Energy card (TCG)

(Redirected from Special Energy card (TCG))

Energy cards (Japanese: エネルギー) are the cards that power Pokémon attacks in the Pokémon Trading Card Game. Under normal circumstances, a Pokémon cannot attack without the required Energy attached to it and a player can only attach one Energy card to one of their Pokémon per turn. There are currently two different classes of Energy cards: basic and Special.

Basic Energy cards

Basic Energy cards (Japanese: 基本エネルギー) are defined as the nine Energy cards that share their printed type with a Pokémon. They are the only cards that players are permitted to have more than four copies of in their decks (aside from Arceus, which has its own Special Rule). Under normal circumstances, basic Energy cards provide one of their printed type of Energy. Any type of Energy can be used for Colorless Energy; there are no basic Energy cards that provide only one Colorless Energy.

Card name Provides
Grass Energy   or  
Fire Energy   or  
Water Energy   or  
Lightning Energy   or  
Psychic Energy   or  
Fighting Energy   or  
Darkness Energy   or  
Metal Energy   or  
Fairy Energy   or  

From the Base Set through to the EX Power Keepers expansion, the TCG featured six basic Energy: Grass, Fire, Water, Lightning, Psychic, and Fighting. Darkness and Metal Energy were initially only Special Energy cards until the release of the Diamond & Pearl expansion, some six and a half years after the debut of their types in the Neo Genesis expansion. Fairy Energy cards began to be featured starting with the XY expansion following its debut in Generation VI, but were no longer included from the Sword & Shield expansion following the cessation of Fairy-type Pokémon in the TCG.

Special Energy cards

Special Energy cards (Japanese: 特殊エネルギー) are cards that provide more than one Energy of a specific type and/or have an additional effect besides providing Energy. Some may heal the Pokémon they are attached to, add damage to their attacks, or may even provide several different types of Energy at once. Unlike basic Energy cards, no more than four can be included in a deck.

List

Card name Provides Debut expansion
Double Colorless Energy    Base Set
Rainbow Energy   or   Team Rocket
Full Heal Energy   Team Rocket
Potion Energy   Team Rocket
Darkness Energy   Neo Genesis
Metal Energy   Neo Genesis
Recycle Energy   Neo Genesis
Miracle Energy    Neo Destiny
Boost Energy     Aquapolis
Crystal Energy   or   Aquapolis
Warp Energy   Aquapolis
Bounce Energy    Skyridge
Cyclone Energy   Skyridge
Retro Energy   Skyridge
Multi Energy   or   EX Sandstorm
Aqua Energy   ,   , or    EX Team Magma vs Team Aqua
Magma Energy   ,   , or    EX Team Magma vs Team Aqua
Double Rainbow Energy    EX Team Magma vs Team Aqua
Dark Metal Energy   or   EX Team Rocket Returns
R Energy    EX Team Rocket Returns
Heal Energy   EX Deoxys
Scramble Energy   or     EX Deoxys
Holon Energy FF   EX Delta Species
Holon Energy GL   EX Delta Species
Holon Energy WP   EX Delta Species
React Energy   EX Legend Maker
δ Rainbow Energy   or   EX Holon Phantoms
Call Energy   Majestic Dawn
Health Energy   Majestic Dawn
Recover Energy   Majestic Dawn
SP Energy   or   Rising Rivals
Upper Energy   or    Rising Rivals
Rescue Energy   Triumphant
Prism Energy   or   Next Destinies
Blend Energy       ,  ,  ,  , or   Dragons Exalted
Blend Energy       ,  ,  ,  , or   Dragons Exalted
Plasma Energy   Plasma Storm
Herbal Energy   Furious Fists
Strong Energy   Furious Fists
Mystery Energy   Phantom Forces
Shield Energy   Primal Clash
Wonder Energy   Primal Clash
Double Aqua Energy    Double Crisis
Double Magma Energy    Double Crisis
Double Dragon Energy    Roaring Skies
Flash Energy   Ancient Origins
Dangerous Energy   Ancient Origins
Burning Energy   BREAKthrough
Splash Energy   BREAKpoint
Counter Energy   or    Crimson Invasion
Super Boost Energy    ,  , or      Ultra Prism
Unit Energy      ,  ,  , or   Ultra Prism
Unit Energy      ,  ,  , or   Ultra Prism
Unit Energy      ,  ,  , or   Forbidden Light
Beast Energy     or   Forbidden Light
Memory Energy   Lost Thunder
Triple Acceleration Energy     Unbroken Bonds
Weakness Guard Energy   Unified Minds
Draw Energy   Cosmic Eclipse
Aurora Energy   Sword & Shield
Capture Energy   Rebel Clash
Horror   Energy   Rebel Clash
Speed   Energy   Rebel Clash
Twin Energy   or    Rebel Clash
Heat   Energy   Darkness Ablaze
Hiding   Energy   Darkness Ablaze
Powerful   Energy   Darkness Ablaze
Aromatic   Energy   Vivid Voltage
Coating   Energy   Vivid Voltage
Stone   Energy   Vivid Voltage
Wash   Energy   Vivid Voltage
Single Strike Energy   or   Battle Styles
Rapid Strike Energy   ,   , or    Battle Styles
Impact Energy   Chilling Reign
Lucky Energy   Chilling Reign
Spiral Energy   Chilling Reign
Treasure Energy   Evolving Skies
Fusion Strike Energy   Fusion Strike
Double Turbo Energy    Brilliant Stars


  This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.