Arbok (Pokémon)

Ekans #023: Ekans
Pokémon
#025: Pikachu Pikachu
This article is about the species. For a specific instance of this species, see Arbok (disambiguation).
Arbok アーボック
Arbok
#024
Arbok



Images on the Bulbagarden Archives
Type
Poison Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Intimidate or Shed Skin Cacophony
Cacophony
Unnerve
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
90 (20.1%)
Breeding
Egg Groups
Field and Dragon
Hatch time
21 cycles
Height
11'06" 3.5 m
Arbok
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
143.3 lbs. 65.0 kg
Arbok
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
147
Gen. I-IV
Unknown
IV
153
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Arbok
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body02.png
Footprint
F024.png F000.png
{{{form2}}}
Pokédex color
Purple
Base friendship
70
External Links

Arbok (Japanese: アーボック Arbok) is a Poison-type Pokémon.

It evolves from Ekans starting at level 22.

Biology

 
Internal anatomy of Arbok, as seen in That Awful Arbok

Arbok is a serpentine Pokémon with purple scales over most of its body. It has a large hood just below its head. On its hood, it has a design much like an angry face, which can come in six variations. The pattern typically has red and yellow eyespot outlined it black, a wide black streak resembling a mouth, and a V-shaped stripe about the face pattern.

Arbok is capable of crushing opponents by coiling its body around them and constricting them. It can even flatten steel oil drums. If it encounters an enemy, it raises its head, intimidating the opponent with the frightening pattern on its body and making eerie sounds by expelling air from its mouth. It has been stated that if any part of Arbok's body except for the head is cut off, it can regrow the rest of its body again in a matter of a few weeks. It also has the ability to detect vibrations as shown in the anime. Arbok has been known to be capable of spending long periods underwater and surviving in aquatic environments. One particular Arbok could change its pattern at any time to increase power to different stats and get invulnerability to status conditions, if the pattern is uncovered.

Arbok is territorial. It lashes out at intruders with long fangs tipped with deadly venom. With a vengeful nature, it will not give up a chase once it targets its prey or an opponent, no matter how far. It makes its home in grassy savannas and plains. In the wild, it hunts smaller Pokémon, using the pattern on its hood to immobilize prey and using its toxic bite to finish them off.

In the anime

 
Arbok in the anime

Major appearances

Jessie's Arbok

Jessie had an Arbok that she obtained as an Ekans. It first appeared in Pokémon Emergency!. It was extremely loyal to her and was her primary battling Pokémon until A Poached Ego, when she set it free along with James's Weezing to protect a wild group of Ekans and Koffing.

Other

In The Ultimate Test, Ash used an Arbok in the Pokémon League Entrance Exam, against the instructor's Jolteon.

Minor appearances

Multiple Arbok also appeared in The Power of One.

In Ring Masters, Arbok was one of the Pokémon used in the Sumo Conference.

An Arbok was used by one of the students of the Pokémon Trainer's School in Gonna Rule The School! and by a Coordinator in What I Did For Love!.

An Arbok is used by one of the students of Pokémon Summer Academy in the first leg of the Pokémon Triathlon in One Team, Two Team, Red Team, Blue Team!.

An Arbok made an appearance in the opening of Destiny Deoxys.

In the manga

In The Electric Tale of Pikachu manga

Main article: Jessie's Arbok

Jessie's Arbok appears in the manga The Electric Tale of Pikachu. Like in the anime, it is her primary Pokémon that she uses in battle.

In the Magical Pokémon Journey manga

Main article: Arbok (MPJ)

Arbok is one of the supporting characters in the Magical Pokémon Journey manga series. Originally an enemy of the main cast, he along with the Ekans Brothers befriend Hazel and her Pokémon.

In the chapter Even an Arbok Falls in Love!, he gets a crush on Wigglytuff and goes to Jynx as well as Hazel and friends for advice. At the end of the chapter, he confesses his love to Wigglytuff and gives her one of his molted skins.

Manga author Yumi Tsukirino states in volume one of the manga that Arbok is one of her favorite Pokémon to draw.

In the Pokémon Adventures manga

Koga and Agatha both have Arbok as important parts of their teams in Pokémon Adventures. In Pokémon Adventures, the pattern on an Arbok's belly may give an Arbok special abilities. With the help of Agatha's smoke, Agatha's Arbok had the ability to switch between a several different patterns: a standard pattern, a speed-boosting pattern, an attack-boosting pattern, and an invulnerability pattern that repels poisons. Koga's Arbok instead has only one pattern, which is a regenerative pattern that allows it to regenerate any part of its body as long as the head remains intact.

Crystal captured an Arbok on her way to Professor Elm's Lab in Three Cheers for Chikorita.

In The Last Battle XIII an Arbok was one of the Pokémon sent to help the fight in Ilex Forest.

In the Pokémon Pocket Monsters manga

An Arbok belonging to Giovanni made a cameo in Good-Bye, Pikachu?!.

