic
Pokémon
#0178: Xatu 0178MS.png
Natu
Tiny Bird Pokémon
ネイティ
Naty
#0177
Natu



Images on the Bulbagarden Archives
Type
Psychic Flying
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Synchronize or Early Bird Cacophony
Cacophony
Magic Bounce
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
190 (35.2%)
Breeding
Egg Group
Flying
Hatch time
20 cycles
Height
0'08" 0.2 m
Natu
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
4.4 lbs. 2.0 kg
Natu
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
73
Gen. II-IV
Unknown
IV
64
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Natu
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body09.png
Footprint
F0177.png F000.png
{{{form2}}}
Pokédex color
Green
Base friendship
70
External Links

Natu (Japanese: ネイティ Naty) is a dual-type Psychic/Flying Pokémon introduced in Generation II.

It evolves into Xatu starting at level 25.

Biology

Natu is a tiny, mostly green avian Pokémon with a nearly spherical body colored in accents of red, yellow, and black. It possesses brightly colored, yellow-and-red wings with thick black stripes. The wings are small and not fully-grown, thus making it unable to fly. However, it can hop and climb tree trunks. Natu has a red crest on the top of its head, and its three-toed feet and three tail feathers are red as well. Natu also has almond-shaped eyes and a yellow beak.

Natu is believed to reside in South America, although it can be found near ruins and in temperate and tropical forests in other areas of the world. Natu usually forages for food on the ground. However, on rare occasions, it will hop onto branches to peck at the tree's new shoots. It also picks food from cactus plants, easily avoiding the buds and spines. Due to its prophetic abilities, Natu is a very cautious Pokémon that is easily spooked. It has the quirky behavior of staring at something until the thing moves.

Evolution

Natu evolves into Xatu.

(For specifics on this Pokémon's evolution in the games, refer to Game data→Evolution data.)

 
Unevolved
Natu
 Psychic  Flying 

 
First evolution
Xatu
 Psychic  Flying 


In the anime

 
Natu in the anime

Major appearances

Two Natu debuted in Doin' What Comes Natu-rally!, one each under the ownership of McKenzie and his father. Both Natu told people's fortunes using Future Sight, but McKenzie's Natu, nicknamed "Naughty", was not as successful because McKenzie suffered from stage fright.

In Historical Mystery Tour!, a Natu lured Ash and his friends through Xatu Forest. When it burst into the light, they guided themselves out.

In Take My Thief! Please!, James pulled a Natu from the Rocket Prize Master to battle Ash and Goh; however, it was defeated by Goh's Cinderace.

Minor appearances

In Extreme Pokémon!, a baby Natu was being cared for by Mr. Shellby.

In Pokémon Heroes: Latios & Latias, three Natu signaled the start of the Tour de Alto Mare.

In Lights, Camerupt, Action!, a Natu starred in a Titanic-inspired film that May reminisced about.

A Coordinator's Natu appeared in Pros and Con Artists.

A Natu appeared in the opening sequence of Lucario and the Mystery of Mew.

In A Staravia is Born!, Team Rocket captured multiple Natu.

A Natu appeared in League Unleashed!, under the ownership of a young man.

A Natu appeared in Tasting the Bitter with the Sweet!.

A Natu appeared in a fantasy in Got Meltan?.

In A Little Rocket R & R!, a Trainer's Natu was captured by the Matori Matrix but later freed by Ash and his friends.

A Natu appeared in a flashback in Time After Time!.

Two Trainers' Natu appeared in Trade, Borrow, and Steal!.

A Trainer's Natu appeared in Restore and Renew!.

A Trainer's Natu appeared in A Crackling Raid Battle!.

A Trainer's Natu appeared in To Train, or Not to Train!. It reappeared in Breaking the Ice!.

A Natu appeared in Night and Day, You are the Ones!.

A Natu appeared in HZ035.

Pokédex entries

Episode Pokémon Source Entry
EP201 Natu Ash's Pokédex Natu, the Tiny Bird Pokémon. The Natu moves around by hopping and always seems to be staring at something.
Episode Pokémon Source Entry
DP140 Natu Dawn's Pokédex Natu, the Little Bird Pokémon. Natu evolves into Xatu and skillfully picks food from cactus plants, avoiding buds and spines. It appears to skip about to move.

