Nightmare (move)

If you were looking for the Mystery Dungeon level, see The Nightmare.
Nightmare
あくむ Nightmare
[[File:|center]]
Type  Ghost
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Smart
Appeal  0  
Jamming  0  

Nightmare (Japanese: あくむ Nightmare) is a non-damaging Template:Type2 move introduced in Generation II.

Effect

Nightmare only works if the target is asleep. Nightmare will reduce the target's health by one quarter of its maximum HP at the end of each turn. Nightmare will end if the target awakens from its sleep and its effects will not continue if a target is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
092   Gastly Ghost Poison     41 43 47 '
093   Haunter Ghost Poison     53 55 61 '
094   Gengar Ghost Poison     53 55 61 '
097   Hypno Psychic Psychic     -- -- -- '
491   Darkrai Dark Dark     38 38 '
517   Munna Psychic Psychic       29 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM50

# Pokémon Type Machine
I
--
II
TM50
III
--
IV
--
V
--
VI
TM08
012   Butterfree Bug Flying
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
052   Meowth Normal Normal
053   Persian Normal Normal
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
079   Slowpoke Water Psychic
080   Slowbro Water Psychic
092   Gastly Ghost Poison
093   Haunter Ghost Poison
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
102   Exeggcute Grass Psychic
103   Exeggutor Grass Psychic
108   Lickitung Normal Normal
121   Starmie Water Psychic
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
131   Lapras Water Ice
137   Porygon Normal Normal
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
163   Hoothoot Normal Flying
164   Noctowl Normal Flying
173   Cleffa Normal Normal
174   Igglybuff Normal Normal
177   Natu Psychic Flying
178   Xatu Psychic Flying
190   Aipom Normal Normal
196   Espeon Psychic Psychic
197   Umbreon Dark Dark
198   Murkrow Dark Flying
199   Slowking Water Psychic
200   Misdreavus Ghost Ghost
203   Girafarig Normal Psychic
206   Dunsparce Normal Normal
215   Sneasel Dark Ice
228   Houndour Dark Fire
229   Houndoom Dark Fire
233   Porygon2 Normal Normal
234   Stantler Normal Normal
238   Smoochum Ice Psychic
248   Tyranitar Rock Dark
249   Lugia Psychic Flying
250   Ho-Oh Fire Flying
251   Celebi Grass Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By move tutor

In Pokémon XD: Gale of Darkness

#   Pokémon Type
0012   Butterfree
Bug Flying
0035   Clefairy
Normal
0036   Clefable
Normal
0039   Jigglypuff
Normal
0040   Wigglytuff
Normal
0052   Meowth
Normal
0053   Persian
Normal
0063   Abra
Psychic
0064   Kadabra
Psychic
0065   Alakazam
Psychic
0079   Slowpoke
Water Psychic
0080   Slowbro
Water Psychic
0092   Gastly
Ghost Poison
0093   Haunter
Ghost Poison
0094   Gengar
Ghost Poison
0096   Drowzee
Psychic
0097   Hypno
Psychic
0102   Exeggcute
Grass
0103   Exeggutor
Grass Psychic
0108   Lickitung
Normal
0121   Starmie
Water Psychic
0122   Mr. Mime
Psychic
0124   Jynx
Ice Psychic
0131   Lapras
Water Ice
0137   Porygon
Normal
0150   Mewtwo
Psychic
0151   Mew
Psychic
0163   Hoothoot
Normal Flying
0164   Noctowl
Normal Flying
0173   Cleffa
Normal
0174   Igglybuff
Normal
0177   Natu
Psychic Flying
0178   Xatu
Psychic Flying
0190   Aipom
Normal
0196   Espeon
Psychic
0197   Umbreon
Dark
0198   Murkrow
Dark Flying
0199   Slowking
Water Psychic
0200   Misdreavus
Ghost
0203   Girafarig
Normal Psychic
0206   Dunsparce
Normal
0215   Sneasel
Dark Ice
0228   Houndour
Dark Fire
0229   Houndoom
Dark Fire
0233   Porygon2
Normal
0234   Stantler
Normal
0238   Smoochum
Ice Psychic
0248   Tyranitar
Rock Dark
0249   Lugia
Psychic Flying
0250   Ho-Oh
Fire Flying
0251   Celebi
Grass Psychic
0280   Ralts
Psychic
0281   Kirlia
Psychic
0282   Gardevoir
Psychic
0284   Masquerain
Bug Flying
0292   Shedinja
Bug Ghost
0302   Sableye
Dark Ghost
0315   Roselia
Grass Poison
0316   Gulpin
Poison
0317   Swalot
Poison
0327   Spinda
Normal
0353   Shuppet
Ghost
0354   Banette
Ghost
0355   Duskull
Ghost
0356   Dusclops
Ghost
0358   Chimecho
Psychic
0359   Absol
Dark
0385   Jirachi
Steel Psychic
0386   Deoxys
Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Pokémon Mystery Dungeon: Nightmare puts a hostile Pokémon to sleep, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move.

In the manga

Pokémon Adventures


Trivia

  • This move is completely unavailable in Pokémon Ruby, Sapphire, and Emerald without trading: not only are the only Pokémon that learn it only available in outside games (being native to Kanto), but their level-up learnsets do not include the move outside of FireRed and LeafGreen.
    • A glitch occurs in Ruby and Sapphire whereby if a Nightmare-inflicted Pokémon rids itself of sleep status through the Shed Skin ability, Nightmare will still remain in effect. This glitch went undiscovered until the later games were sold.

In other languages

Language Title
Mandarin Chinese 惡夢 Èmèng
  French Cauchemar
  German Nachtmahr
  Greek Εφιάλτης
  Italian Incubo
  Korean 악몽 Akmong
  Portuguese Pesadelos
  Serbian Noćna Mora
  Spanish Pesadilla


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.