Pokédex entries

Manga Chapter Entry
Pokémon Adventures PS071 It is rumored that the ferocious warning markings on its belly differ from area to area.

In the TCG

Main article: Arbok (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red It is rumored that the ferocious warning markings on its belly differ from area to area.
Blue
Yellow The frightening patterns on its belly have been studied. Six variations have been confirmed.
Stadium If it encounters an enemy, it raises its head, intimidating the opponent with the frightening pattern on its body.
Generation II
Gold Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.
Silver With a very vengeful nature, it won't give up the chase, no matter how far, once it targets its prey.
Crystal To intimidate foes, it spreads its chest wide and makes eerie sounds by expelling air from its mouth.
Stadium 2 Transfixing prey with the face like pattern on its belly, it binds and poisons the poisoned victim.
Generation III
Ruby This Pokémon is terrifically strong in order to constrict things with its body. It can even flatten steel oil drums. Once Arbok wraps its body around its foe, escaping its crunching embrace is impossible.
Sapphire
Emerald This Pokémon has a terrifically strong constricting power. It can even flatten steel oil drums. Once it wraps its body around its foe, escaping is impossible.
FireRed The pattern on its belly appears to be a frightening face. Weak foes will flee just at the sight of the pattern.
LeafGreen It is rumored that the ferocious warning markings on its belly differ from area to area.
Generation IV
Diamond The pattern on its belly is for intimidation. It constricts foes when they are frozen in fear.
Pearl
Platinum
HeartGold Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.
SoulSilver With a very vengeful nature, it won't give up the chase, no matter how far, once it targets its prey.
Generation V
Black The pattern on its belly is for intimidation. It constricts foes when they are frozen in fear.
White
Black 2 The pattern on its belly is for intimidation. It constricts foes when they are frozen in fear.
White 2
Generation VI
X The pattern on its belly appears to be a frightening face. Weak foes will flee just at the sight of the pattern.
Y To intimidate foes, it spreads its chest wide and makes eerie sounds by expelling air from its mouth.


Game locations

Generation I
Red
Route 23 and Cerulean Cave
Blue
Trade
Blue (Japan)
Trade
Yellow
Trade
Generation II
Gold
Evolve Ekans
Silver
Routes 3, 4, 26, 27
Crystal
Routes 3, 4, 26, 27, 28, 42, and Mt. Silver
Generation III
Ruby Sapphire
Trade
Emerald
Trade
FireRed
Route 23 and Victory Road
LeafGreen
Trade
Colosseum
Trade
XD
Cipher Key Lair (Shadow)
Generation IV
Diamond Pearl
Great Marsh (FireRed)
Platinum
Great Marsh (FireRed)
HeartGold
Safari Zone
SoulSilver
Routes 3, 4, 26, 27, and Safari Zone
Pal Park
Forest
Generation V
Black White
Poké Transfer
Black 2 White 2
Poké Transfer
Generation VI
X Y
Route 19 (Horde)



In side games

Game Location
Pokémon Pinball Evolve Ekans
Pokémon Trozei! Secret Storage 18
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve Ekans
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Shimmer Desert (1F-9F)
Pokémon Ranger Sekra Range
Pokémon Rumble Rocky Cave Normal Mode C & S
Pokémon Rumble Blast Cave: Rugged Flats
Pokémon Conquest Viperia

Held items

Game Held Item(s)
Red* Blue* Berry (100%)
Yellow*
FireRed LeafGreen   Poison Barb (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
85
81 - 150 157 - 295
69
66 - 133 128 - 260
65
63 - 128 121 - 251
79
75 - 144 146 - 282
80
76 - 145 148 - 284
Total:
438
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 65.

