Appendix:Black and White walkthrough/Section 1: Difference between revisions

starter → first partner
(starter → first partner)
Line 6: Line 6:
==Nuvema Town==
==Nuvema Town==
[[File:Nuvema Town {{#switch: {{#expr: {{#time: n}} mod 4}}|0=Winter|1=Spring|2=Summer|3=Autumn}} BW.png|thumb|Nuvema Town]]
[[File:Nuvema Town {{#switch: {{#expr: {{#time: n}} mod 4}}|0=Winter|1=Spring|2=Summer|3=Autumn}} BW.png|thumb|Nuvema Town]]
You find yourself with the cool-headed [[Cheren]] in your bedroom, waiting for [[Bianca]] to show up. {{prof|Juniper}} believes that the three of you have potential as Pokémon trainers, and has delivered a purple gift box containing three rare starter Pokémon to begin each of your journeys. The two Pokémon you don't pick cannot be legitimately obtained without trading, so choose carefully. An excited Bianca arrives shortly, and the two urge you to take first pick of the Pokémon, as the box was delivered to your house.
You find yourself with the cool-headed [[Cheren]] in your bedroom, waiting for [[Bianca]] to show up. {{prof|Juniper}} believes that the three of you have potential as Pokémon trainers, and has delivered a purple gift box containing three rare [[first partner Pokémon]] to begin each of your journeys. The two Pokémon you don't pick cannot be legitimately obtained without trading, so choose carefully. An excited Bianca arrives shortly, and the two urge you to take first pick of the Pokémon, as the box was delivered to your house.


[[File:Player_Bedroom_BW.png|thumb|centre|Female player standing in their room]]
[[File:Player_Bedroom_BW.png|thumb|centre|Female player standing in their room]]
Line 46: Line 46:




* The {{type|Grass}} {{p|Snivy}} has the most weaknesses out of the three starters, with five- {{t|Fire}}-, {{t|Bug}}-, {{t|Poison}}-, {{t|Flying}}-, and {{type|Ice}}s (although it and its evolutions make up for this with their superior [[Defense]][[Special Defense|s]]). Its Grass attacks are strong against {{t|Rock}}-, {{t|Ground}}-, and {{type|Water}}s.
* The {{type|Grass}} {{p|Snivy}} has the most weaknesses out of the three first partners, with five- {{t|Fire}}-, {{t|Bug}}-, {{t|Poison}}-, {{t|Flying}}-, and {{type|Ice}}s (although it and its evolutions make up for this with their superior [[Defense]][[Special Defense|s]]). Its Grass attacks are strong against {{t|Rock}}-, {{t|Ground}}-, and {{type|Water}}s.
* The {{type|Fire}} {{p|Tepig}} is great when battling {{t|Grass}}-, {{t|Bug}}-. {{t|Ice}}- and {{type|Steel}}s, but has trouble when facing {{t|Water}}-, {{t|Ground}}-, and {{type|Rock}}s. Tepig is unique amongst the Unova starters due to it gaining a secondary type as it grows, while Snivy and Oshawott do not. The type, {{t|Fighting}}, adds two weaknesses in {{t|Psychic}} and {{t|Flying}}, but eliminates the Rock-type weakness. With their ability to learn Fighting moves (albeit {{m|Arm Thrust|only}} {{m|Hammer Arm|two}} naturally) as well as Fire attacks, Tepig's evolutions have the most type advantages of the starter evolutions- with the added edge against {{t|Normal}}- {{t|Dark}}- and {{type|Rock}} Pokémon.
* The {{type|Fire}} {{p|Tepig}} is great when battling {{t|Grass}}-, {{t|Bug}}-. {{t|Ice}}- and {{type|Steel}}s, but has trouble when facing {{t|Water}}-, {{t|Ground}}-, and {{type|Rock}}s. Tepig is unique amongst the Unova first partners due to it gaining a secondary type as it grows, while Snivy and Oshawott do not. The type, {{t|Fighting}}, adds two weaknesses in {{t|Psychic}} and {{t|Flying}}, but eliminates the Rock-type weakness. With their ability to learn Fighting moves (albeit {{m|Arm Thrust|only}} {{m|Hammer Arm|two}} naturally) as well as Fire attacks, Tepig's evolutions have the most type advantages of the first partner evolutions- with the added edge against {{t|Normal}}- {{t|Dark}}- and {{type|Rock}} Pokémon.
* The {{type|Water}} {{p|Oshawott}}'s Water attacks have an advantage when facing {{t|Fire}}-, {{t|Rock}}-, and {{type|Ground}}s, but may struggle with {{t|Grass}}- and {{type|Electric}}s. With only two disadvantages even in its final form, Oshawott is arguably the safest choice of the three starters.
* The {{type|Water}} {{p|Oshawott}}'s Water attacks have an advantage when facing {{t|Fire}}-, {{t|Rock}}-, and {{type|Ground}}s, but may struggle with {{t|Grass}}- and {{type|Electric}}s. With only two disadvantages even in its final form, Oshawott is arguably the safest choice of the three first partners.