In the manga

Pokémon Adventures

Crystal owns a female Natu, which first appeared in Slugging It Out With Slugma. Her Psychic attacks allow her to hold her own despite her size. Crystal also uses Natu to provide flight transport over short distances. In Lively Larvitar, the origin of Crystal's Natu is revealed: she, along with Crystal's Parasect, Hitmonchan, and Cubone, were wild Pokémon living in Mt. Mortar and had fought with a local Arcanine that had gone berserk from a severe eye injury. After the ordeal, Natu used her telepathy to detect if enemies were in the area. Sometime between the Gold, Silver & Crystal arc and Emerald arc arcs, she evolved into a Xatu, and with that came increased speed and flight stamina, though she isn't seen battling much.

In The Escape, Will is seen to have a Natu during Silver's flashback of his escape from the Masked Man. It is probably a pre-evolution of the Xatu he used many volumes earlier.

The Battle Tower rented a Natu, which was stolen by Guile Hideout in The Final Battle VII.

Pokémon Pocket Monsters

In The Gym Challenges Begin!!, Falkner used a Natu to battle Clefairy.

In the TCG

Main article: Natu (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II Johto
#159
Gold Because its wings aren't yet fully grown, it has to hop to get around. It is always staring at something.
Silver It usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots.
Crystal It is extremely good at climbing tree trunks and likes to eat the new sprouts on the trees.
Stadium 2 Because its wings aren't yet fully grown, it has to hop to get around. It is always staring at something.
Generation III Hoenn
#162
Kanto
#—
Ruby Natu cannot fly because its wings are not yet fully grown. If your eyes meet with this Pokémon's eyes, it will stare back intently at you. But if you move even slightly, it will hop away to safety.
Sapphire Natu has a highly developed jumping ability. The Pokémon flaps and leaps onto tree branches that are taller than grown-up people to pick at the tree's new shoots.
Emerald It runs up short trees that grow on the savanna to peck at new shoots. A Natu's eyes look as if they are always observing something.
FireRed It usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots.
LeafGreen Because its wings aren't yet fully grown, it has to hop to get around. It is always staring at something.
Generation IV Sinnoh
#—
Johto
#161
Diamond It picks food from cactus plants, deftly avoiding buds and spines. It seems to skip about to move.
Pearl
Platinum
HeartGold Because its wings aren't yet fully grown, it has to hop to get around. It is always staring at something.
SoulSilver It usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots.
Generation V Unova
#—
Black It picks food from cactus plants, deftly avoiding buds and spines. It seems to skip about to move.
White
Black 2 It picks food from cactus plants, deftly avoiding buds and spines. It seems to skip about to move.
White 2
Generation VI Kalos
#—
Hoenn
#169
X Because its wings aren't yet fully grown, it has to hop to get around. It is always staring at something.
Y It usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots.
Omega Ruby Natu cannot fly because its wings are not yet fully grown. If your eyes meet with this Pokémon's eyes, it will stare back intently at you. But if you move even slightly, it will hop away to safety.
Alpha Sapphire Natu has a highly developed jumping ability. The Pokémon flaps and leaps onto tree branches that are taller than grown-up people to pick at the tree's new shoots.
Generation VII Alola
USUM: #252
Kanto
#—
This Pokémon has no Pokédex entries in Sun, Moon, Let's Go, Pikachu! and Let's Go, Eevee!.
Ultra Sun Although it still can't fly, its jumping power is outstanding. It jumps way up into trees and plucks the buds from the branches.
Ultra Moon The look in its eyes gives the impression that it's carefully observing you. If you approach it, Natu will hop away.
Generation VIII Galar
#092
Sinnoh
#—
Hisui
#—
This Pokémon has no Pokédex entries in Legends: Arceus.
Sword It is extremely good at climbing tree trunks and likes to eat the new sprouts on the trees.
Shield Because its wings aren't yet fully grown, it has to hop to get around. It is always staring at something.
Brilliant Diamond It picks food from cactus plants, deftly avoiding buds and spines. It seems to skip about to move.
Shining Pearl
Generation IX Paldea
#—
Kitakami
#—
Blueberry
#—
This Pokémon has no Pokédex entries in Generation IX.


