Coil (move)

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Coil
とぐろをまく Coil Up
Coil VI.png
[[File:|300px|center]]
Type  Poison
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Tough
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness too.

Coil (Japanese: とぐろをまく Coil Up) is a non-damaging Poison-type move introduced in Generation V.

Effect

Coil raises the user's Attack, Defense, and accuracy stats by one stage each.

If powered up by a Poisonium Z into Z-Coil, all of the user's lowered stats are reset.

Description

Games Description
BWB2W2
XYORAS
SM
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII
023 Ekans Ekans
PoisonIC Big.png Field Dragon 44 44 44
024 Arbok Arbok
PoisonIC Big.png Field Dragon 53 56 56
162 Furret Furret
NormalIC Big.png Field Field 1
206 Dunsparce Dunsparce
NormalIC Big.png Field Field 43BW
37B2W2
37 28
336 Seviper Seviper
PoisonIC Big.png Field Dragon 64BW
49B2W2
48XY
46ORAS
44
350 Milotic Milotic
WaterIC Big.png Water 1 Dragon 44ORAS 41
367 Huntail Huntail
WaterIC Big.png Water 1 Water 1 45ORAS 45
368 Gorebyss Gorebyss
WaterIC Big.png Water 1 Water 1 45ORAS 45
495 Snivy Snivy
GrassIC Big.png Field Grass 31 31 31
496 Servine Servine
GrassIC Big.png Field Grass 36 36 36
497 Serperior Serperior
GrassIC Big.png Field Grass 38 38 38
603 Eelektrik Eelektrik
ElectricIC Big.png Amorphous Amorphous 54 54 54
604 Eelektross Eelektross
ElectricIC Big.png Amorphous Amorphous 1 1
718 Zygarde Zygarde
DragonIC Big.png
GroundIC Big.png
Undiscovered Undiscovered 80 72
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other generations

Coil V.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

In other languages

Language Title
Chinese Cantonese 盤蜷 Pùhnkyùhn
Mandarin 盤蜷 / 盘蜷 Pánquán
The Netherlands Flag.png Dutch Oprollen
France Flag.png French Enroulement
Germany Flag.png German Einrollen
Italy Flag.png Italian Arrotola
South Korea Flag.png Korean 똬리틀기 Ttwariteulgi
Brazil Flag.png Brazilian Portuguese Enroscar
Spain Flag.png Spanish Enrosque



Variations of the move Quiver Dance
Status Quiver DanceCoil


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.