Pokéathlon stats

Speed
3/4 ★★★
Power
4/5 ★★★★
Skill
3/3 ★★★
Stamina
2/4 ★★☆☆
Jump
2/3 ★★
Total
14/19 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
None
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Ice Fang Ice Physical 06565 09595% 15
00Start Thunder Fang Electric Physical 06565 09595% 15
00Start Fire Fang Fire Physical 06565 09595% 15
00Start Wrap Normal Physical 01515 09090% 20
00Start Leer Normal Status 0000 100100% 30
00Start Poison Sting Poison Physical 01515 100100% 35
00Start Bite Dark Physical 06060 100100% 25
044 Poison Sting Poison Physical 01515 100100% 35
099 Bite Dark Physical 06060 100100% 25
1212 Glare Normal Status 0000 09090% 30
1717 Screech Normal Status 0000 08585% 40
2020 Acid Poison Special 04040 100100% 30
2222 Crunch Dark Physical 08080 100100% 15
2727 Stockpile Normal Status 0000 —% 20
2727 Swallow Normal Status 0000 —% 10
2727 Spit Up Normal Special 0000 100100% 10
3232 Acid Spray Poison Special 04040 100100% 20
3939 Mud Bomb Ground Special 06565 08585% 10
4444 Gastro Acid Poison Status 0000 100100% 10
5151 Haze Ice Status 0000 —% 30
5656 Coil Poison Status 0000 —% 20
6363 Gunk Shot Poison Physical 120120 08080% 5
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 ??? 0   0  
TM09  TM09 Venoshock Poison Special 06565 100}}100% 10 ??? 0   0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 ??? 0   0  
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5 ??? 0   0  
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 ??? 0   0  
TM17  TM17 Protect Normal Status 0000 —}}—% 10 ??? 0   0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 ??? 0   0  
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10 ??? 0   0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 ??? 0   0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 ??? 0   0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 ??? 0   0  
TM34  TM34 Sludge Wave Poison Special 09595 100}}100% 10 ??? 0   0  
TM36  TM36 Sludge Bomb Poison Special 09090 100}}100% 10 ??? 0   0  
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 ??? 0   0  
TM41  TM41 Torment Dark Status 0000 100}}100% 15 ??? 0   0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 ??? 0   0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 ??? 0   0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 ??? 0   0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 ??? 0   0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 ??? 0   0  
TM66  TM66 Payback Dark Physical 05050 100}}100% 10 ??? 0   0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 ??? 0   0  
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20 ??? 0   0  
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 ??? 0   0  
TM82  TM82 Dragon Tail Dragon Physical 06060 090}}90% 10 ??? 0   0  
TM83  TM83 Infestation Bug Special 02020 100}}100% 20 ??? 0   0  
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20 ??? 0   0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 ??? 0   0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 ??? 0   0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 ??? 0   0  
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15 ??? 0   0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 ??? 0   0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 ??? 0   0  
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Beat Up Dark Physical 100% 10
Disable Normal Status 100% 20
Iron Tail* Steel Physical 100 75% 15
Poison Fang Poison Physical 50 100% 15
Poison Tail Poison Physical 50 100% 25
Pursuit Dark Physical 40 100% 20
Scary Face Normal Status 100% 10
Slam Normal Physical 80 75% 20
Snatch Dark Status —% 10
Spite Ghost Status 100% 10
Sucker Punch Dark Physical 80 100% 5
Switcheroo Dark Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Arbok in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Arbok in that game.
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Arbok can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Arbok cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
   
Acquisition: Evolve
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
   
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 024.png Body size: 1
Recruit rate: Evolve
Friend Area: Wild Plains
Phrases
51%-100% HP Don't mistake this pattern as my real face!
26%-50% HP This isn't good. My HP's down to half.
1%-25% HP I'm in pain... I'm ready to fall...
Level up Leveled up! Watch me intimidate foes!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up! Watch me intimidate foes!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -12%
IQ group: C
Pokémon Ranger
Group:  Poison  Poké Assist:  
( Poison )
Field move: None
Loops: 6 Min. exp.: 64 Max. exp.: 84
Browser entry  
Arbok will try to avoid capture by spitting devastating blobs of poison.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
 
( Normal )
None Past
 
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
Attack ●●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: ★★ Move: Venoshock
Attack: ★★★ Ability 1: Intimidate
Defense: ★★★ Ability 2: Shed Skin
Speed: ★★★ Ability 3: Frighten
Evolves from Ekans when its Attack is 59 or higher
Range: 3 Perfect Links: Dōsan and Yazaemon

Evolution

 
Unevolved
Ekans
 Poison 
 
Level 22
 
First evolution
Arbok
 Poison 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
       
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Arbok images on Bulbagarden Archives.

Other sprites

      
Crystal back FireRed/LeafGreen back Platinum/HeartGold/
SoulSilver back

Trivia

Origin

Its design is likely based on an Indian cobra. Arbok and Ekans may also be inspired by the legendary basilisk since they were originally the only Pokémon to learn Glare. The basilisk was said to be a poisonous, serpentine dragon that would kill people with its stare, which may explain Arbok's place in the Dragon Egg Group.

Name origin

Arbok is cobra spelled backwards, with k instead of c. Additionally, the name Arbok relates to its pre-evolution's Japanese name, Arbo.

In other languages

Language Title Meaning
  Japanese アーボック Arbok Cobra spelled backwards, with k instead of c. Also similar to Arbo.
  French Arbok Same as English/Japanese name
  Spanish Arbok Same as English/Japanese name
  German Arbok Same as English/Japanese name
  Italian Arbok Same as English/Japanese name
  Korean 아보크 Abokeu Same as English/Japanese name
  Mandarin Chinese 阿柏怪 Ābóguài Transliteration of Japanese name, with the character for "freak" added at the end
  Cantonese Chinese 阿柏怪 Ábaakgwaai Transliteration of Japanese name, with the character for "freak" added at the end


Related articles

External links

Notes



  #023: Ekans
Pokémon
#025: Pikachu  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.