 
Natu in the Alola PokédexUSUM

Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver
Ruins of Alph
Crystal
Ruins of Alph
Generation III
Ruby Sapphire
Safari Zone
Emerald
Safari Zone
FireRed LeafGreen
Ruin Valley
Colosseum
Trade
XD
Prestige Precept Center (Shadow)
Generation IV
Diamond Pearl
Route 224 (Swarm)
Platinum
Route 224 (Swarm)
HeartGold SoulSilver
Ruins of Alph
Route 28, Mt. Silver, Mt. Silver Cave (Headbutt trees)
Pal Park
Forest
Pokéwalker
Scary Cave
Generation V
Black White
Trade
Black 2 White 2
Route 5 (Swarm)
Dream World
Pleasant Forest
Generation VI
X Y
Breed Xatu
Omega Ruby Alpha Sapphire
Breed Xatu
Generation VII
Sun Moon
Trade
Ultra Sun Ultra Moon
Akala OutskirtsDay
Poké Pelago*
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
Rolling Fields, West Lake Axewell, North Lake Miloch, South Lake Miloch, Giant's Seat, Giant's Mirror
Rolling Fields, East Lake Axewell, Motostoke Riverbank, Bridge Field, Stony Wilderness, Giant's Cap, Hammerlocke Hills (Max Raid Battle)
Brilliant Diamond Shining Pearl
Route 224 (Swarm)
Grand Underground - Spacious Cave, Dazzling Cave, Stargleam Cavern (After obtaining the National Pokédex)
Legends: Arceus
Unobtainable
Generation IX
Scarlet Violet
Unobtainable


In side games

This Pokémon was unavailable prior to Generation II.
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Channel
Cobalt Coast
Pinball: R&S
Hatch from Egg
Trozei!
Secret Storage 1, Huge Storage 2, Endless Level 3, Mr. Who's Den
MD Red MD Blue
Wish Cave (13F-17F), Solar Cave (1F-5F)
Generation IV
MD Time MD Darkness
Mt. Horn (1F-7F)
MD Sky
Mt. Horn (1F-7F)
MD Stormy
Dubious Hill (1F-6F)
Ranger: GS
Daybreak Ruins, Thunder Temple
Generation V
Rumble Blast
Tower: Firebreathing Mountain
Rumble U
Toy Collection: Launch to Victory!
Generation VI
Battle Trozei
Mysterious Fountain: Stage 3
Rumble World
Silver Isles: Fragrant Tree (All Areas)
Generation VII
Rumble Rush
Dragonite Sea, Entei Sea, Lugia Sea, Charizard Sea2020, Entei SeaFinal
Generation VIII
MD DX
Western Cave (1F-5F), Wish Cave (13F-17F), Solar Cave (1F-5F), Purity Forest (14F-17F)
Fainted Pokémon: Mt. Faraway, Far-Off Sea, Marvelous Sea
New Snap
Ruins of Remembrance, Aurus Island Illumina SpotLevel 2
Cross-Generation
Shuffle
Violeta Palace: Stage 363


In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Safeguard Natu English United States 5 August 30 to September 26, 2002;
November 29 to December 5, 2002

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
40
100 - 147 190 - 284
50
49 - 112 94 - 218
45
45 - 106 85 - 207
70
67 - 134 130 - 262
45
45 - 106 85 - 207
70
67 - 134 130 - 262
Total:
320
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/4 ★★★
Power
2/3 ★★
Skill
2/2 ★★
Stamina
3/4 ★★★
Jump
3/4 ★★★
Total
13/17 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

