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Arbok (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Arbok
By
leveling up
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Ice Fang
Ice
Physical
065
65
095
95%
15
Cool
4
♥♥♥♥
0
01
1
Thunder Fang
Electric
Physical
065
65
095
95%
15
Cool
4
♥♥♥♥
0
01
1
Fire Fang
Fire
Physical
065
65
095
95%
15
Cool
4
♥♥♥♥
0
01
1
Wrap
Normal
Physical
015
15
090
90%
20
Tough
3
♥♥♥
0
01
1
Leer
Normal
Status
0000
—
100
100%
30
Cool
2
♥♥
1
♥
01
1
Poison Sting
Poison
Physical
015
15
100
100%
35
Clever
2
♥♥
3
♥♥♥
01
1
Bite
Dark
Physical
060
60
100
100%
25
Tough
2
♥♥
3
♥♥♥
04
4
Poison Sting
Poison
Physical
015
15
100
100%
35
Clever
2
♥♥
3
♥♥♥
09
9
Bite
Dark
Physical
060
60
100
100%
25
Tough
2
♥♥
3
♥♥♥
12
12
Glare
Normal
Status
0000
—
100
100%
30
Tough
1
♥
3
♥♥♥
17
17
Screech
Normal
Status
0000
—
085
85%
40
Clever
3
♥♥♥
0
20
20
Acid
Poison
Special
040
40
100
100%
30
Clever
3
♥♥♥
0
22
22
Crunch
Dark
Physical
080
80
100
100%
15
Tough
1
♥
4
♥♥♥♥
27
27
Stockpile
Normal
Status
0000
—
00—
—%
20
Tough
1
♥
0
27
27
Swallow
Normal
Status
0000
—
00—
—%
10
Tough
2
♥♥
0
27
27
Spit Up
Normal
Special
0000
—
100
100%
10
Tough
1
♥
0
32
32
Acid Spray
Poison
Special
040
40
100
100%
20
Beautiful
2
♥♥
1
♥
39
39
Mud Bomb
Ground
Special
065
65
085
85%
10
Cute
2
♥♥
3
♥♥♥
44
44
Gastro Acid
Poison
Status
0000
—
100
100%
10
Tough
3
♥♥♥
0
48
48
Belch
Poison
Special
120
120
090
90%
10
Tough
1
♥
0
51
51
Haze
Ice
Status
0000
—
00—
—%
30
Beautiful
3
♥♥♥
0
56
56
Coil
Poison
Status
0000
—
00—
—%
20
Tough
1
♥
0
63
63
Gunk Shot
Poison
Physical
120
120
080
80%
5
Tough
2
♥♥
1
♥
Bold
indicates a move that gets
STAB
when used by Arbok
Italic
indicates a move that gets STAB only when used by an evolution of Arbok
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM09
TM09
Venoshock
Poison
Special
065
65
100}}
100%
10
Beautiful
2
♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
Tough
2
♥♥
1
♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM28
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
Tough
2
♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM34
TM34
Sludge Wave
Poison
Special
095
95
100}}
100%
10
Tough
3
♥♥♥
0
TM36
TM36
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
Tough
2
♥♥
1
♥
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
Clever
3
♥♥♥
0
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
Tough
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
Tough
2
♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
Tough
2
♥♥
2
♥♥
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
Tough
2
♥♥
2
♥♥
TM82
TM82
Dragon Tail
Dragon
Physical
060
60
090}}
90%
10
Tough
3
♥♥♥
0
TM83
TM83
Infestation
Bug
Special
020
20
100}}
100%
20
Cute
3
♥♥♥
0
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
Tough
4
♥♥♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
Cool
4
♥♥♥♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Arbok
Italic
indicates a move that gets STAB only when used by an evolution of Arbok
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Beat Up
Dark
Physical
—
100%
10
Clever
1
♥
0
Disable
Normal
Status
—
100%
20
Clever
2
♥♥
0
Iron Tail
*
Steel
Physical
100
75%
15
Cool
4
♥♥♥♥
0
Poison Fang
Poison
Physical
50
100%
15
Clever
4
♥♥♥♥
0
Poison Tail
Poison
Physical
50
100%
25
Clever
3
♥♥♥
0
Pursuit
Dark
Physical
40
100%
20
Clever
2
♥♥
1
♥
Scary Face
Normal
Status
—
100%
10
Tough
3
♥♥♥
0
Slam
Normal
Physical
80
75%
20
Tough
4
♥♥♥♥
0
Snatch
Dark
Status
—
—%
10
Clever
1
♥
0
Spite
Ghost
Status
—
100%
10
Tough
2
♥♥
1
♥
Sucker Punch
Dark
Physical
80
100%
5
Clever
3
♥♥♥
0
Switcheroo
Dark
Status
—
100%
10
Clever
2
♥♥
1
♥
Moves marked with an asterisk (*) must be
chain bred
onto Arbok in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Arbok in that game.
Bold
indicates a move that gets
STAB
when used by Arbok
Italic
indicates a move that gets STAB only when used by an evolution of Arbok
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Aqua Tail
Water
Physical
90
90%
10
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Bind
Normal
Physical
15
85%
20
Tough
3
♥♥♥
0
X
Y
OR
AS
Gastro Acid
Poison
Status
—
100%
10
Tough
3
♥♥♥
0
X
Y
OR
AS
Giga Drain
Grass
Special
75
100%
10
Clever
1
♥
4
♥♥♥♥
X
Y
OR
AS
Gunk Shot
Poison
Physical
120
80%
5
Tough
2
♥♥
1
♥
X
Y
OR
AS
Iron Tail
Steel
Physical
100
75%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Seed Bomb
Grass
Physical
80
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Snatch
Dark
Status
—
—%
10
Clever
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Spite
Ghost
Status
—
100%
10
Tough
2
♥♥
1
♥
A black or white abbreviation in a colored box indicates that Arbok can be tutored the move in that game
A colored abbreviation in a white box indicates that Arbok cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Arbok
Italic
indicates a move that gets STAB only when used by an evolution of Arbok
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon has no moves exclusive to prior evolutions.
Bold
indicates a move that gets
STAB
when used by Arbok
Italic
indicates a move that gets STAB only when used by an evolution of Arbok
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
I
-
II
-
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Refresh
Normal
Status
0000
—
00—}}
—%
20
Cute
2
♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Arbok
Italic
indicates a move that gets STAB only when used by an evolution of Arbok
Click on the generation numbers at the top to see transfer-only moves for other generations