Effort values: Difference between revisions

Undo revision 2280478 by Technickal (talk)What we refer to as "base stats" are static for a (non-form changing) species and never increase.
(The "base stats" the game refers to is what ''we'' call base stats increasing, which EVs contribute to.)
(Undo revision 2280478 by Technickal (talk)What we refer to as "base stats" are static for a (non-form changing) species and never increase.)
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{{split|{{redlink|Stat experience}}}}
{{split|{{redlink|Stat experience}}}}
'''Effort values''' (Japanese: '''{{tt|努力値|どりょくち}}''' ''effort values''), abbreviated EVs, are attributes which give bonuses to an individual Pokémon's [[stats]] and improve differently depending which Pokémon they defeat.
'''Effort values''' (Japanese: '''{{tt|努力値|どりょくち}}''' ''effort values''), abbreviated EVs and officially called '''base stats''' (Japanese: '''{{tt|基礎|きそ}}ポイント''' ''base points''), are attributes which give bonuses to an individual Pokémon's [[stats]] and improve differently depending which Pokémon they defeat.


In the context of [[Generation I|Generations I]] and {{gen|II}}, the effort value system is known as '''Stat Experience''', or "Stat Exp." for short.
In the context of [[Generation I|Generations I]] and {{gen|II}}, the effort value system is known as '''Stat Experience''', or "Stat Exp." for short.