Natu is available in Sword and Shield and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Peck Flying Physical 03535 100100% 35
011 Leer Normal Status 0000 100100% 30
055 Stored Power Psychic Special 02020 100100% 10
1010 Teleport Psychic Status 0000 00——% 20
1515 Confuse Ray Ghost Status 0000 100100% 10
2020 Night Shade Ghost Special 0000 100100% 15
2626 Psycho Shift Psychic Status 0000 100100% 10
3030 Power Swap Psychic Status 0000 00——% 10
3535 Guard Swap Psychic Status 0000 00——% 10
3535 Psychic Psychic Special 09090 100100% 10
4040 Wish Normal Status 0000 00——% 10
4545 Future Sight Psychic Special 120120 100100% 10
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM11 TM11 Solar Beam Grass Special 120120 100}}100% 10
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17 TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18 TM18 Reflect Psychic Status 0000 00—}}—% 20
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM28 TM28 Giga Drain Grass Special 07575 100}}100% 10
TM30 TM30 Steel Wing Steel Physical 07070 090}}90% 25
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM44 TM44 Imprison Psychic Status 0000 00—}}—% 10
TM56 TM56 U-turn Bug Physical 07070 100}}100% 20
TM60 TM60 Power Swap Psychic Status 0000 00—}}—% 10
TM61 TM61 Guard Swap Psychic Status 0000 00—}}—% 10
TM70 TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM72 TM72 Magic Room Psychic Status 0000 00—}}—% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM95 TM95 Air Slash Flying Special 07575 095}}95% 15
TR11 TR11 Psychic Psychic Special 09090 100}}100% 10
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR25 TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29 TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR33 TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34 TR34 Future Sight Psychic Special 120120 100}}100% 10
TR36 TR36 Heat Wave Fire Special 09595 090}}90% 10
TR38 TR38 Trick Psychic Status 0000 100}}100% 10
TR40 TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR44 TR44 Cosmic Power Psychic Status 0000 00—}}—% 20
TR49 TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR69 TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR77 TR77 Grass Knot Grass Special 0000 100}}100% 20
TR82 TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83 TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR92 TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM04 TM04 Calm Mind Psychic Status 0000 —}}—% 20
TM11 TM11 Sunny Day Fire Status 0000 —}}—% 5
TM16 TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM18 TM18 Rain Dance Water Status 0000 —}}—% 5
TM19 TM19 Giga Drain Grass Special 07575 100}}100% 10
TM21 TM21 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM22 TM22 Solar Beam Grass Special 120120 100}}100% 10
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM33 TM33 Reflect Psychic Status 0000 —}}—% 20
TM40 TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM47 TM47 Steel Wing Steel Physical 07070 090}}90% 25
TM48 TM48 Skill Swap Psychic Status 0000 —}}—% 10
TM51 TM51 Roost Flying Status 0000 —}}—% 10
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM70 TM70 Flash Normal Status 0000 100}}100% 20
TM73 TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77 TM77 Psych Up Normal Status 0000 —}}—% 10
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86 TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Pluck Flying Physical 06060 100}}100% 20
TM89 TM89 U-turn Bug Physical 07070 100}}100% 20
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM92 TM92 Trick Room Psychic Status 0000 —}}—% 5
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Drill Peck Flying Physical 80 100% 20
Feather Dance Flying Status 100% 15
Quick Attack Normal Physical 40 100% 30
Roost Flying Status —% 10
Simple Beam Normal Status 100% 15
Sucker Punch Dark Physical 70 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Natu in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Natu in that game.
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Ally Switch^ Psychic Status —% 15
Drill Peck Flying Physical 80 100% 20
Feather Dance Flying Status 100% 15
Haze Ice Status —% 30
Quick Attack Normal Physical 40 100% 30
Simple Beam* Normal Status 100% 15
Sucker Punch Dark Physical 70 100% 5
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Natu in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Natu in that game.
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Dual Wingbeat Flying Physical 40 90% 10
Sw Sh EP BD SP Expanding Force Psychic Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
II III IV V VI VII Air Cutter Flying Special 06060 095}}95% 25
II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
II III IV V VI VII Detect Fighting Status 0000 00—}}—% 5
II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
II III IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
II III IV V VI VII Feint Attack × Dark Physical 06060 00—}}—% 20
II III IV V VI VII Flash × Normal Status 0000 100}}100% 20
II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
II III IV V VI VII Haze Ice Status 0000 00—}}—% 30
II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
II III IV V VI VII Lucky Chant × Normal Status 0000 00—}}—% 30
II III IV V VI VII Magic Coat Psychic Status 0000 00—}}—% 15
II III IV V VI VII Me First × Normal Status 0000 00—}}—% 20
II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
II III IV V VI VII Miracle Eye × Psychic Status 0000 00—}}—% 40
II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
II III IV V VI VII Nightmare × Ghost Status 0000 100}}100% 15
II III IV V VI VII Ominous Wind × Ghost Special 06060 100}}100% 5
II III IV V VI VII Pain Split Normal Status 0000 00—}}—% 20
II III IV V VI VII Pluck Flying Physical 06060 100}}100% 20
II III IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
II III IV V VI VII Refresh × Normal Status 0000 00—}}—% 20
II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
II III IV V VI VII Silver Wind × Bug Special 06060 100}}100% 5
II III IV V VI VII Sky Attack Flying Physical 140140 090}}90% 5
II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
II III IV V VI VII Synchronoise × Psychic Special 120120 100}}100% 10
II III IV V VI VII Tailwind Flying Status 0000 00—}}—% 15
II III IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
II III IV V VI VII Twister Dragon Special 04040 100}}100% 20
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations

TCG-only moves

Move Card
Glare Natu (McDonald Pack 15)
Hyper Beam Natu (Skyridge 80)
Mirror Coat Natu (EX Deoxys 66)
Razor Wind Natu (EX Deoxys 66)

Side game data

Pokémon Pinball RS
   
Acquisition: Hatch
Pokémon Trozei!
 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 9.4%
Friend Area: Flyaway Forest
Phrases
51%-100% HP What is captured within my affixed stare?
26%-50% HP This won't do... I've only half my HP left.
1%-25% HP I feel faint... My eyes grow weary and dim...
Level up Leveled up! I see the future with better clarity!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: F
Pokémon Super Mystery Dungeon
 

Body size: Standard (1 tile)
How to Recruit: Retrieve the Popular Ribbon from Liepard
Connected to: Mr. Mime
Connection Orb Set: 3

Phrases
Normal ...I'm bored.
Low HP (< 50%) ...I'm sleepy.
Pokémon Ranger: Guardian Signs
Group:
Psychic
Poké Assist:
(present)
 
Psychic
Field move:
(present)
 
(Psy Power ×1)
Poké Assist:
(past)
 
Psychic
Field move:
(past)
 
(Psy Power ×1)
Browser entry R-175/N-158
It lets loose psychic orbs that make Pokémon Paused.
Pokémon Rumble Blast
Attack ●●
Defense
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 1.67 seconds Base HP: 45
Base Attack: 70 Base Defense: 46 Base Speed: 60
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★

 

Pokémon Shuffle
 
Psychic
  Attack Power: 50 - 100   5

#523
 

Astonish
Delays your opponent's disruptions.


Pokémon GO
  Base HP: 120 Base Attack: 134 Base Defense: 89
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement:   50
Fast Attacks: Peck, Quick Attack
Charged Attacks: Night Shade, Psyshock, Drill Peck, Frustration , Return 
New Pokémon Snap
 
Photodex entry #203
Natu had no trouble getting around in the ruins, despite their complexity. These Pokémon aren’t able to fly yet, but they have amazing jumping power.

Evolution data

 
Unevolved
Natu
 Psychic  Flying 
 
Level 25
 
First evolution
Xatu
 Psychic  Flying 


Sprites

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
Generation VIII
Sword Shield
This Pokémon is unavailable in Generation IX.
Cross-Generation
HOME
   
  For other sprites and images, please see Natu images on the Bulbagarden Archives.


Trivia

Origin

Natu appears to be based on a quetzal, a bird family native to North America. It could also be based on other colorful birds like parrot, possibly the kakapo. It also resembles a quail.

Name origin

As revealed in a Penny Arcade Staff Podcast by Jeff Kalles, who assisted in the naming of many Generation II Pokémon, the word Natu is short for nature.[citation needed]

Naty may be derived from native.

In other languages

Language Title Meaning
  Japanese ネイティ Naty From native
  French Natu Same as English name
  Spanish Natu Same as English name
  German Natu Same as English name
  Italian Natu Same as English name
  Korean 네이티 Neiti Transcription of Japanese name
  Mandarin Chinese 天然雀 Tiānránquè From 天然 tiānrán and què
  Cantonese Chinese 天然雀 Tīnyìhnjéuk From 天然 tīnyìhn and jéuk


External links

  #0176: Togetic
Pokémon
#0178: Xatu  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.